pcsx2/plugins/GSdx/Renderers/DXCommon/GSRendererDX.h

65 lines
2.0 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "Renderers/HW/GSRendererHW.h"
#include "GSDeviceDX.h"
class GSRendererDX : public GSRendererHW
{
GSVector2 m_pixelcenter;
bool UserHacks_AlphaHack;
bool UserHacks_AlphaStencil;
protected:
void ResetStates();
void EmulateAtst(const int pass, const GSTextureCache::Source* tex);
void EmulateZbuffer();
void EmulateTextureSampler(const GSTextureCache::Source* tex);
virtual void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex);
virtual void EmulateTextureShuffleAndFbmask() = 0;
virtual void EmulateChannelShuffle(GSTexture** rt, const GSTextureCache::Source* tex) = 0;
virtual void SetupIA(const float& sx, const float& sy) = 0;
int UserHacks_HPO;
GSDeviceDX* dev;
GSDeviceDX::VSSelector m_vs_sel;
GSDeviceDX::GSSelector m_gs_sel;
GSDeviceDX::PSSelector m_ps_sel;
GSDeviceDX::PSSamplerSelector m_ps_ssel;
GSDeviceDX::OMBlendSelector m_om_bsel;
GSDeviceDX::OMDepthStencilSelector m_om_dssel;
GSDeviceDX::PSConstantBuffer ps_cb;
GSDeviceDX::VSConstantBuffer vs_cb;
GSDeviceDX::GSConstantBuffer gs_cb;
public:
GSRendererDX(GSTextureCache* tc, const GSVector2& pixelcenter = GSVector2(0));
virtual ~GSRendererDX();
};