mirror of https://github.com/PCSX2/pcsx2.git
628 lines
21 KiB
XML
628 lines
21 KiB
XML
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Renderers\Common\GSVertexTrace.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Window\GSWnd.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Window\GSWndDX.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Window\GSWndWGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="stdafx.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="svnrev.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="resource.h">
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<Filter>Resource Files</Filter>
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</ClInclude>
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<ClInclude Include="xbyak\xbyak.h">
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<Filter>Xbyak</Filter>
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</ClInclude>
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<ClInclude Include="xbyak\xbyak_mnemonic.h">
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<Filter>Xbyak</Filter>
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</ClInclude>
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<ClInclude Include="xbyak\xbyak_util.h">
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<Filter>Xbyak</Filter>
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</ClInclude>
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<ClInclude Include="Renderers\SW\GSTextureSW.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="config.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="targetver.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Renderers\OpenCL\GSRendererCL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSPng.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPU.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUDrawingEnvironment.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUDrawScanline.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUDrawScanlineCodeGenerator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPULocalMemory.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPURenderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPURendererSW.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUScanlineEnvironment.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUSettingsDlg.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUSetupPrimCodeGenerator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUState.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUVertex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSThread_CXX11.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSLzma.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Renderers\Common\GSFastList.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="GSdx.def" />
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<None Include="res\fxaa.fx">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\convert.fx">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\interlace.fx">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\merge.fx">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\tfx.fx">
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<Filter>Shaders</Filter>
|
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</None>
|
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<None Include="res\shadeboost.fx">
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<Filter>Shaders</Filter>
|
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</None>
|
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<None Include="res\tfx.cl">
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<Filter>Shaders</Filter>
|
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</None>
|
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<None Include="res\glsl\common_header.glsl">
|
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<Filter>Shaders</Filter>
|
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</None>
|
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<None Include="res\glsl\convert.glsl">
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<Filter>Shaders</Filter>
|
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</None>
|
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<None Include="res\glsl\interlace.glsl">
|
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<Filter>Shaders</Filter>
|
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</None>
|
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<None Include="res\glsl\merge.glsl">
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<Filter>Shaders</Filter>
|
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</None>
|
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<None Include="res\glsl\shadeboost.glsl">
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<Filter>Shaders</Filter>
|
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</None>
|
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<None Include="res\glsl\tfx_fs.glsl">
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<Filter>Shaders</Filter>
|
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</None>
|
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<None Include="res\glsl\tfx_vgs.glsl">
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<Filter>Shaders</Filter>
|
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</None>
|
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<None Include="res\logo_ogl.bmp">
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<Filter>Resource Files</Filter>
|
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</None>
|
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</ItemGroup>
|
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<ItemGroup>
|
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<ResourceCompile Include="GSdx.rc">
|
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<Filter>Resource Files</Filter>
|
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</ResourceCompile>
|
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</ItemGroup>
|
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<ItemGroup>
|
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<Image Include="res\logo-ogl.bmp">
|
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<Filter>Resource Files</Filter>
|
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</Image>
|
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<Image Include="res\logo11.bmp">
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<Filter>Resource Files</Filter>
|
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</Image>
|
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<Image Include="res\logo-null.bmp">
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<Filter>Resource Files</Filter>
|
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</Image>
|
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<Image Include="res\psx-logo11.bmp">
|
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<Filter>Resource Files</Filter>
|
|
</Image>
|
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<Image Include="res\psx-logo-null.bmp">
|
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<Filter>Resource Files</Filter>
|
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</Image>
|
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</ItemGroup>
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</Project> |