mirror of https://github.com/PCSX2/pcsx2.git
142 lines
3.4 KiB
C++
142 lines
3.4 KiB
C++
/*
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* Copyright (C) 2007-2012 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "GSWnd.h"
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#if defined(__unix__) && defined(EGL_SUPPORTED)
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define GS_EGL_X11 1
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#define GS_EGL_WL 0
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class GSWndEGL : public GSWndGL
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{
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void *m_native_window;
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EGLDisplay m_eglDisplay;
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EGLSurface m_eglSurface;
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EGLContext m_eglContext;
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int m_platform;
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void CreateContext(int major, int minor);
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void BindAPI();
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void OpenEGLDisplay();
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void CloseEGLDisplay();
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public:
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GSWndEGL(int platform);
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virtual ~GSWndEGL() {};
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bool Create(const string& title, int w, int h) final;
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bool Attach(void* handle, bool managed = true) final;
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void Detach() final;
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virtual void *CreateNativeDisplay() = 0;
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virtual void *CreateNativeWindow(int w, int h) = 0; // GSopen1/PSX API
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virtual void *AttachNativeWindow(void *handle) = 0;
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virtual void DestroyNativeResources() = 0;
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GSVector4i GetClientRect();
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virtual bool SetWindowText(const char* title) = 0; // GSopen1/PSX API
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void AttachContext() final;
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void DetachContext() final;
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void* GetProcAddress(const char* name, bool opt = false) final;
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void Flip() final;
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void SetVSync(bool enable) final;
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// Deprecated API
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void Show() final {};
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void Hide() final {};
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void HideFrame() final {}; // DX9 API
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virtual void* GetDisplay() = 0; // GSopen1 API
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virtual void* GetHandle() = 0; // DX API
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// Static to allow to query supported the platform
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// before object creation
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static int SelectPlatform();
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};
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#if GS_EGL_X11
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#include <xcb/xcb.h>
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#include <X11/Xlib.h>
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#include <X11/Xlib-xcb.h>
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class GSWndEGL_X11 : public GSWndEGL
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{
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Display *m_NativeDisplay;
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Window m_NativeWindow;
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public:
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GSWndEGL_X11();
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virtual ~GSWndEGL_X11() {};
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void* GetDisplay() final { return (void*)m_NativeDisplay;}
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void* GetHandle() final {return (void*)&m_NativeWindow;}
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void *CreateNativeDisplay() final;
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void *CreateNativeWindow(int w, int h) final;
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void *AttachNativeWindow(void *handle) final;
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void DestroyNativeResources() final;
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bool SetWindowText(const char* title) final;
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};
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#endif
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#if GS_EGL_WL
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// Which include ?
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#include <wayland-client.h>
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#include <wayland-server.h>
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#include <wayland-client-protocol.h>
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#include <wayland-egl.h>
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class GSWndEGL_WL : public GSWndEGL
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{
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wl_display *m_NativeDisplay;
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wl_egl_window *m_NativeWindow;
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public:
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GSWndEGL_WL();
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virtual ~GSWndEGL_WL() {};
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void* GetDisplay() final { return (void*)m_NativeDisplay;}
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void* GetHandle() final {return (void*)m_NativeWindow;}
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void *CreateNativeDisplay() final;
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void *CreateNativeWindow(int w, int h) final;
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void *AttachNativeWindow(void *handle) final;
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void DestroyNativeResources() final;
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bool SetWindowText(const char* title) final;
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};
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#endif
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#endif
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