mirror of https://github.com/PCSX2/pcsx2.git
281 lines
8.7 KiB
C++
281 lines
8.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/generic/srchctlg.h
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// Purpose: generic wxSearchCtrl class
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// Author: Vince Harron
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// Created: 2006-02-19
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// Copyright: Vince Harron
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GENERIC_SEARCHCTRL_H_
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#define _WX_GENERIC_SEARCHCTRL_H_
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#if wxUSE_SEARCHCTRL
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#include "wx/bitmap.h"
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class WXDLLIMPEXP_FWD_CORE wxSearchButton;
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class WXDLLIMPEXP_FWD_CORE wxSearchTextCtrl;
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// ----------------------------------------------------------------------------
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// wxSearchCtrl is a combination of wxTextCtrl and wxSearchButton
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSearchCtrl : public wxSearchCtrlBase
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{
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public:
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// creation
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// --------
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wxSearchCtrl();
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wxSearchCtrl(wxWindow *parent, wxWindowID id,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxSearchCtrlNameStr);
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virtual ~wxSearchCtrl();
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bool Create(wxWindow *parent, wxWindowID id,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxSearchCtrlNameStr);
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#if wxUSE_MENUS
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// get/set search button menu
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// --------------------------
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virtual void SetMenu( wxMenu* menu );
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virtual wxMenu* GetMenu();
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#endif // wxUSE_MENUS
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// get/set search options
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// ----------------------
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virtual void ShowSearchButton( bool show );
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virtual bool IsSearchButtonVisible() const;
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virtual void ShowCancelButton( bool show );
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virtual bool IsCancelButtonVisible() const;
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// TODO: In 2.9 these should probably be virtual, and declared in the base class...
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void SetDescriptiveText(const wxString& text);
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wxString GetDescriptiveText() const;
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// accessors
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// ---------
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virtual wxString GetRange(long from, long to) const;
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virtual int GetLineLength(long lineNo) const;
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virtual wxString GetLineText(long lineNo) const;
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virtual int GetNumberOfLines() const;
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virtual bool IsModified() const;
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virtual bool IsEditable() const;
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// more readable flag testing methods
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virtual bool IsSingleLine() const;
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virtual bool IsMultiLine() const;
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// If the return values from and to are the same, there is no selection.
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virtual void GetSelection(long* from, long* to) const;
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virtual wxString GetStringSelection() const;
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// operations
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// ----------
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// editing
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virtual void Clear();
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virtual void Replace(long from, long to, const wxString& value);
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virtual void Remove(long from, long to);
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// load/save the controls contents from/to the file
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virtual bool LoadFile(const wxString& file);
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virtual bool SaveFile(const wxString& file = wxEmptyString);
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// sets/clears the dirty flag
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virtual void MarkDirty();
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virtual void DiscardEdits();
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// set the max number of characters which may be entered in a single line
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// text control
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virtual void SetMaxLength(unsigned long WXUNUSED(len));
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// writing text inserts it at the current position, appending always
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// inserts it at the end
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virtual void WriteText(const wxString& text);
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virtual void AppendText(const wxString& text);
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// insert the character which would have resulted from this key event,
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// return true if anything has been inserted
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virtual bool EmulateKeyPress(const wxKeyEvent& event);
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// text control under some platforms supports the text styles: these
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// methods allow to apply the given text style to the given selection or to
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// set/get the style which will be used for all appended text
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virtual bool SetStyle(long start, long end, const wxTextAttr& style);
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virtual bool GetStyle(long position, wxTextAttr& style);
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virtual bool SetDefaultStyle(const wxTextAttr& style);
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virtual const wxTextAttr& GetDefaultStyle() const;
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// translate between the position (which is just an index in the text ctrl
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// considering all its contents as a single strings) and (x, y) coordinates
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// which represent column and line.
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virtual long XYToPosition(long x, long y) const;
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virtual bool PositionToXY(long pos, long *x, long *y) const;
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virtual void ShowPosition(long pos);
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// find the character at position given in pixels
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//
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// NB: pt is in device coords (not adjusted for the client area origin nor
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// scrolling)
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virtual wxTextCtrlHitTestResult HitTest(const wxPoint& pt, long *pos) const;
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virtual wxTextCtrlHitTestResult HitTest(const wxPoint& pt,
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wxTextCoord *col,
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wxTextCoord *row) const;
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// Clipboard operations
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virtual void Copy();
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virtual void Cut();
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virtual void Paste();
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virtual bool CanCopy() const;
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virtual bool CanCut() const;
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virtual bool CanPaste() const;
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// Undo/redo
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virtual void Undo();
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virtual void Redo();
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virtual bool CanUndo() const;
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virtual bool CanRedo() const;
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// Insertion point
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virtual void SetInsertionPoint(long pos);
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virtual void SetInsertionPointEnd();
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virtual long GetInsertionPoint() const;
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virtual wxTextPos GetLastPosition() const;
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virtual void SetSelection(long from, long to);
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virtual void SelectAll();
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virtual void SetEditable(bool editable);
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#if 0
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// override streambuf method
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#if wxHAS_TEXT_WINDOW_STREAM
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int overflow(int i);
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#endif // wxHAS_TEXT_WINDOW_STREAM
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// stream-like insertion operators: these are always available, whether we
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// were, or not, compiled with streambuf support
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wxTextCtrl& operator<<(const wxString& s);
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wxTextCtrl& operator<<(int i);
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wxTextCtrl& operator<<(long i);
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wxTextCtrl& operator<<(float f);
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wxTextCtrl& operator<<(double d);
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wxTextCtrl& operator<<(const wxChar c);
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#endif
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// do the window-specific processing after processing the update event
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virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
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virtual bool ShouldInheritColours() const;
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// wxWindow overrides
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virtual bool SetFont(const wxFont& font);
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virtual bool SetBackgroundColour(const wxColour& colour);
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// search control generic only
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void SetSearchBitmap( const wxBitmap& bitmap );
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void SetCancelBitmap( const wxBitmap& bitmap );
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#if wxUSE_MENUS
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void SetSearchMenuBitmap( const wxBitmap& bitmap );
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#endif // wxUSE_MENUS
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protected:
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virtual void DoSetValue(const wxString& value, int flags);
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virtual wxString DoGetValue() const;
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virtual bool DoLoadFile(const wxString& file, int fileType);
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virtual bool DoSaveFile(const wxString& file, int fileType);
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// override the base class virtuals involved into geometry calculations
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virtual wxSize DoGetBestSize() const;
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virtual void DoMoveWindow(int x, int y, int width, int height);
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virtual void LayoutControls(int x, int y, int width, int height);
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virtual void RecalcBitmaps();
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void Init();
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virtual wxBitmap RenderSearchBitmap( int x, int y, bool renderDrop );
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virtual wxBitmap RenderCancelBitmap( int x, int y );
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void OnCancelButton( wxCommandEvent& event );
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void OnSetFocus( wxFocusEvent& event );
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void OnSize( wxSizeEvent& event );
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bool HasMenu() const
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{
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#if wxUSE_MENUS
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return m_menu != NULL;
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#else // !wxUSE_MENUS
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return false;
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#endif // wxUSE_MENUS/!wxUSE_MENUS
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}
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private:
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friend class wxSearchButton;
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// Implement pure virtual function inherited from wxCompositeWindow.
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virtual wxWindowList GetCompositeWindowParts() const;
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// Position the child controls using the current window size.
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void DoLayoutControls();
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#if wxUSE_MENUS
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void PopupSearchMenu();
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#endif // wxUSE_MENUS
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// the subcontrols
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wxSearchTextCtrl *m_text;
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wxSearchButton *m_searchButton;
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wxSearchButton *m_cancelButton;
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#if wxUSE_MENUS
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wxMenu *m_menu;
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#endif // wxUSE_MENUS
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bool m_searchButtonVisible;
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bool m_cancelButtonVisible;
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bool m_searchBitmapUser;
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bool m_cancelBitmapUser;
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#if wxUSE_MENUS
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bool m_searchMenuBitmapUser;
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#endif // wxUSE_MENUS
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wxBitmap m_searchBitmap;
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wxBitmap m_cancelBitmap;
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#if wxUSE_MENUS
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wxBitmap m_searchMenuBitmap;
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#endif // wxUSE_MENUS
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private:
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DECLARE_DYNAMIC_CLASS(wxSearchCtrl)
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DECLARE_EVENT_TABLE()
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};
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#endif // wxUSE_SEARCHCTRL
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#endif // _WX_GENERIC_SEARCHCTRL_H_
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