mirror of https://github.com/PCSX2/pcsx2.git
72 lines
2.7 KiB
C++
72 lines
2.7 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Dependencies.h"
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// --------------------------------------------------------------------------------------
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// wxBaseTools.h
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//
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// This file is meant to contain utility classes for users of the wxWidgets library.
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// All classes in this file are strictly dependent on wxBase libraries only, meaning
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// you don't need to include or link against wxCore (GUI) to build them. For tools
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// which require wxCore, see wxGuiTools.h
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// --------------------------------------------------------------------------------------
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extern void pxExplore(const wxString &path);
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extern void pxExplore(const char *path);
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extern void pxLaunch(const wxString &path);
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extern void pxLaunch(const char *path);
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// --------------------------------------------------------------------------------------
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// wxDoNotLogInThisScope
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// --------------------------------------------------------------------------------------
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// This class is used to disable wx's sometimes inappropriate amount of forced error logging
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// during specific activities. For example, when using wxDynamicLibrary to detect the
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// validity of DLLs, wx will log errors for missing symbols. (sigh)
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//
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// Usage: Basic auto-cleanup destructor class. Create an instance inside a scope, and
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// logging will be re-enabled when scope is terminated. :)
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//
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class wxDoNotLogInThisScope
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{
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DeclareNoncopyableObject(wxDoNotLogInThisScope);
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protected:
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bool m_prev;
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public:
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wxDoNotLogInThisScope()
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{
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m_prev = wxLog::EnableLogging(false);
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}
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virtual ~wxDoNotLogInThisScope() throw()
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{
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wxLog::EnableLogging(m_prev);
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}
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};
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extern wxString pxReadLine(wxInputStream &input);
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extern void pxReadLine(wxInputStream &input, wxString &dest);
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extern void pxReadLine(wxInputStream &input, wxString &dest, std::string &intermed);
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extern bool pxReadLine(wxInputStream &input, std::string &dest);
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extern void pxWriteLine(wxOutputStream &output);
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extern void pxWriteLine(wxOutputStream &output, const wxString &text);
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extern void pxWriteMultiline(wxOutputStream &output, const wxString &src);
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