mirror of https://github.com/PCSX2/pcsx2.git
101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSRenderer.h"
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#include "GSTextureCacheSW.h"
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#include "GSDrawScanline.h"
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class GSRendererSW : public GSRenderer
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{
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class SharedData : public GSDrawScanline::SharedData
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{
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struct alignas(16) TextureLevel
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{
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GSVector4i r;
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GSTextureCacheSW::Texture* t;
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};
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public:
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GSRendererSW* m_parent;
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const uint32* m_fb_pages;
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const uint32* m_zb_pages;
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int m_fpsm;
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int m_zpsm;
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bool m_using_pages;
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TextureLevel m_tex[7 + 1]; // NULL terminated
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enum {SyncNone, SyncSource, SyncTarget} m_syncpoint;
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public:
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SharedData(GSRendererSW* parent);
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virtual ~SharedData();
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void UsePages(const uint32* fb_pages, int fpsm, const uint32* zb_pages, int zpsm);
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void ReleasePages();
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void SetSource(GSTextureCacheSW::Texture* t, const GSVector4i& r, int level);
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void UpdateSource();
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};
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typedef void (GSRendererSW::*ConvertVertexBufferPtr)(GSVertexSW* RESTRICT dst, const GSVertex* RESTRICT src, size_t count);
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ConvertVertexBufferPtr m_cvb[4][2][2];
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template<uint32 primclass, uint32 tme, uint32 fst>
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void ConvertVertexBuffer(GSVertexSW* RESTRICT dst, const GSVertex* RESTRICT src, size_t count);
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protected:
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IRasterizer* m_rl;
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GSTextureCacheSW* m_tc;
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GSTexture* m_texture[2];
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uint8* m_output;
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GSPixelOffset4* m_fzb;
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GSVector4i m_fzb_bbox;
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uint32 m_fzb_cur_pages[16];
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std::atomic<uint32> m_fzb_pages[512]; // uint16 frame/zbuf pages interleaved
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std::atomic<uint16> m_tex_pages[512];
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uint32 m_tmp_pages[512 + 1];
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void Reset();
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void VSync(int field);
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void ResetDevice();
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GSTexture* GetOutput(int i, int& y_offset);
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void Draw();
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void Queue(shared_ptr<GSRasterizerData>& item);
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void Sync(int reason);
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void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r);
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void InvalidateLocalMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r, bool clut = false);
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void UsePages(const uint32* pages, const int type);
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void ReleasePages(const uint32* pages, const int type);
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bool CheckTargetPages(const uint32* fb_pages, const uint32* zb_pages, const GSVector4i& r);
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bool CheckSourcePages(SharedData* sd);
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bool GetScanlineGlobalData(SharedData* data);
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public:
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GSRendererSW(int threads);
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virtual ~GSRendererSW();
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};
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