mirror of https://github.com/PCSX2/pcsx2.git
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
#include "Global.h"
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#include "InputManager.h"
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#include "VKey.h"
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#include "WindowsKeyboard.h"
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#include "KeyboardQueue.h"
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WindowsKeyboard::WindowsKeyboard(DeviceAPI api, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID) :
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Device(api, KEYBOARD, displayName, instanceID, deviceID) {
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for (int i=0; i<256; i++) {
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AddPhysicalControl(PSHBTN, i, i);
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}
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}
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wchar_t *WindowsKeyboard::GetPhysicalControlName(PhysicalControl *control) {
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int id = control->id;
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if (control->type == PSHBTN && id >= 0 && id < 256) {
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wchar_t *w = GetVKStringW(id);
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if (w) return w;
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}
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return Device::GetPhysicalControlName(control);
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}
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void WindowsKeyboard::UpdateKey(int vkey, int state) {
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if (vkey > 7 && vkey < 256) {
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int newState = state * FULLY_DOWN;
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if (newState != physicalControlState[vkey]) {
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// Check for alt-F4 to avoid toggling skip mode incorrectly.
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if (vkey != VK_F4 || !(physicalControls[VK_MENU].vkey || physicalControls[VK_MENU].vkey || physicalControls[VK_MENU].vkey)) {
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int event = KEYPRESS;
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if (!newState) event = KEYRELEASE;
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QueueKeyEvent(vkey, event);
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}
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}
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physicalControlState[vkey] = newState;
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}
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}
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void WindowsKeyboard::InitState() {
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AllocState();
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for (int vkey=5; vkey<256; vkey++) {
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int value = (unsigned short)(((short)GetAsyncKeyState(vkey))>>15);
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value += value&1;
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if (vkey == VK_CONTROL || vkey == VK_MENU || vkey == VK_SHIFT) {
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value = 0;
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}
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physicalControlState[vkey] = value;
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}
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}
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