mirror of https://github.com/PCSX2/pcsx2.git
156 lines
4.6 KiB
C++
156 lines
4.6 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSRenderer.h"
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#include "GSTextureCache.h"
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#include "GSCrc.h"
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#include "GSFunctionMap.h"
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class GSRendererHW : public GSRenderer
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{
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private:
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int m_width;
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int m_height;
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int m_skip;
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bool m_reset;
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int m_upscale_multiplier;
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int m_userhacks_skipdraw;
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int m_sub_texel_offset;
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#pragma region hacks
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typedef bool (GSRendererHW::*OI_Ptr)(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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typedef void (GSRendererHW::*OO_Ptr)();
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typedef bool (GSRendererHW::*CU_Ptr)();
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bool OI_FFXII(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_FFX(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_MetalSlug6(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_GodOfWar2(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_SimpsonsGame(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_RozenMaidenGebetGarden(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_SpidermanWoS(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_TyTasmanianTiger(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_DigimonRumbleArena2(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_BlackHawkDown(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_StarWarsForceUnleashed(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_XmenOriginsWolverine(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_CallofDutyFinalFronts(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_SpyroNewBeginning(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_SpyroEternalNight(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_TalesOfLegendia(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_SMTNocturne(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_PointListPalette(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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void OO_DBZBT2();
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void OO_MajokkoALaMode2();
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bool CU_DBZBT2();
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bool CU_MajokkoALaMode2();
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bool CU_TalesOfAbyss();
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class Hacks
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{
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template<class T> class HackEntry
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{
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public:
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CRC::Title title;
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CRC::Region region;
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T func;
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HackEntry(CRC::Title t, CRC::Region r, T f)
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{
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title = t;
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region = r;
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func = f;
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}
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};
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template<class T> class FunctionMap : public GSFunctionMap<uint32, T>
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{
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list<HackEntry<T> >& m_tbl;
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T GetDefaultFunction(uint32 key)
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{
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CRC::Title title = (CRC::Title)(key & 0xffffff);
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CRC::Region region = (CRC::Region)(key >> 24);
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for(typename list<HackEntry<T> >::iterator i = m_tbl.begin(); i != m_tbl.end(); i++)
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{
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if(i->title == title && (i->region == CRC::RegionCount || i->region == region))
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{
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return i->func;
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}
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}
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return NULL;
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}
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public:
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FunctionMap(list<HackEntry<T> >& tbl) : m_tbl(tbl) {}
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};
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list<HackEntry<OI_Ptr> > m_oi_list;
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list<HackEntry<OO_Ptr> > m_oo_list;
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list<HackEntry<CU_Ptr> > m_cu_list;
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FunctionMap<OI_Ptr> m_oi_map;
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FunctionMap<OO_Ptr> m_oo_map;
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FunctionMap<CU_Ptr> m_cu_map;
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public:
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OI_Ptr m_oi;
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OO_Ptr m_oo;
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CU_Ptr m_cu;
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Hacks();
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void SetGameCRC(const CRC::Game& game);
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} m_hacks;
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#pragma endregion
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protected:
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GSTextureCache* m_tc;
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virtual void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex) = 0;
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bool m_userhacks_stretch_sprite;
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public:
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GSRendererHW(GSTextureCache* tc);
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virtual ~GSRendererHW();
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void SetGameCRC(uint32 crc, int options);
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bool CanUpscale();
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int GetUpscaleMultiplier();
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void Reset();
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void VSync(int field);
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void ResetDevice();
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GSTexture* GetOutput(int i);
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void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r);
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void InvalidateLocalMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r, bool clut = false);
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void Draw();
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};
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