mirror of https://github.com/PCSX2/pcsx2.git
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QtWidgets/QWidget>
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#include "ui_GraphicsSettingsWidget.h"
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enum class GSRendererType : s8;
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class SettingsDialog;
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class GraphicsSettingsWidget : public QWidget
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{
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Q_OBJECT
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public:
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GraphicsSettingsWidget(SettingsDialog* dialog, QWidget* parent);
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~GraphicsSettingsWidget();
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Q_SIGNALS:
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void fullscreenModesChanged(const QStringList& modes);
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private Q_SLOTS:
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void onTextureFilteringChange();
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void onSWTextureFilteringChange();
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void onRendererChanged(int index);
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void onAdapterChanged(int index);
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void onEnableHardwareFixesChanged();
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void onIntegerScalingChanged();
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void onTrilinearFilteringChanged();
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void onGpuPaletteConversionChanged(int state);
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void onFullscreenModeChanged(int index);
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void onShadeBoostChanged();
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private:
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GSRendererType getEffectiveRenderer() const;
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void updateRendererDependentOptions();
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SettingsDialog* m_dialog;
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Ui::GraphicsSettingsWidget m_ui;
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bool m_hardware_renderer_visible = false;
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bool m_software_renderer_visible = false;
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};
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