pcsx2/plugins
Gregory Hainaut 583de1bf0b gsdx tc: add a dedicated function to lookup a depth source
The hypothesis is that game will use a depth (aka Z32/Z24/Z16/Z16S)
format when sampling depth texture as color.  Technically one could use
a standard color format but block/pixel order won't be the same.
(otherwise I'm screwed)

=> Hypothesis invalid on GoW. They just do a scrambled rendering...

Lookup info:
* The first searched list is the depth pool as we search a depth
  texture.
* 2nd one is the render target pool (if a depth was converted to a
  render target already)

To avoid any CPU overhead, the source will be a pointer to the real texture
* Conversion (if float texture) will be done on the fly by the shader (GPU).
* Relative rescaling won't be supported. Texture must be fetched with
  integral coordinate
2016-04-24 22:18:26 +02:00
..
CDVDiso windows: Switch to DefaultPlatformToolset aka non-XP toolsets 2016-03-13 12:04:28 +00:00
CDVDisoEFP Clean up the type defines in pcsx2. 2014-08-25 16:16:34 +10:00
CDVDlinuz Use global compiler optimization flags instead of defining them for every plugin/binary 2015-08-08 16:25:17 +03:00
CDVDnull windows: Set _WIN32_WINNT to 0x0600 (Windows Vista) 2016-03-13 13:41:16 +00:00
CDVDolio windows: Switch to DefaultPlatformToolset aka non-XP toolsets 2016-03-13 12:04:28 +00:00
CDVDpeops Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
FWnull cmake: add various option to disable plugin support 2016-03-30 10:19:54 +02:00
GSdx gsdx tc: add a dedicated function to lookup a depth source 2016-04-24 22:18:26 +02:00
GSdx_legacy GSdx ogl: ouch the typo exp != exp2 2016-04-10 11:31:40 +02:00
GSnull windows: Switch to DefaultPlatformToolset aka non-XP toolsets 2016-03-13 12:04:28 +00:00
LilyPad windows: Workaround weird LoadLibraryEx failures 2016-04-06 19:52:59 +01:00
PadNull windows: Switch to DefaultPlatformToolset aka non-XP toolsets 2016-03-13 12:04:28 +00:00
PeopsSPU2 Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
SPU2null Use global compiler optimization flags instead of defining them for every plugin/binary 2015-08-08 16:25:17 +03:00
SSSPSXPAD windows: Switch to DefaultPlatformToolset aka non-XP toolsets 2016-03-13 12:04:28 +00:00
USBnull cmake: add various option to disable plugin support 2016-03-30 10:19:54 +02:00
USBqemu windows: Switch to DefaultPlatformToolset aka non-XP toolsets 2016-03-13 12:04:28 +00:00
cdvdGigaherz/src cdvdgigaherz: Use Windows SDK headers 2016-03-29 23:51:17 +01:00
dev9ghzdrk windows: Switch to DefaultPlatformToolset aka non-XP toolsets 2016-03-13 12:04:28 +00:00
dev9null cmake: add various option to disable plugin support 2016-03-30 10:19:54 +02:00
onepad Merge pull request #1270 from PCSX2/monolithic-build 2016-04-03 11:20:07 +02:00
spu2-x spu2x-linux: update GUI to support a 15 ms latency 2016-04-24 11:13:28 +02:00
xpad windows: Workaround weird LoadLibraryEx failures 2016-04-06 19:52:59 +01:00
zerogs windows: Switch to DefaultPlatformToolset aka non-XP toolsets 2016-03-13 12:04:28 +00:00
zerospu2 windows: Switch to DefaultPlatformToolset aka non-XP toolsets 2016-03-13 12:04:28 +00:00
zzogl-pg/opengl gsdx glsl: create a common header definition 2016-04-24 10:54:39 +02:00
CMakeLists.txt cmake: add an option to build the new legacy GSdx plugin 2016-04-07 21:46:42 +02:00