mirror of https://github.com/PCSX2/pcsx2.git
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "Renderers/HW/GSRendererHW.h"
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#include "GSDeviceDX.h"
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class GSRendererDX : public GSRendererHW
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{
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GSVector2 m_pixelcenter;
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bool UserHacks_AlphaHack;
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bool UserHacks_AlphaStencil;
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protected:
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void ResetStates();
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void EmulateAtst(const int pass, const GSTextureCache::Source* tex);
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void EmulateZbuffer();
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void EmulateTextureSampler(const GSTextureCache::Source* tex);
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virtual void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex);
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virtual void EmulateTextureShuffleAndFbmask() = 0;
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virtual void EmulateChannelShuffle(GSTexture** rt, const GSTextureCache::Source* tex) = 0;
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virtual void SetupIA(const float& sx, const float& sy) = 0;
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int UserHacks_HPO;
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GSDeviceDX* dev;
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GSDeviceDX::VSSelector m_vs_sel;
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GSDeviceDX::GSSelector m_gs_sel;
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GSDeviceDX::PSSelector m_ps_sel;
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GSDeviceDX::PSSamplerSelector m_ps_ssel;
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GSDeviceDX::OMBlendSelector m_om_bsel;
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GSDeviceDX::OMDepthStencilSelector m_om_dssel;
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GSDeviceDX::PSConstantBuffer ps_cb;
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GSDeviceDX::VSConstantBuffer vs_cb;
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GSDeviceDX::GSConstantBuffer gs_cb;
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public:
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GSRendererDX(GSTextureCache* tc, const GSVector2& pixelcenter = GSVector2(0));
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virtual ~GSRendererDX();
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};
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