mirror of https://github.com/PCSX2/pcsx2.git
81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
/*
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* Copyright (C) 2011-2011 Gregory hainaut
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* Copyright (C) 2007-2009 Gabest
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSRendererHW.h"
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#include "GSRenderer.h"
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#include "GSTextureCacheOGL.h"
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#include "GSVertexHW.h"
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class GSRendererOGL final : public GSRendererHW
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{
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enum PRIM_OVERLAP {
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PRIM_OVERLAP_UNKNOW,
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PRIM_OVERLAP_YES,
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PRIM_OVERLAP_NO
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};
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enum ACC_BLEND {
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ACC_BLEND_NONE = 0,
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ACC_BLEND_FREE = 1,
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ACC_BLEND_SPRITE = 2,
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ACC_BLEND_CCLIP_DALPHA = 3,
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ACC_BLEND_FULL = 4,
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ACC_BLEND_ULTRA = 5
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};
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private:
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bool m_accurate_date;
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int m_sw_blending;
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PRIM_OVERLAP m_prim_overlap;
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bool m_unsafe_fbmask;
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vector<size_t> m_drawlist;
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unsigned int UserHacks_TCOffset;
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float UserHacks_TCO_x, UserHacks_TCO_y;
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bool UserHacks_safe_fbmask;
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GSDeviceOGL::VSConstantBuffer vs_cb;
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GSDeviceOGL::PSConstantBuffer ps_cb;
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GSVector4i ComputeBoundingBox(const GSVector2& rtscale, const GSVector2i& rtsize);
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private:
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void EmulateGS();
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void SetupIA();
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bool EmulateTextureShuffleAndFbmask(GSDeviceOGL::PSSelector& ps_sel, GSDeviceOGL::OMColorMaskSelector& om_csel);
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bool EmulateBlending(GSDeviceOGL::PSSelector& ps_sel, bool DATE_GL42);
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public:
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GSRendererOGL();
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virtual ~GSRendererOGL() {};
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bool CreateDevice(GSDevice* dev);
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void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex) final;
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PRIM_OVERLAP PrimitiveOverlap();
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void SendDraw(bool require_barrier);
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};
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