mirror of https://github.com/PCSX2/pcsx2.git
208 lines
12 KiB
Plaintext
208 lines
12 KiB
Plaintext
comment=Grandia II (NTSC-U) (SLUS-20194) Widescreen Hack (16:9)
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patch=1,EE,0025c6d4,word,3c013f40 //vert fov-
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patch=1,EE,0025c7a4,word,3c01bf41 //both fov+
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patch=1,EE,0025c6d8,word,4481f000
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patch=1,EE,0025c7e0,word,461e6343
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//FMV fix (by flameofrecca)
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patch=1,EE,20401874,word,42a00000 //00000000 fmv x-position
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patch=1,EE,2040187c,word,43f00000 //44200000 fmv right side stretch
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//Battle Screen HUD fix (by flameofrecca)
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patch=1,EE,201694f8,word,42700000 // "ACTION" font
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patch=1,EE,20167f70,word,42340000 // "WAIT" font
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patch=1,EE,20167f50,word,423a0000 // "ACT" font
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patch=1,EE,20167f30,word,42460000 // "COM" font
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patch=1,EE,20168a58,word,42580000 // "Combo" font
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patch=1,EE,2016afb8,word,42900000 // "Ryudo" name
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patch=1,EE,2016aff8,word,42900000 // "Millenia" name
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patch=1,EE,2016afd8,word,42900000 // "Elena" name
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patch=1,EE,2016b058,word,42900000 // "Mareg" name
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patch=1,EE,2016b038,word,42900000 // "Tio" name
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patch=1,EE,2016b078,word,42900000 // "Roan" name
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patch=1,EE,20168ab8,word,42b88000 // "Moves/Magic" font
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patch=1,EE,20168ad8,word,42640000 // "Defend" font
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patch=1,EE,20168b18,word,41a80000 // "AI" font
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patch=1,EE,20168b38,word,42460000 // "Escape" font
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patch=1,EE,20168a98,word,422b0000 // "Items" font
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patch=1,EE,20168a78,word,424f0000 // "Critical" font
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patch=1,EE,20168af8,word,423a0000 // "Evade" font
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patch=1,EE,20168090,word,41b40000 // "HP"
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patch=1,EE,201680b0,word,41cc0000 // "MP"
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patch=1,EE,201680d0,word,41a80000 // "SP"
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patch=1,EE,20168e80,word,41900000 // star rating icon fix
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patch=1,EE,20168f20,word,42580000 // "One Foe/Enemy Line/All enemies" icon
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patch=1,EE,20169140,word,41900000 // sword icon
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patch=1,EE,201695d8,word,41900000 // Ryudo icon (turn order)
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patch=1,EE,201695f8,word,41900000 // Elena icon (turn order)
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patch=1,EE,20169618,word,41900000 // Millenia icon (turn order)
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patch=1,EE,20169658,word,41900000 // Tio icon (turn order)
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patch=1,EE,20169678,word,41900000 // Mareg icon (turn order)
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patch=1,EE,20169698,word,41900000 // Roan icon width (turn order)
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patch=1,EE,201696f8,word,41900000 // monster icon (turn order)
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patch=1,EE,20169e58,word,41900000 // monster icon (turn order)
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patch=1,EE,20169758,word,41900000 // monster icon (turn order)
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patch=1,EE,20169718,word,41900000 // monster icon (turn order)
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patch=1,EE,20169798,word,41900000 // monster icon (turn order)
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//Status Effect Icons
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patch=1,EE,20169518,word,41900000 // attack up/down
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patch=1,EE,20169538,word,41900000 // defend up/down
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patch=1,EE,20169558,word,41900000 // act up/down
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patch=1,EE,20169578,word,41900000 // movement up/down
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patch=1,EE,20168130,word,41900000 // poisoned
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patch=1,EE,20168190,word,41900000 // paralyzed
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patch=1,EE,201681b0,word,41900000 // confused
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patch=1,EE,201681d0,word,41900000 // block magic
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patch=1,EE,201681f0,word,41900000 // block moves
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//Damage HUD effects
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patch=1,EE,20168660,word,42100000 // "Damage" font
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patch=1,EE,201684c0,word,41c00000 // "Hits" font
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patch=1,EE,20168380,word,41900000 // yellow number 0
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patch=1,EE,201683a0,word,41900000 // yellow number 1
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patch=1,EE,201683c0,word,41900000 // yellow number 2
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patch=1,EE,201683e0,word,41900000 // yellow number 3
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patch=1,EE,20168400,word,41900000 // yellow number 4
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patch=1,EE,20168420,word,41900000 // yellow number 5
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patch=1,EE,20168440,word,41900000 // yellow number 6
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patch=1,EE,20168460,word,41900000 // yellow number 7
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patch=1,EE,20168480,word,41900000 // yellow number 8
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patch=1,EE,201684a0,word,41900000 // yellow number 9
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patch=1,EE,201684e0,word,414c0000 // number 0 font
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patch=1,EE,20168500,word,414c0000 // number 1 font
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patch=1,EE,20168520,word,414c0000 // number 2 font
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patch=1,EE,20168540,word,414c0000 // number 3 font
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patch=1,EE,20168560,word,414c0000 // number 4 font
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patch=1,EE,20168580,word,414c0000 // number 5 font
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patch=1,EE,201685a0,word,414c0000 // number 6 font
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patch=1,EE,201685c0,word,414c0000 // number 7 font
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patch=1,EE,201685e0,word,414c0000 // number 8 font
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patch=1,EE,20168600,word,414c0000 // number 9 font
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//Ending battle screen rewards
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patch=1,EE,20168560,word,414c0000 // yellow "Level" number
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patch=1,EE,2016ae18,word,41900000 // "SC" icon width
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patch=1,EE,2016ae38,word,41900000 // "MC" icon width
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patch=1,EE,2016ae58,word,41900000 // "G" icon width
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patch=1,EE,2016ae78,word,42700000 // "EXP" icon width
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patch=1,EE,2016ae98,word,42900000 // "Coins" font width
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patch=1,EE,2016aeb8,word,42900000 // "Items" font width
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patch=1,EE,2016aed8,word,42900000 // "After" font width
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patch=1,EE,2016aef8,word,42400000 // "level" font width
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patch=1,EE,2016af58,word,41900000 // gold icon width
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patch=1,EE,2016af98,word,42900000 // character portraits width
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patch=1,EE,2016ac18,word,41280000 // number 0 font
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patch=1,EE,2016ac38,word,41280000 // number 1 font
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patch=1,EE,2016ac58,word,41280000 // number 2 font
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patch=1,EE,2016ac78,word,41280000 // number 3 font
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patch=1,EE,2016ac98,word,41280000 // number 4 font
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patch=1,EE,2016acb8,word,41280000 // number 5 font
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patch=1,EE,2016acd8,word,41280000 // number 6 font
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patch=1,EE,2016acf8,word,41280000 // number 7 font
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patch=1,EE,2016ad18,word,41280000 // number 8 font
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patch=1,EE,2016ad38,word,41280000 // number 9 font
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patch=1,EE,2016ac20,word,411c0000 // number 0 spacing
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patch=1,EE,2016ac40,word,411c0000 // number 1 spacing
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patch=1,EE,2016ac60,word,411c0000 // number 2 spacing
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patch=1,EE,2016ac80,word,411c0000 // number 3 spacing
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patch=1,EE,2016aca0,word,411c0000 // number 4 spacing
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patch=1,EE,2016acc0,word,411c0000 // number 5 spacing
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patch=1,EE,2016ace0,word,411c0000 // number 6 spacing
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patch=1,EE,2016ad00,word,411c0000 // number 7 spacing
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patch=1,EE,2016ad20,word,411c0000 // number 8 spacing
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patch=1,EE,2016ad40,word,411c0000 // number 9 spacing
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//Icons font fix
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patch=1,EE,20169100,word,41900000 // apocalypse icon
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patch=1,EE,20169000,word,41900000 // fire icon
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patch=1,EE,20169040,word,41900000 // tremor icon
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patch=1,EE,201690c0,word,41900000 // fire icon
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patch=1,EE,20169020,word,41900000 // wind icon width
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patch=1,EE,20169060,word,41900000 // elec icon width
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patch=1,EE,20169080,word,41900000 // ice icon width
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patch=1,EE,20169160,word,41900000 // wand icon width
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patch=1,EE,20169120,word,41900000 // millenia dark moves icon
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patch=1,EE,20169180,word,41900000 // bow icon width
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patch=1,EE,20169200,word,41900000 // heels icon width
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patch=1,EE,201690a0,word,41900000 // healing tear icon width
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patch=1,EE,201690e0,word,41900000 // tree icon width
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patch=1,EE,20169598,word,41900000 // bell icon width
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patch=1,EE,20168e00,word,41c00000 // L1, R1 button icon
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patch=1,EE,2016b5f8,word,41900000 // item "herbs" icon
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patch=1,EE,2016b678,word,41900000 // item "wound salve" icon
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patch=1,EE,2016b538,word,41900000 // charm icon
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patch=1,EE,2016b638,word,41900000 // scroll icon
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patch=1,EE,2016b658,word,41900000 // diamond icon
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patch=1,EE,2016b718,word,41900000 // egg icon
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patch=1,EE,2016b698,word,41900000 // bomb icon
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patch=1,EE,2016b298,word,41900000 // wand icon
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patch=1,EE,2016b3d8,word,41580000 // dress icon
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patch=1,EE,2016b458,word,41580000 // "holy crown" icon
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patch=1,EE,2016b498,word,41580000 // "royal boots" icon
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patch=1,EE,2016b518,word,41580000 // "demon necklace"
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patch=1,EE,2016b6b8,word,41900000 // feather icon
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patch=1,EE,2016b738,word,41900000 // bag icon "sandman whiskers"
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patch=1,EE,2016b4d8,word,41580000 // ring icon
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patch=1,EE,2016b558,word,41900000 // belt icon
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patch=1,EE,2016b5f8,word,41900000 // "lumir flower" icon
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patch=1,EE,2016b5d8,word,41900000 // fruit icon
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patch=1,EE,2016b598,word,41900000 // mushroom icon
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patch=1,EE,2016b578,word,41900000 // cape icon
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patch=1,EE,2016b6d8,word,41900000 // harp icon
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patch=1,EE,2016b618,word,41900000 // nut icon
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patch=1,EE,2016b0d8,word,41900000 // statue icon
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patch=1,EE,2016b2b8,word,41900000 // bow icon
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patch=1,EE,201691e0,word,41900000 // lotus flower icon
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patch=1,EE,201691c0,word,41900000 // axe icon
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patch=1,EE,201691a0,word,41900000 // sword icon
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//number font size fix for character HUD
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patch=1,EE,2016a2d8,word,41280000 // number 0
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patch=1,EE,2016a2f8,word,41280000 // number 1
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patch=1,EE,2016a318,word,41280000 // number 2
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patch=1,EE,2016a338,word,41280000 // number 3
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patch=1,EE,2016a358,word,41280000 // number 4
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patch=1,EE,2016a378,word,41280000 // number 5
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patch=1,EE,2016a398,word,41280000 // number 6
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patch=1,EE,2016a3b8,word,41280000 // number 7
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patch=1,EE,2016a3d8,word,41280000 // number 8
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patch=1,EE,2016a3f8,word,41280000 // number 9
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patch=1,EE,2016a418,word,41280000 // question mark
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//number font spacing fix for character HUD
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patch=1,EE,2016a2e0,word,411c0000 // number 0
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patch=1,EE,2016a300,word,41040000 // number 1
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patch=1,EE,2016a320,word,41100000 // number 2
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patch=1,EE,2016a340,word,411c0000 // number 3
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patch=1,EE,2016a360,word,411c0000 // number 4
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patch=1,EE,2016a380,word,41100000 // number 5
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patch=1,EE,2016a3a0,word,411c0000 // number 6
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patch=1,EE,2016a3c0,word,41040000 // number 7
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patch=1,EE,2016a3e0,word,411c0000 // number 8
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patch=1,EE,2016a400,word,411c0000 // number 9
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patch=1,EE,2016a420,word,41100000 // question mark
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// number font size fixes for Magic/Attack Menu
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patch=1,EE,2016a0d8,word,41100000 // number 0
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patch=1,EE,2016a0f8,word,41100000 // number 1
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patch=1,EE,2016a118,word,41100000 // number 2
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patch=1,EE,2016a138,word,41100000 // number 3
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patch=1,EE,2016a158,word,41100000 // number 4
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patch=1,EE,2016a178,word,41100000 // number 5
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patch=1,EE,2016a198,word,41100000 // number 6
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patch=1,EE,2016a1b8,word,41100000 // number 7
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patch=1,EE,2016a1d8,word,41100000 // number 8
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patch=1,EE,2016a1f8,word,41100000 // number 9
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patch=1,EE,2016a258,word,41100000 // "times" font
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patch=1,EE,2016a2b8,word,41100000 // "minus" font
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