pcsx2/plugins/PadNull
arcum42 9baed432c9 cmake: A bunch of 32 bit/64 bit stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3022 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 00:36:42 +00:00
..
Linux Add NDEBUG to non-debug targets in Code::Blocks. Remove a few inlines that were causing problems with Linux. Remove a problematic hardcoded initialization of OutputModule I'd forgotten about in Spu2-x. 2010-05-08 01:51:29 +00:00
Windows Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
CMakeLists.txt cmake: A bunch of 32 bit/64 bit stuff. 2010-05-16 00:36:42 +00:00
License.txt Add PADnull to the MSVC solution, and set eol-style:native props on PADnull and OnePad. 2009-12-22 03:17:35 +00:00
Makefile.am GSnull/PadNull: Add a null Pad plugin (Currently Linux only). Fix up GSnull on the Linux side. 2009-05-23 05:15:03 +00:00
Pad.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Pad.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
ReadMe.txt GSnull/PadNull: Add a null Pad plugin (Currently Linux only). Fix up GSnull on the Linux side. 2009-05-23 05:15:03 +00:00
build.sh GSnull/PadNull: Add a null Pad plugin (Currently Linux only). Fix up GSnull on the Linux side. 2009-05-23 05:15:03 +00:00
configure.ac Suppose I should do something about the configure.ac files and _DEBUG, as well. 2009-06-18 09:58:56 +00:00

ReadMe.txt

PadNull v0.1
-------------

 This is an extension to use with play station2 emulators 
 as PCSX2 (only one right now).
 The plugin is free open source code.

Usage:
-----
 Place the file "libPadNull.so.0.1.0" (linux) or "PadNull.dll" (win32)
 at the Plugin directory of the Emulator to use it.

Changes:
-------
 v0.1:
 * First Release
 * Tested with Pcsx2

Authors:
-------
arcum42@gmail.com