PCSX2 - The Playstation 2 Emulator
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Jake.Stine 5dc76238bf Fixed a bug in memcpy_fast that caused memory corruption on blocks not aligned to 32-bits in length (this might fix the linux memcpy fast problem too).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@727 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 21:52:33 +00:00
3rdparty SPU2-X: Fixed some problems with saving/loading states, when loading from old savestate versions. 2009-03-07 19:04:37 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common Many small bugfixes and optimizations: 2009-03-08 20:10:09 +00:00
fps2bios Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
pcsx2 Fixed a bug in memcpy_fast that caused memory corruption on blocks not aligned to 32-bits in length (this might fix the linux memcpy fast problem too). 2009-03-09 21:52:33 +00:00
plugins LilyPad: GSDX10 + fullscreen + escape workaround that's lamer than the last one, but seems to work much better and should cause no issues with GSDX+DX9, other than a slight delay. 2009-03-09 04:22:37 +00:00
build.sh A few minor changes. 2009-03-01 11:38:05 +00:00
pcsx2_suite_2008.sln Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2. 2009-02-24 19:58:17 +00:00