mirror of https://github.com/PCSX2/pcsx2.git
b4c04ed00a
Code was completey bitrotten Code was a partial test (and yet 500 lines already) Shader is more and more complex and multithreading support greatly reduce the cost of shader switch |
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.. | ||
PCSX2.desktop.in | ||
PCSX2.xpm | ||
check_po_quality.pl | ||
detect_missing_file_in_cmake.sh | ||
generate_pot.sh | ||
glsl2h.pl | ||
hex2h.pl | ||
validate_glsl.sh |