mirror of https://github.com/PCSX2/pcsx2.git
77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
#include "Global.h"
|
|
#include "InputManager.h"
|
|
#include "VKey.h"
|
|
#include "WindowsMouse.h"
|
|
|
|
POINT WindowsMouse::origCursorPos;
|
|
POINT WindowsMouse::center;
|
|
|
|
WindowsMouse::WindowsMouse(DeviceAPI api, int hWheel, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID) :
|
|
Device(api, MOUSE, displayName, instanceID, deviceID) {
|
|
int i;
|
|
for (i=0; i<5; i++) {
|
|
AddPhysicalControl(PSHBTN, i, i);
|
|
}
|
|
|
|
for (i=0; i<3+hWheel; i++) {
|
|
AddPhysicalControl(RELAXIS, i+5, i+5);
|
|
}
|
|
}
|
|
|
|
wchar_t *WindowsMouse::GetPhysicalControlName(PhysicalControl *control) {
|
|
wchar_t *names[9] = {
|
|
L"L Button",
|
|
L"R Button",
|
|
L"M Button",
|
|
L"Mouse 4",
|
|
L"Mouse 5",
|
|
L"X Axis",
|
|
L"Y Axis",
|
|
L"Y Wheel",
|
|
L"X Wheel"
|
|
};
|
|
if (control->id < 9) return names[control->id];
|
|
return Device::GetPhysicalControlName(control);
|
|
}
|
|
|
|
void WindowsMouse::UpdateButton(unsigned int button, int state) {
|
|
if (button > 4) return;
|
|
physicalControlState[button] = (state << 16);
|
|
}
|
|
|
|
void WindowsMouse::UpdateAxis(unsigned int axis, int delta) {
|
|
if (axis > 3) return;
|
|
// 1 mouse pixel = 1/8th way down.
|
|
physicalControlState[5+axis] += (delta<<(16 - 3*(axis < 2)));
|
|
}
|
|
|
|
void WindowsMouse::WindowResized(HWND hWnd) {
|
|
RECT r;
|
|
GetWindowRect(hWnd, &r);
|
|
ClipCursor(&r);
|
|
center.x = (r.left + r.right)/2;
|
|
center.y = (r.top + r.bottom)/2;
|
|
SetCursorPos(center.x, center.y);
|
|
}
|
|
|
|
void WindowsMouse::GetMouseCapture(HWND hWnd) {
|
|
SetCapture(hWnd);
|
|
ShowCursor(0);
|
|
|
|
GetCursorPos(&origCursorPos);
|
|
|
|
RECT r;
|
|
GetWindowRect(hWnd, &r);
|
|
ClipCursor(&r);
|
|
center.x = (r.left + r.right)/2;
|
|
center.y = (r.top + r.bottom)/2;
|
|
SetCursorPos(center.x, center.y);
|
|
}
|
|
|
|
void WindowsMouse::ReleaseMouseCapture() {
|
|
ClipCursor(0);
|
|
ReleaseCapture();
|
|
ShowCursor(1);
|
|
SetCursorPos(origCursorPos.x, origCursorPos.y);
|
|
}
|