pcsx2/bin/resources/shaders
Connor McLaughlin 0f5b17de0f GS/DX11: Implement automatic/manual LOD in pixel shader 2022-01-11 12:30:11 +01:00
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common GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
dx11 GS/DX11: Implement automatic/manual LOD in pixel shader 2022-01-11 12:30:11 +01:00
opengl GS: Rewrite presentation interface and OSD 2022-01-02 15:06:39 +00:00
vulkan GS: Add Vulkan renderer 2022-01-08 05:19:45 +00:00