mirror of https://github.com/PCSX2/pcsx2.git
57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#pragma once
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#include <QtWidgets/QWidget>
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#include "ui_GamePatchDetailsWidget.h"
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#include "ui_GamePatchSettingsWidget.h"
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#include "pcsx2/Patch.h"
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namespace GameList
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{
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struct Entry;
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}
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class SettingsWindow;
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class GamePatchDetailsWidget : public QWidget
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{
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Q_OBJECT
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public:
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GamePatchDetailsWidget(std::string name, const std::string& author, const std::string& description, bool enabled,
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SettingsWindow* dialog, QWidget* parent);
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~GamePatchDetailsWidget();
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private Q_SLOTS:
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void onEnabledStateChanged(int state);
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private:
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Ui::GamePatchDetailsWidget m_ui;
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SettingsWindow* m_dialog;
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std::string m_name;
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};
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class GamePatchSettingsWidget : public QWidget
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{
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Q_OBJECT
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public:
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GamePatchSettingsWidget(SettingsWindow* dialog, QWidget* parent);
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void disableAllPatches();
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~GamePatchSettingsWidget();
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private Q_SLOTS:
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void onReloadClicked();
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private:
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void reloadList();
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void setUnlabeledPatchesWarningVisibility(bool visible);
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Ui::GamePatchSettingsWidget m_ui;
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SettingsWindow* m_dialog;
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};
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