pcsx2/plugins/GSdx/GSTextureCacheOGL.h

53 lines
1.4 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSTextureCache.h"
#include "GSDeviceOGL.h"
class GSTextureCacheOGL : public GSTextureCache
{
class SourceOGL : public Source
{
protected:
int Get8bitFormat() {return 0;} // TODO
public:
explicit SourceOGL(GSRenderer* r) : Source(r) {}
};
class TargetOGL : public Target
{
public:
explicit TargetOGL(GSRenderer* r) : Target(r) {}
void Read(const GSVector4i& r);
};
protected:
Source* CreateSource() {return new SourceOGL(m_renderer);}
Target* CreateTarget() {return new TargetOGL(m_renderer);}
public:
GSTextureCacheOGL(GSRenderer* r);
};