mirror of https://github.com/PCSX2/pcsx2.git
37 lines
1.2 KiB
XML
37 lines
1.2 KiB
XML
<?xml version="1.0" encoding="windows-1250"?>
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<VisualStudioPropertySheet
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ProjectType="Visual C++"
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Version="8.00"
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Name="common"
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OutputDirectory="$(SolutionDir)\bin\$(PcsxSubsection)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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>
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<Tool
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Name="VCCLCompilerTool"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="WIN32;_WINDOWS;_WIN32_WINNT=0x500"
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FloatingPointModel="2"
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RuntimeTypeInfo="false"
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WarningLevel="4"
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DebugInformationFormat="3"
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DisableSpecificWarnings="4995;4324"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="JITProfiling.lib d3d10.lib d3dx10.lib d3d9.lib d3dx9.lib ddraw.lib dxguid.lib winmm.lib strmiids.lib xinput.lib cg.lib cgGL.lib glut32.lib"
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AdditionalLibraryDirectories="./vtune"
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DelayLoadDLLs="d3d9.dll;d3dx9_41.dll;d3d10.dll;d3dx10_41.dll"
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GenerateDebugInformation="true"
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SubSystem="2"
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RandomizedBaseAddress="1"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine=".\postBuild.cmd "$(TargetPath)" "$(TargetName)" $(TargetExt) $(PcsxSubsection)"
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/>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine=""$(SvnCommonDir)\vsprops\preBuild.cmd" "$(ProjectRootDir)""
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/>
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</VisualStudioPropertySheet>
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