pcsx2/plugins/onepad_legacy/wx_dialog/dialog.h

101 lines
2.9 KiB
C++

/* dialog.h
* PCSX2 Dev Team
* Copyright (C) 2015
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#ifndef __DIALOG_H__
#define __DIALOG_H__
#include <wx/wx.h>
#include <wx/notebook.h>
#include <wx/frame.h>
#include <wx/button.h>
#include <wx/panel.h>
#include <wx/effects.h>
#include <wx/rawbmp.h>
#include <wx/graphics.h>
#include <wx/timer.h>
#include <string>
#include <sstream>
#include "../GamePad.h"
#include "../keyboard.h"
#include "../onepad.h"
#include "opPanel.h"
#include "GamepadConfiguration.h"
#include "JoystickConfiguration.h"
// Allow to found quickly button id
// e.g L2 → 0, triangle → 4, ...
// see onepad.h for more details about gamepad button id
enum gui_buttons {
Analog = PAD_R_LEFT + 1, // Analog button (not yet supported ?)
JoyL_config, // Left Joystick Configuration
JoyR_config, // Right Joystick Configuration
Gamepad_config, // Gamepad Configuration
Set_all, // Set all buttons
Apply, // Apply modifications without exit
Ok, // Apply modifications and exit
Cancel // Exit without apply modificatons
};
#define BUTTONS_LENGTH 32 // numbers of buttons on the gamepad
#define UPDATE_TIME 5
#define DEFAULT_WIDTH 1000
#define DEFAULT_HEIGHT 740
class Dialog : public wxDialog
{
// Panels
opPanel *m_pan_tabs[GAMEPAD_NUMBER]; // Gamepad Tabs box
// Notebooks
wxNotebook *m_tab_gamepad; // Joysticks Tabs
// Buttons
wxButton *m_bt_gamepad[GAMEPAD_NUMBER][BUTTONS_LENGTH]; // Joystick button use to modify the button mapping
// Contain all simulated key
u32 m_simulatedKeys[GAMEPAD_NUMBER][MAX_KEYS];
// Timer
wxTimer m_time_update_gui;
// Check if the gui must display feddback image
bool m_pressed[GAMEPAD_NUMBER][NB_IMG];
// Map the key pressed with the feedback image id
std::map<u32, int> m_map_images[GAMEPAD_NUMBER];
// methods
void config_key(int, int);
void clear_key(int, int);
void repopulate();
// Events
void OnButtonClicked(wxCommandEvent &);
void JoystickEvent(wxTimerEvent &);
public:
Dialog();
void InitDialog();
void show();
};
extern void DisplayDialog(); // Main function
#endif // __DIALOG_H__