pcsx2/plugins/zzogl-pg/opengl
Jake.Stine 856ffe4c65 Merge optimizations and code cleanups from the ReorderingMTGS branch (r3523) into Trunk. Summary of changes:
* GIFpath parsing copies as it parses (speedup!)
 * Improved memcpy for 128-bit copies (speedup!)
 * MTGS ringbuffer uses free-flowing wrapping now, which simplified ringbuffer management logic considerably (speedup!)
 * Various MTGS-related refactoring (var renames and such)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3532 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 03:48:37 +00:00
..
Linux zzogl-pg: Removed some redundant code in the new register code. 2010-07-11 03:30:35 +00:00
Win32 zzogl-pg: A few Windows changes, and fix an incorrect variable type. 2010-07-10 12:41:49 +00:00
ZeroGSShaders zzogl-pg: Hack and slash at zerogs.h. 2010-07-03 07:57:56 +00:00
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
CMakeLists.txt [cmake] 2010-07-13 09:16:13 +00:00
CRC.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
GLWin32.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
GLWinX11.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
GS.h ReorderingMTGS: zzogl-pg: Add GSgifTransfer. pcsx2: Add an include so Linux compiles. 2010-07-11 06:16:16 +00:00
GSmain.cpp zzogl-pg: Now it lists all the enabled hacks, and if they were manually or automatically enabled. 2010-07-17 11:39:04 +00:00
GifTransfer.cpp ReorderingMTGS: zzogl-pg: Add GSgifTransfer. pcsx2: Add an include so Linux compiles. 2010-07-11 06:16:16 +00:00
GifTransfer.h zzogl-pg: A few Windows changes, and fix an incorrect variable type. 2010-07-10 12:41:49 +00:00
HostMemory.cpp zzogl-pg: Cleaning up a bit after the last commit. Expand a hack to remove lines when AA is on to cover AA at x8 & x16. 2010-07-17 06:56:07 +00:00
Makefile.am zzogl-pg: Separate out some profile code. 2010-05-02 03:09:20 +00:00
Mem.cpp zzogl-pg: Messing around with the BLOCK struct. 2010-07-18 06:59:23 +00:00
Mem.h zzogl-pg: Messing around with the BLOCK struct. 2010-07-18 06:59:23 +00:00
Mem_Swizzle.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
Mem_Swizzle.h zzogl-pg: Add Swizzle function arrays. 2010-07-18 04:14:09 +00:00
Mem_Tables.cpp zzogl-pg: Messing around with the BLOCK struct. 2010-07-18 06:59:23 +00:00
Mem_Transmit.h zzogl-pg: remove an unneccessary structure. 2010-07-18 03:45:28 +00:00
NewRegs.cpp zzogl-pg: Converted the TransferLocalLocal defines into inlined functions. 2010-07-17 01:12:33 +00:00
NewRegs.h zzogl-pg: Removed some redundant code in the new register code. 2010-07-11 03:30:35 +00:00
Profile.cpp zzogl-pg: A few Windows changes, and fix an incorrect variable type. 2010-07-10 12:41:49 +00:00
Profile.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp zzogl-pg: Add some register logging code. Fix a bug in the new register code I noticed. 2010-07-10 10:25:48 +00:00
Regs.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
Util.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
ZZGl.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
ZZKeyboard.cpp zzogl-pg: Removed some redundant code in the new register code. 2010-07-11 03:30:35 +00:00
ZZLog.cpp zzogl-pg: Add some register logging code. Fix a bug in the new register code I noticed. 2010-07-10 10:25:48 +00:00
ZZLog.h zzogl-pg: 2010-07-16 03:48:13 +00:00
ZZoglCRTC.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
ZZoglCRTC.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
ZZoglCreate.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
ZZoglFlush.cpp zzogl-pg: 2010-07-16 03:48:13 +00:00
ZZoglSave.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
ZZoglShaders.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
ZZoglShoots.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
ZZoglVB.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
common.h zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit. 2010-04-25 08:33:05 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.c [copyright] 2010-07-08 18:59:44 +00:00
glprocs.h [copyright] 2010-07-08 18:59:44 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
memcpy_amd.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.dat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.fx [copyright] 2010-07-08 16:51:56 +00:00
rasterfont.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
rasterfont.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp zzogl-pg: Change the messages when finding a game crc a bit. 2010-07-17 10:55:22 +00:00
targets.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
x86-32.S [asm] * Set a good default GNU-stack note. Need to properly support the nx bits (security concerns) 2010-07-05 15:56:38 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86.cpp zzogl-pg: 2010-07-16 03:48:13 +00:00
x86.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
zerogs.cpp zzogl-pg: Cleaning up a bit after the last commit. Expand a hack to remove lines when AA is on to cover AA at x8 & x16. 2010-07-17 06:56:07 +00:00
zerogs.h zzogl-pg: 2010-07-16 03:48:13 +00:00
zerogsmath.h zzogl-pg: Shuffle things around a bit. 2010-06-11 11:48:07 +00:00
zpipe.cpp * Apply a co-patch of Air and me to use linux friendly include path 2010-06-11 13:51:43 +00:00
zpipe.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.