pcsx2/linux_various
gregory.hainaut ca1edbf2cb gsdx ogl:
* Separate state and shader compilation into separate function
* replace various hash_map by basic array
* Compact VertexScale and offset into a single vec4
* add the new option "ogl_vertex_subdata": subdata is faster on FGLRX, test are welcome on Nvidia drivers
    0 => use map/unmap
    1 => use subdata

replay: add "linux_replay" option and compute some nice stat (mean, standard deviation)

cmake: recreate shader header at build time


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5682 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-26 20:09:07 +00:00
..
detect_missing_file_in_cmake.sh copyright: 2012-04-12 06:30:35 +00:00
generate_pot.sh cmake: 2012-08-12 07:26:39 +00:00
glsl2h.pl gsdx ogl: 2013-06-26 20:09:07 +00:00
hex2h.pl copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
pcsx2.desktop linux: clean various linux file into 1 directory 2011-09-04 20:39:19 +00:00
pcsx2.xpm linux: clean various linux file into 1 directory 2011-09-04 20:39:19 +00:00
validate_glsl.sh zzogl: 2012-06-08 18:14:47 +00:00