PCSX2 - The Playstation 2 Emulator
Go to file
Jake.Stine 5f42a79cec Reverted some changes related to dyna_block_discard that appears to cause random crashing. Also improved the deci2Call behavior to be more correct.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@676 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:40 +02:00
bin updated Playground readme, and added some snapshots taken by bositman which i will add to the main page. 2016-05-24 22:40:37 +02:00
common Made several modifications to the MTGS and Threading portions of Pcsx2. This should fix some problems in select games that use VIF FIFO 1 (downloads data from GS to EE, forcing an MTGS stall), and should also fix occasional MTGS freezeups during emulation init/exit. MTGS uses pthread's semaphores now instead of pthread_cond (Which as it turns out isn't really doing what I thought it should do). The semaphores are faster and more stable, so it's a win-win. :) 2016-05-24 22:40:39 +02:00
pcsx2 Reverted some changes related to dyna_block_discard that appears to cause random crashing. Also improved the deci2Call behavior to be more correct. 2016-05-24 22:40:40 +02:00
plugins Linux: Bring in changes from various patches, and get it compiling again. 2016-05-24 22:40:39 +02:00
build.sh Linux: Bring in changes from various patches, and get it compiling again. 2016-05-24 22:40:39 +02:00
fetch.sh Fix a bunch of compilation errors in Linux. (It still doesn't compile, but I wanted to commit these before more changes are made...) 2016-05-24 22:40:31 +02:00
pcsx2_2008.sln Made some significant optimizations to VTLB. Between this and the last couple revision opts, VTLB is now as fast or faster than VM builds (with many more potential optimizations in the queue!). 2016-05-24 22:40:39 +02:00
pcsx2_suite_2008.sln Made some significant optimizations to VTLB. Between this and the last couple revision opts, VTLB is now as fast or faster than VM builds (with many more potential optimizations in the queue!). 2016-05-24 22:40:39 +02:00