pcsx2/plugins/GSdx/GSRendererDX9.h

54 lines
1.7 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSRendererDX.h"
#include "GSVertexHW.h"
#include "GSTextureCache9.h"
class GSRendererDX9 : public GSRendererDX
{
protected:
struct
{
Direct3DDepthStencilState9 dss;
Direct3DBlendState9 bs;
} m_fba;
template<uint32 prim, uint32 tme, uint32 fst>
void ConvertVertex(size_t dst_index, size_t src_index);
void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex);
void UpdateFBA(GSTexture* rt);
int GetPosX(const void* vertex) const {return (int)((const GSVertexHW9*)vertex)->p.x;}
int GetPosY(const void* vertex) const {return (int)((const GSVertexHW9*)vertex)->p.y;}
uint32 GetColor(const void* vertex) const {return ((const GSVertexHW9*)vertex)->t.u32[2];}
void SetColor(void* vertex, uint32 c) const {((GSVertexHW9*)vertex)->t.u32[2] = c;}
public:
GSRendererDX9();
virtual ~GSRendererDX9() {}
bool CreateDevice(GSDevice* dev);
};