mirror of https://github.com/PCSX2/pcsx2.git
262 lines
13 KiB
C++
262 lines
13 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/Pcsx2Defs.h"
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#include "IconsFontAwesome5.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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#include <functional>
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#include <memory>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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class GSTexture;
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namespace ImGuiFullscreen
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{
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#define HEX_TO_IMVEC4(hex, alpha) \
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ImVec4(static_cast<float>((hex >> 16) & 0xFFu) / 255.0f, static_cast<float>((hex >> 8) & 0xFFu) / 255.0f, \
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static_cast<float>(hex & 0xFFu) / 255.0f, static_cast<float>(alpha) / 255.0f)
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static constexpr float LAYOUT_SCREEN_WIDTH = 1280.0f;
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static constexpr float LAYOUT_SCREEN_HEIGHT = 720.0f;
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static constexpr float LAYOUT_LARGE_FONT_SIZE = 26.0f;
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static constexpr float LAYOUT_MEDIUM_FONT_SIZE = 16.0f;
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static constexpr float LAYOUT_SMALL_FONT_SIZE = 10.0f;
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static constexpr float LAYOUT_MENU_BUTTON_HEIGHT = 50.0f;
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static constexpr float LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY = 26.0f;
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static constexpr float LAYOUT_MENU_BUTTON_X_PADDING = 15.0f;
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static constexpr float LAYOUT_MENU_BUTTON_Y_PADDING = 10.0f;
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extern ImFont* g_standard_font;
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extern ImFont* g_medium_font;
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extern ImFont* g_large_font;
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extern float g_layout_scale;
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extern float g_layout_padding_left;
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extern float g_layout_padding_top;
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extern ImVec4 UIBackgroundColor;
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extern ImVec4 UIBackgroundTextColor;
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extern ImVec4 UIBackgroundLineColor;
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extern ImVec4 UIBackgroundHighlightColor;
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extern ImVec4 UIDisabledColor;
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extern ImVec4 UIPrimaryColor;
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extern ImVec4 UIPrimaryLightColor;
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extern ImVec4 UIPrimaryDarkColor;
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extern ImVec4 UIPrimaryTextColor;
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extern ImVec4 UITextHighlightColor;
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extern ImVec4 UIPrimaryLineColor;
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extern ImVec4 UISecondaryColor;
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extern ImVec4 UISecondaryStrongColor;
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extern ImVec4 UISecondaryWeakColor;
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extern ImVec4 UISecondaryTextColor;
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static __fi float DPIScale(float v) { return ImGui::GetIO().DisplayFramebufferScale.x * v; }
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static __fi float DPIScale(int v) { return ImGui::GetIO().DisplayFramebufferScale.x * static_cast<float>(v); }
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static __fi ImVec2 DPIScale(const ImVec2& v)
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{
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const ImVec2& fbs = ImGui::GetIO().DisplayFramebufferScale;
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return ImVec2(v.x * fbs.x, v.y * fbs.y);
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}
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static __fi float WindowWidthScale(float v) { return ImGui::GetWindowWidth() * v; }
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static __fi float WindowHeightScale(float v) { return ImGui::GetWindowHeight() * v; }
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static __fi float LayoutScale(float v) { return g_layout_scale * v; }
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static __fi ImVec2 LayoutScale(const ImVec2& v) { return ImVec2(v.x * g_layout_scale, v.y * g_layout_scale); }
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static __fi ImVec2 LayoutScale(float x, float y) { return ImVec2(x * g_layout_scale, y * g_layout_scale); }
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static __fi ImVec2 LayoutScaleAndOffset(float x, float y)
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{
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return ImVec2(g_layout_padding_left + x * g_layout_scale, g_layout_padding_top + y * g_layout_scale);
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}
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static __fi ImVec4 ModAlpha(const ImVec4& v, float a) { return ImVec4(v.x, v.y, v.z, a); }
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static __fi ImVec4 MulAlpha(const ImVec4& v, float a) { return ImVec4(v.x, v.y, v.z, v.w * a); }
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static __fi std::string_view RemoveHash(const std::string_view& s)
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{
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const std::string_view::size_type pos = s.find('#');
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return (pos != std::string_view::npos) ? s.substr(0, pos) : s;
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}
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/// Centers an image within the specified bounds, scaling up or down as needed.
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ImRect CenterImage(const ImVec2& fit_size, const ImVec2& image_size);
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ImRect CenterImage(const ImRect& fit_rect, const ImVec2& image_size);
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/// Initializes, setting up any state.
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bool Initialize(const char* placeholder_image_path);
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void SetTheme(bool light);
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void SetFonts(ImFont* standard_font, ImFont* medium_font, ImFont* large_font);
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bool UpdateLayoutScale();
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/// Shuts down, optionally clearing all state (including notifications).
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void Shutdown(bool clear_state);
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/// Texture cache.
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const std::shared_ptr<GSTexture>& GetPlaceholderTexture();
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std::shared_ptr<GSTexture> LoadTexture(const char* path);
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GSTexture* GetCachedTexture(const char* name);
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GSTexture* GetCachedTextureAsync(const char* name);
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bool InvalidateCachedTexture(const std::string& path);
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void UploadAsyncTextures();
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void BeginLayout();
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void EndLayout();
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void PushResetLayout();
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void PopResetLayout();
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void QueueResetFocus();
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bool ResetFocusHere();
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bool WantsToCloseMenu();
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void ResetCloseMenuIfNeeded();
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void PushPrimaryColor();
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void PopPrimaryColor();
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void DrawWindowTitle(const char* title);
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bool BeginFullscreenColumns(const char* title = nullptr, float pos_y = 0.0f, bool expand_to_screen_width = false);
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void EndFullscreenColumns();
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bool BeginFullscreenColumnWindow(float start, float end, const char* name, const ImVec4& background = UIBackgroundColor);
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void EndFullscreenColumnWindow();
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bool BeginFullscreenWindow(float left, float top, float width, float height, const char* name,
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const ImVec4& background = HEX_TO_IMVEC4(0x212121, 0xFF), float rounding = 0.0f, float padding = 0.0f, ImGuiWindowFlags flags = 0);
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bool BeginFullscreenWindow(const ImVec2& position, const ImVec2& size, const char* name,
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const ImVec4& background = HEX_TO_IMVEC4(0x212121, 0xFF), float rounding = 0.0f, float padding = 0.0f, ImGuiWindowFlags flags = 0);
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void EndFullscreenWindow();
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void BeginMenuButtons(u32 num_items = 0, float y_align = 0.0f, float x_padding = LAYOUT_MENU_BUTTON_X_PADDING,
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float y_padding = LAYOUT_MENU_BUTTON_Y_PADDING, float item_height = LAYOUT_MENU_BUTTON_HEIGHT);
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void EndMenuButtons();
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bool MenuButtonFrame(const char* str_id, bool enabled, float height, bool* visible, bool* hovered, ImVec2* min, ImVec2* max,
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ImGuiButtonFlags flags = 0, float hover_alpha = 1.0f);
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void MenuHeading(const char* title, bool draw_line = true);
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bool MenuHeadingButton(const char* title, const char* value = nullptr, bool enabled = true, bool draw_line = true);
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bool ActiveButton(const char* title, bool is_active, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
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ImFont* font = g_large_font);
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bool MenuButton(const char* title, const char* summary, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
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ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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bool MenuButtonWithoutSummary(const char* title, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
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ImFont* font = g_large_font, const ImVec2& text_align = ImVec2(0.0f, 0.0f));
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bool MenuButtonWithValue(const char* title, const char* summary, const char* value, bool enabled = true,
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float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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bool MenuImageButton(const char* title, const char* summary, ImTextureID user_texture_id, const ImVec2& image_size, bool enabled = true,
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float height = LAYOUT_MENU_BUTTON_HEIGHT, const ImVec2& uv0 = ImVec2(0.0f, 0.0f), const ImVec2& uv1 = ImVec2(1.0f, 1.0f),
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ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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bool FloatingButton(const char* text, float x, float y, float width = -1.0f, float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
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float anchor_x = 0.0f, float anchor_y = 0.0f, bool enabled = true, ImFont* font = g_large_font, ImVec2* out_position = nullptr,
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bool repeat_button = false);
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bool ToggleButton(const char* title, const char* summary, bool* v, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
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ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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bool ThreeWayToggleButton(const char* title, const char* summary, std::optional<bool>* v, bool enabled = true,
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float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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bool RangeButton(const char* title, const char* summary, s32* value, s32 min, s32 max, s32 increment, const char* format = "%d",
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bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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bool RangeButton(const char* title, const char* summary, float* value, float min, float max, float increment, const char* format = "%f",
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bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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bool EnumChoiceButtonImpl(const char* title, const char* summary, s32* value_pointer,
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const char* (*to_display_name_function)(s32 value, void* opaque), void* opaque, u32 count, bool enabled, float height, ImFont* font,
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ImFont* summary_font);
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template <typename DataType, typename CountType>
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static __fi bool EnumChoiceButton(const char* title, const char* summary, DataType* value_pointer,
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const char* (*to_display_name_function)(DataType value), CountType count, bool enabled = true,
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float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font)
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{
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s32 value = static_cast<s32>(*value_pointer);
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auto to_display_name_wrapper = [](s32 value, void* opaque) -> const char* {
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return (*static_cast<decltype(to_display_name_function)*>(opaque))(static_cast<DataType>(value));
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};
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if (EnumChoiceButtonImpl(title, summary, &value, to_display_name_wrapper, &to_display_name_function, static_cast<u32>(count),
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enabled, height, font, summary_font))
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{
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*value_pointer = static_cast<DataType>(value);
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return true;
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}
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else
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{
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return false;
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}
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}
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void BeginNavBar(float x_padding = LAYOUT_MENU_BUTTON_X_PADDING, float y_padding = LAYOUT_MENU_BUTTON_Y_PADDING);
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void EndNavBar();
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void NavTitle(const char* title, float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, ImFont* font = g_large_font);
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void RightAlignNavButtons(u32 num_items = 0, float item_width = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
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float item_height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
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bool NavButton(const char* title, bool is_active, bool enabled = true, float width = -1.0f,
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float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, ImFont* font = g_large_font);
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using FileSelectorCallback = std::function<void(const std::string& path)>;
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using FileSelectorFilters = std::vector<std::string>;
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bool IsFileSelectorOpen();
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void OpenFileSelector(const char* title, bool select_directory, FileSelectorCallback callback,
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FileSelectorFilters filters = FileSelectorFilters(), std::string initial_directory = std::string());
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void CloseFileSelector();
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using ChoiceDialogCallback = std::function<void(s32 index, const std::string& title, bool checked)>;
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using ChoiceDialogOptions = std::vector<std::pair<std::string, bool>>;
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bool IsChoiceDialogOpen();
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void OpenChoiceDialog(const char* title, bool checkable, ChoiceDialogOptions options, ChoiceDialogCallback callback);
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void CloseChoiceDialog();
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using InputStringDialogCallback = std::function<void(std::string text)>;
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bool IsInputDialogOpen();
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void OpenInputStringDialog(
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std::string title, std::string message, std::string caption, std::string ok_button_text, InputStringDialogCallback callback);
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void CloseInputDialog();
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using ConfirmMessageDialogCallback = std::function<void(bool)>;
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using InfoMessageDialogCallback = std::function<void()>;
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using MessageDialogCallback = std::function<void(s32)>;
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bool IsMessageBoxDialogOpen();
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void OpenConfirmMessageDialog(std::string title, std::string message, ConfirmMessageDialogCallback callback,
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std::string yes_button_text = ICON_FA_CHECK " Yes", std::string no_button_text = ICON_FA_TIMES " No");
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void OpenInfoMessageDialog(std::string title, std::string message, InfoMessageDialogCallback callback = {},
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std::string button_text = ICON_FA_WINDOW_CLOSE " Close");
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void OpenMessageDialog(std::string title, std::string message, MessageDialogCallback callback, std::string first_button_text,
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std::string second_button_text, std::string third_button_text);
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void CloseMessageDialog();
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float GetNotificationVerticalPosition();
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float GetNotificationVerticalDirection();
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void SetNotificationVerticalPosition(float position, float direction);
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void OpenBackgroundProgressDialog(const char* str_id, std::string message, s32 min, s32 max, s32 value);
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void UpdateBackgroundProgressDialog(const char* str_id, std::string message, s32 min, s32 max, s32 value);
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void CloseBackgroundProgressDialog(const char* str_id);
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void AddNotification(float duration, std::string title, std::string text, std::string image_path);
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void ClearNotifications();
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void ShowToast(std::string title, std::string message, float duration = 10.0f);
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void ClearToast();
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} // namespace ImGuiFullscreen
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