mirror of https://github.com/PCSX2/pcsx2.git
63 lines
2.7 KiB
C++
63 lines
2.7 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Dependencies.h"
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#include <wx/string.h>
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#include <wx/tokenzr.h>
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#include <wx/gdicmn.h> // for wxPoint/wxRect stuff
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extern void px_fputs( FILE* fp, const char* src );
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extern wxString fromUTF8( const char* src );
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extern wxString fromAscii( const char* src );
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// wxWidgets lacks one of its own...
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extern const wxRect wxDefaultRect;
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// This should prove useful....
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#define wxsFormat wxString::Format
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extern void SplitString( wxArrayString& dest, const wxString& src, const wxString& delims );
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extern void JoinString( wxString& dest, const wxArrayString& src, const wxString& separator );
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extern wxString ToString( const wxPoint& src, const wxString& separator=L"," );
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extern wxString ToString( const wxSize& src, const wxString& separator=L"," );
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extern wxString ToString( const wxRect& src, const wxString& separator=L"," );
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extern bool TryParse( wxPoint& dest, const wxStringTokenizer& parts );
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extern bool TryParse( wxSize& dest, const wxStringTokenizer& parts );
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extern bool TryParse( wxPoint& dest, const wxString& src, const wxPoint& defval=wxDefaultPosition, const wxString& separators=L",");
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extern bool TryParse( wxSize& dest, const wxString& src, const wxSize& defval=wxDefaultSize, const wxString& separators=L",");
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extern bool TryParse( wxRect& dest, const wxString& src, const wxRect& defval=wxDefaultRect, const wxString& separators=L",");
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//////////////////////////////////////////////////////////////////////////////////////////
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// Custom internal sprintf functions, which are ASCII only (even in UNICODE builds)
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//
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// These functions are useful since they are ASCII always, even under Unicode. Typically
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// even in a unicode app.
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extern void ssprintf(std::string& dest, const char* fmt, ...);
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extern void ssappendf(std::string& dest, const char* format, ...);
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extern void vssprintf(std::string& dest, const char* format, va_list args);
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extern void vssappendf(std::string& dest, const char* format, va_list args);
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extern std::string fmt_string( const char* fmt, ... );
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extern std::string vfmt_string( const char* fmt, va_list args );
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