pcsx2/plugins/zerogs/dx
arcum42 7111fb2105 ZeroGS: Resolve issue 71.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@615 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:00:24 +00:00
..
Win32 SPU2-X: Another sync regression fix. My earlier experiments didn't fly, so I reverted the TimeUpdate call in spu2_read also (negative impact on some dma-related things, but fixes lots of other weird stuff). 2009-02-26 11:09:04 +00:00
ZeroGSShaders Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GS.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSmain.cpp ZeroGS: Resolve issue 71. 2009-02-27 00:00:24 +00:00
Mem.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
Mem.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
README.txt git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
Regs.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
Regs.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
backup.bat git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
buildshaders.bat git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
common.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
memcpy_amd.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
ps2hw.fx git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
ps2hw_ctx0.fx git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
ps2hw_ctx1.fx git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
targets.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
targets.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
x86-32.asm git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
x86-64.asm git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
x86.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
x86.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
zerogs.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
zerogs.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00

README.txt

ZeroGS DirectX
--------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in Microsoft's HLSL language and can be found in ps2hw.fx, ps2hw_ctx0.fx and ps2hw_ctx1.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.