mirror of https://github.com/PCSX2/pcsx2.git
56 lines
1.2 KiB
CMake
56 lines
1.2 KiB
CMake
# SoundTouch library
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# library name
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set(SoundTouchName SoundTouch)
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# Debug - Build
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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# add defines
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add_definitions(-g -O0 -march=athlon-xp -march=prescott -m32)
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endif(CMAKE_BUILD_TYPE STREQUAL Debug)
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# Devel - Build
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if(CMAKE_BUILD_TYPE STREQUAL Devel)
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# add defines
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add_definitions(-O1 -g -W -march=athlon-xp -march=prescott -m32)
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endif(CMAKE_BUILD_TYPE STREQUAL Devel)
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# Release - Build
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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# add defines
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add_definitions(-fexpensive-optimizations -O3 -Os -W -march=athlon-xp -march=prescott -m32)
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endif(CMAKE_BUILD_TYPE STREQUAL Release)
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# variable with all sources of this library
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set(SoundTouchSources
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AAFilter.cpp
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FIFOSampleBuffer.cpp
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FIRFilter.cpp
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RateTransposer.cpp
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SoundTouch.cpp
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TDStretch.cpp
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WavFile.cpp
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cpu_detect_x86_gcc.cpp
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mmx_optimized.cpp
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sse_optimized.cpp)
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# variable with all headers of this library
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set(SoundTouchHeaders
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AAFilter.h
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BPMDetect.h
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FIFOSampleBuffer.h
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FIFOSamplePipe.h
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FIRFilter.h
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RateTransposer.h
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STTypes.h
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SoundTouch.h
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TDStretch.h
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WavFile.h
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cpu_detect.h)
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# add library
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add_library(${SoundTouchName} STATIC ${SoundTouchSources} ${SoundTouchHeaders})
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# Force the linker into 32 bits mode
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target_link_libraries(${SoundTouchName} -m32)
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