pcsx2/plugins/GSdx/GSDeviceOGL.cpp

212 lines
4.4 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSdx.h"
#include "GSDeviceOGL.h"
#include "resource.h"
GSDeviceOGL::GSDeviceOGL()
: m_hDC(NULL)
, m_hGLRC(NULL)
{
}
GSDeviceOGL::~GSDeviceOGL()
{
#ifdef _WINDOWS
if(m_hGLRC) {wglMakeCurrent(NULL, NULL); wglDeleteContext(m_hGLRC);}
if(m_hDC) ReleaseDC((HWND)m_wnd->GetHandle(), m_hDC);
#endif
}
void GSDeviceOGL::OnCgError(CGcontext ctx, CGerror err)
{
printf("%s\n", cgGetErrorString(err));
printf("%s\n", cgGetLastListing(ctx)); // ?
}
bool GSDeviceOGL::Create(GSWnd* wnd, bool vsync)
{
if(!__super::Create(wnd, vsync))
{
return false;
}
cgSetErrorHandler(OnStaticCgError, this);
#ifdef _WINDOWS
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 32; // 24?
pfd.cStencilBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
m_hDC = GetDC((HWND)m_wnd->GetHandle());
if(!m_hDC) return false;
if(!SetPixelFormat(m_hDC, ChoosePixelFormat(m_hDC, &pfd), &pfd))
return false;
m_hGLRC = wglCreateContext(m_hDC);
if(!m_hGLRC) return false;
if(!wglMakeCurrent(m_hDC, m_hGLRC))
return false;
#endif
// const char* exts = (const char*)glGetString(GL_EXTENSIONS);
// TODO
Reset(1, 1, true);
//
return true;
}
bool GSDeviceOGL::Reset(int w, int h, bool fs)
{
if(!__super::Reset(w, h, fs))
return false;
m_backbuffer = new GSTextureOGL(0); // ???
glCullFace(GL_FRONT_AND_BACK);
glDisable(GL_LIGHTING);
glDisable(GL_ALPHA_TEST);
glDisable(GL_SCISSOR_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
// glViewport(0, 0, ?, ?);
return true;
}
void GSDeviceOGL::Flip()
{
// TODO
}
void GSDeviceOGL::BeginScene()
{
// TODO
}
void GSDeviceOGL::DrawPrimitive()
{
// TODO
}
void GSDeviceOGL::EndScene()
{
// TODO
}
void GSDeviceOGL::ClearRenderTarget(GSTexture* t, const GSVector4& c)
{
// TODO
}
void GSDeviceOGL::ClearRenderTarget(GSTexture* t, uint32 c)
{
// TODO
}
void GSDeviceOGL::ClearDepth(GSTexture* t, float c)
{
// TODO
}
void GSDeviceOGL::ClearStencil(GSTexture* t, uint8 c)
{
// TODO
}
GSTexture* GSDeviceOGL::Create(int type, int w, int h, int format)
{
// TODO
return NULL;
}
GSTexture* GSDeviceOGL::CreateRenderTarget(int w, int h, int format)
{
return __super::CreateRenderTarget(w, h, format ? format : 0); // TODO
}
GSTexture* GSDeviceOGL::CreateDepthStencil(int w, int h, int format)
{
return __super::CreateDepthStencil(w, h, format ? format : 0); // TODO
}
GSTexture* GSDeviceOGL::CreateTexture(int w, int h, int format)
{
return __super::CreateTexture(w, h, format ? format : 0); // TODO
}
GSTexture* GSDeviceOGL::CreateOffscreen(int w, int h, int format)
{
return __super::CreateOffscreen(w, h, format ? format : 0); // TODO
}
GSTexture* GSDeviceOGL::CopyOffscreen(GSTexture* src, const GSVector4& sr, int w, int h, int format)
{
// TODO
return NULL;
}
void GSDeviceOGL::StretchRect(GSTexture* st, const GSVector4& sr, GSTexture* dt, const GSVector4& dr, int shader, bool linear)
{
// TODO
}
void GSDeviceOGL::DoMerge(GSTexture* st[2], GSVector4* sr, GSVector4* dr, GSTexture* dt, bool slbg, bool mmod, const GSVector4& c)
{
// TODO
}
void GSDeviceOGL::DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset)
{
// TODO
}