mirror of https://github.com/PCSX2/pcsx2.git
86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#pragma once
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#include <QtWidgets/QWidget>
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#include <QtGui/QStandardItemModel>
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#include "ui_DEV9SettingsWidget.h"
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#include "DEV9UiCommon.h"
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#include "DEV9DnsHostDialog.h"
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#include "DEV9/net.h"
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class SettingsWindow;
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class DEV9SettingsWidget : public QWidget
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{
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Q_OBJECT
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private Q_SLOTS:
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void onEthEnabledChanged(Qt::CheckState state);
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void onEthDeviceTypeChanged(int index);
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void onEthDeviceChanged(int index);
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void onEthDHCPInterceptChanged(Qt::CheckState state);
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void onEthIPChanged(QLineEdit* sender, const char* section, const char* key);
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void onEthAutoChanged(QCheckBox* sender, Qt::CheckState state, QLineEdit* input, const char* section, const char* key);
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void onEthDNSModeChanged(QComboBox* sender, int index, QLineEdit* input, const char* section, const char* key);
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void onEthHostAdd();
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void onEthHostDel();
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void onEthHostExport();
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void onEthHostImport();
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void onEthHostPerGame();
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void onEthHostEdit(QStandardItem* item);
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void onHddEnabledChanged(Qt::CheckState state);
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void onHddBrowseFileClicked();
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void onHddFileTextChange();
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void onHddFileEdit();
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void onHddSizeSlide(int i);
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void onHddSizeAccessorSpin();
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void onHddLBA48Changed(Qt::CheckState state);
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void onHddCreateClicked();
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public:
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DEV9SettingsWidget(SettingsWindow* dialog, QWidget* parent);
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~DEV9SettingsWidget();
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protected:
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void showEvent(QShowEvent* event);
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bool eventFilter(QObject* object, QEvent* event);
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private:
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void AddAdapter(const AdapterEntry& adapter);
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void LoadAdapters();
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void RefreshHostList();
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int CountHostsConfig();
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std::optional<std::vector<HostEntryUi>> ListHostsConfig();
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std::vector<HostEntryUi> ListBaseHostsConfig();
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void AddNewHostConfig(const HostEntryUi& host);
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void DeleteHostConfig(int index);
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void UpdateHddSizeUIEnabled();
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void UpdateHddSizeUIValues();
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SettingsWindow* m_dialog;
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Ui::DEV9SettingsWidget m_ui;
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bool m_firstShow{true};
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QStandardItemModel* m_ethHost_model;
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QSortFilterProxyModel* m_ethHosts_proxy;
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bool m_adaptersLoaded{false};
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std::vector<Pcsx2Config::DEV9Options::NetApi> m_api_list;
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std::vector<const char*> m_api_namelist;
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std::vector<const char*> m_api_valuelist;
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std::vector<std::vector<AdapterEntry>> m_adapter_list;
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AdapterOptions m_adapter_options{AdapterOptions::None};
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//Use by per-game ui only
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Pcsx2Config::DEV9Options::NetApi m_global_api{Pcsx2Config::DEV9Options::NetApi::Unset};
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};
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