mirror of https://github.com/PCSX2/pcsx2.git
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSRendererDX.h"
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#include "GSVertexHW.h"
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#include "GSTextureCache9.h"
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class GSRendererDX9 : public GSRendererDX
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{
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protected:
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struct
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{
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Direct3DDepthStencilState9 dss;
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Direct3DBlendState9 bs;
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} m_fba;
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template<uint32 prim, uint32 tme, uint32 fst>
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void ConvertVertex(size_t dst_index, size_t src_index);
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void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex);
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void UpdateFBA(GSTexture* rt);
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int GetPosX(const void* vertex) const {return (int)((const GSVertexHW9*)vertex)->p.x;}
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int GetPosY(const void* vertex) const {return (int)((const GSVertexHW9*)vertex)->p.y;}
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uint32 GetColor(const void* vertex) const {return ((const GSVertexHW9*)vertex)->t.u32[2];}
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void SetColor(void* vertex, uint32 c) const {((GSVertexHW9*)vertex)->t.u32[2] = c;}
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public:
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GSRendererDX9();
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virtual ~GSRendererDX9() {}
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bool CreateDevice(GSDevice* dev);
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};
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