mirror of https://github.com/PCSX2/pcsx2.git
38 lines
1.9 KiB
Plaintext
38 lines
1.9 KiB
Plaintext
gametitle=Vampire Night (PAL-M5) (SCES-50411)
|
|
comment=Widescreen Hack by ElHecht
|
|
|
|
// 16:9
|
|
patch=1,EE,002147e0,word,3c013f40 // 00000000 hor fov
|
|
|
|
// 16:10
|
|
//patch=1,EE,002147e0,word,3c013f55 // 00000000 hor fov
|
|
//patch=1,EE,00214800,word,34215555 // 00000000 hor fov
|
|
|
|
// cut-scenes black bar removal
|
|
patch=1,EE,002027a8,word,3c030000 // 3c034420 remove black bars in cut-scenes
|
|
|
|
// 16:9 and 16:10 main modifications
|
|
// no need to change anything here! all modifications are calculated
|
|
// based on the hor fov value in the upper 16:9/16:10 section
|
|
patch=1,EE,00214810,word,4481f000 // 00000000 register preparation
|
|
patch=1,EE,00214828,word,46001003 // 00000000 register preparation
|
|
patch=1,EE,0021482c,word,461e0742 // 46001003 register preparation
|
|
patch=1,EE,00214840,word,461e0703 // 44820000 register preparation
|
|
patch=1,EE,00214844,word,44820000 // 00000000 register preparation
|
|
patch=1,EE,00214798,word,3c023fb6 // 00000000 hor fov1
|
|
patch=1,EE,002147a0,word,3442db6e // 3c023fb6 hor fov1
|
|
patch=1,EE,002147a4,word,44826000 // 3442db6e hor fov1
|
|
patch=1,EE,002147ac,word,461e6303 // 44826000 hor fov1
|
|
patch=1,EE,002148f8,word,3c023fb6 // 00000000 hor fov2
|
|
patch=1,EE,00214900,word,3442db6e // 3c023fb6 hor fov2
|
|
patch=1,EE,00214904,word,44826000 // 3442db6e hor fov2
|
|
patch=1,EE,0021490c,word,461e6303 // 44826000 hor fov2
|
|
patch=1,EE,0021506c,word,461e0843 // 00000000 renderfix
|
|
patch=1,EE,00203434,word,4601e042 // 46012842 crosshair/aiming fix main menu
|
|
patch=1,EE,0020fb8c,word,461d0803 // 46000803 crosshair/aiming fix gameplay
|
|
patch=1,EE,001afa48,word,3c083f80 // 00000000 crosshair/aiming fix unit vector
|
|
patch=1,EE,001afa4c,word,44882000 // 3c083f80 crosshair/aiming fix unit vector
|
|
patch=1,EE,001afa50,word,46002103 // 44882000 crosshair/aiming fix unit vector
|
|
patch=1,EE,001afa54,word,461e26c3 // 46002103 crosshair/aiming fix unit vector
|
|
patch=1,EE,001afa58,word,461b0842 // 46040842 crosshair/aiming fix unit vector
|