mirror of https://github.com/PCSX2/pcsx2.git
141 lines
3.3 KiB
C++
141 lines
3.3 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSVector.h"
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#ifdef _WINDOWS
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class GSWnd
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{
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HWND m_hWnd;
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bool m_managed; // set true when we're attached to a 3rdparty window that's amanged by the emulator
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bool m_frame;
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static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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virtual LRESULT OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
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public:
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GSWnd();
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virtual ~GSWnd();
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bool Create(const string& title, int w, int h);
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bool Attach(void* handle, bool managed = true);
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void Detach();
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bool IsManaged() const {return m_managed;}
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void* GetDisplay() {return m_hWnd;}
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void* GetHandle() {return m_hWnd;}
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GSVector4i GetClientRect();
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bool SetWindowText(const char* title);
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void Show();
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void Hide();
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void HideFrame();
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};
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#else
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/*
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#include <X11/Xutil.h>
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class GSWnd
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{
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Display* m_display;
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Window m_window;
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bool m_managed; // set true when we're attached to a 3rdparty window that's amanged by the emulator
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bool m_frame;
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public:
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GSWnd();
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virtual ~GSWnd();
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bool Create(const string& title, int w, int h);
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bool Attach(void* handle, bool managed = true) {return false;}
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void Detach() {}
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bool IsManaged() const {return m_managed;}
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Display* GetDisplay() {return m_display;}
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void* GetHandle() {return (void*)m_window;}
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GSVector4i GetClientRect();
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bool SetWindowText(const char* title);
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void Show();
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void Hide();
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void HideFrame();
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};
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*/
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#include <X11/Xlib.h>
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#ifdef ENABLE_SDL_DEV
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#include "../../3rdparty/SDL-1.3.0-5387/include/SDL.h"
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#include "../../3rdparty/SDL-1.3.0-5387/include/SDL_syswm.h"
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#endif
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class GSWnd
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{
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#ifdef ENABLE_SDL_DEV
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SDL_Window* m_window;
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#else
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void* m_window;
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#endif
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Window m_Xwindow;
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Display* m_XDisplay;
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bool m_ctx_attached;
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bool m_managed;
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int m_renderer;
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GLXContext m_context;
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public:
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GSWnd();
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virtual ~GSWnd();
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bool Create(const string& title, int w, int h);
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bool Attach(void* handle, bool managed = true);
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void Detach();
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bool IsManaged() const {return m_managed;}
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bool IsContextAttached() const { return m_ctx_attached; }
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Display* GetDisplay();
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void* GetHandle() {return (void*)m_Xwindow;}
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GSVector4i GetClientRect();
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bool SetWindowText(const char* title);
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#ifdef ENABLE_SDL_DEV
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void SetWindow(SDL_Window* current_window) { if (current_window) m_window = current_window; }
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#endif
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bool CreateContext(int major, int minor);
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void AttachContext();
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void DetachContext();
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void CheckContext();
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void Show();
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void Hide();
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void HideFrame();
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void Flip();
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};
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#endif
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