mirror of https://github.com/PCSX2/pcsx2.git
540 lines
19 KiB
C++
540 lines
19 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "QtHost.h"
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#include "Settings/ControllerSettingsDialog.h"
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#include "Settings/ControllerGlobalSettingsWidget.h"
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#include "Settings/ControllerBindingWidgets.h"
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#include "Settings/HotkeySettingsWidget.h"
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#include "pcsx2/INISettingsInterface.h"
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#include "pcsx2/SIO/Pad/Pad.h"
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#include "pcsx2/SIO/Sio.h"
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#include "pcsx2/VMManager.h"
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#include "common/Assertions.h"
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#include "common/FileSystem.h"
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#include <array>
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#include <QtWidgets/QInputDialog>
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#include <QtWidgets/QMessageBox>
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#include <QtWidgets/QTextEdit>
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static constexpr const std::array<char, 4> s_mtap_slot_names = {{'A', 'B', 'C', 'D'}};
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ControllerSettingsDialog::ControllerSettingsDialog(QWidget* parent /* = nullptr */)
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: QDialog(parent)
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{
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m_ui.setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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refreshProfileList();
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createWidgets();
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m_ui.settingsCategory->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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connect(m_ui.settingsCategory, &QListWidget::currentRowChanged, this, &ControllerSettingsDialog::onCategoryCurrentRowChanged);
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connect(m_ui.currentProfile, &QComboBox::currentIndexChanged, this, &ControllerSettingsDialog::onCurrentProfileChanged);
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connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &ControllerSettingsDialog::close);
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connect(m_ui.newProfile, &QPushButton::clicked, this, &ControllerSettingsDialog::onNewProfileClicked);
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connect(m_ui.loadProfile, &QPushButton::clicked, this, &ControllerSettingsDialog::onLoadProfileClicked);
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connect(m_ui.deleteProfile, &QPushButton::clicked, this, &ControllerSettingsDialog::onDeleteProfileClicked);
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connect(m_ui.restoreDefaults, &QPushButton::clicked, this, &ControllerSettingsDialog::onRestoreDefaultsClicked);
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connect(g_emu_thread, &EmuThread::onInputDevicesEnumerated, this, &ControllerSettingsDialog::onInputDevicesEnumerated);
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connect(g_emu_thread, &EmuThread::onInputDeviceConnected, this, &ControllerSettingsDialog::onInputDeviceConnected);
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connect(g_emu_thread, &EmuThread::onInputDeviceDisconnected, this, &ControllerSettingsDialog::onInputDeviceDisconnected);
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connect(g_emu_thread, &EmuThread::onVibrationMotorsEnumerated, this, &ControllerSettingsDialog::onVibrationMotorsEnumerated);
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// trigger a device enumeration to populate the device list
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g_emu_thread->enumerateInputDevices();
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g_emu_thread->enumerateVibrationMotors();
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}
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ControllerSettingsDialog::~ControllerSettingsDialog() = default;
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void ControllerSettingsDialog::setCategory(Category category)
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{
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switch (category)
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{
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case Category::GlobalSettings:
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m_ui.settingsCategory->setCurrentRow(0);
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break;
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// TODO: These will need to take multitap into consideration in the future.
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case Category::FirstControllerSettings:
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m_ui.settingsCategory->setCurrentRow(1);
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break;
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case Category::HotkeySettings:
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m_ui.settingsCategory->setCurrentRow(5);
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break;
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default:
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break;
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}
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}
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void ControllerSettingsDialog::onCategoryCurrentRowChanged(int row)
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{
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m_ui.settingsContainer->setCurrentIndex(row);
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}
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void ControllerSettingsDialog::onCurrentProfileChanged(int index)
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{
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switchProfile((index == 0) ? 0 : m_ui.currentProfile->itemText(index));
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}
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void ControllerSettingsDialog::onNewProfileClicked()
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{
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const QString profile_name(QInputDialog::getText(this, tr("Create Input Profile"),
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tr("Custom input profiles are used to override the Shared input profile for specific games.\n"
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"To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.\n\n"
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"Enter the name for the new input profile:")));
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if (profile_name.isEmpty())
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return;
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std::string profile_path(VMManager::GetInputProfilePath(profile_name.toStdString()));
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if (FileSystem::FileExists(profile_path.c_str()))
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{
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QMessageBox::critical(this, tr("Error"), tr("A profile with the name '%1' already exists.").arg(profile_name));
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return;
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}
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const int res = QMessageBox::question(this, tr("Create Input Profile"),
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tr("Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely "
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"empty profile."),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
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if (res == QMessageBox::Cancel)
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return;
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INISettingsInterface temp_si(std::move(profile_path));
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if (res == QMessageBox::Yes)
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{
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// copy from global or the current profile
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if (!m_profile_interface)
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{
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// from global
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auto lock = Host::GetSettingsLock();
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Pad::CopyConfiguration(&temp_si, *Host::Internal::GetBaseSettingsLayer(), true, true, false);
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USB::CopyConfiguration(&temp_si, *Host::Internal::GetBaseSettingsLayer(), true, true);
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}
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else
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{
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// from profile
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const bool copy_hotkey_bindings = m_profile_interface->GetBoolValue("Pad", "UseProfileHotkeyBindings", false);
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temp_si.SetBoolValue("Pad", "UseProfileHotkeyBindings", copy_hotkey_bindings);
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Pad::CopyConfiguration(&temp_si, *m_profile_interface, true, true, copy_hotkey_bindings);
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USB::CopyConfiguration(&temp_si, *m_profile_interface, true, true);
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}
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}
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if (!temp_si.Save())
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{
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QMessageBox::critical(
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this, tr("Error"), tr("Failed to save the new profile to '%1'.").arg(QString::fromStdString(temp_si.GetFileName())));
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return;
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}
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refreshProfileList();
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switchProfile(profile_name);
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}
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void ControllerSettingsDialog::onLoadProfileClicked()
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{
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if (QMessageBox::question(this, tr("Load Input Profile"),
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tr("Are you sure you want to load the input profile named '%1'?\n\n"
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"All current global bindings will be removed, and the profile bindings loaded.\n\n"
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"You cannot undo this action.")
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.arg(m_profile_name)) != QMessageBox::Yes)
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{
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return;
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}
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{
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auto lock = Host::GetSettingsLock();
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Pad::CopyConfiguration(Host::Internal::GetBaseSettingsLayer(), *m_profile_interface, true, true, false);
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USB::CopyConfiguration(Host::Internal::GetBaseSettingsLayer(), *m_profile_interface, true, true);
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}
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Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
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// make it visible
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switchProfile({});
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}
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void ControllerSettingsDialog::onDeleteProfileClicked()
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{
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if (QMessageBox::question(this, tr("Delete Input Profile"),
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tr("Are you sure you want to delete the input profile named '%1'?\n\n"
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"You cannot undo this action.")
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.arg(m_profile_name)) != QMessageBox::Yes)
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{
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return;
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}
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std::string profile_path(VMManager::GetInputProfilePath(m_profile_name.toStdString()));
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if (!FileSystem::DeleteFilePath(profile_path.c_str()))
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{
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QMessageBox::critical(this, tr("Error"), tr("Failed to delete '%1'.").arg(QString::fromStdString(profile_path)));
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return;
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}
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// switch back to global
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refreshProfileList();
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switchProfile({});
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}
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void ControllerSettingsDialog::onRestoreDefaultsClicked()
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{
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if (QMessageBox::question(this, tr("Restore Defaults"),
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tr("Are you sure you want to restore the default controller configuration?\n\n"
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"All shared bindings and configuration will be lost, but your input profiles will remain.\n\n"
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"You cannot undo this action.")) != QMessageBox::Yes)
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{
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return;
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}
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// actually restore it
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{
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auto lock = Host::GetSettingsLock();
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VMManager::SetDefaultSettings(*Host::Internal::GetBaseSettingsLayer(), false, false, true, true, false);
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}
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Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
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// reload all settings
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switchProfile({});
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}
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void ControllerSettingsDialog::onInputDevicesEnumerated(const QList<QPair<QString, QString>>& devices)
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{
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m_device_list = devices;
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for (const QPair<QString, QString>& device : devices)
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m_global_settings->addDeviceToList(device.first, device.second);
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}
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void ControllerSettingsDialog::onInputDeviceConnected(const QString& identifier, const QString& device_name)
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{
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m_device_list.emplace_back(identifier, device_name);
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m_global_settings->addDeviceToList(identifier, device_name);
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g_emu_thread->enumerateVibrationMotors();
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}
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void ControllerSettingsDialog::onInputDeviceDisconnected(const QString& identifier)
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{
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for (auto iter = m_device_list.begin(); iter != m_device_list.end(); ++iter)
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{
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if (iter->first == identifier)
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{
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m_device_list.erase(iter);
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break;
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}
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}
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m_global_settings->removeDeviceFromList(identifier);
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g_emu_thread->enumerateVibrationMotors();
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}
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void ControllerSettingsDialog::onVibrationMotorsEnumerated(const QList<InputBindingKey>& motors)
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{
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m_vibration_motors.clear();
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m_vibration_motors.reserve(motors.size());
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for (const InputBindingKey key : motors)
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{
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const std::string key_str(InputManager::ConvertInputBindingKeyToString(InputBindingInfo::Type::Motor, key));
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if (!key_str.empty())
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m_vibration_motors.push_back(QString::fromStdString(key_str));
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}
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}
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bool ControllerSettingsDialog::getBoolValue(const char* section, const char* key, bool default_value) const
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{
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if (m_profile_interface)
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return m_profile_interface->GetBoolValue(section, key, default_value);
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else
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return Host::GetBaseBoolSettingValue(section, key, default_value);
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}
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s32 ControllerSettingsDialog::getIntValue(const char* section, const char* key, s32 default_value) const
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{
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if (m_profile_interface)
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return m_profile_interface->GetIntValue(section, key, default_value);
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else
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return Host::GetBaseIntSettingValue(section, key, default_value);
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}
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std::string ControllerSettingsDialog::getStringValue(const char* section, const char* key, const char* default_value) const
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{
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std::string value;
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if (m_profile_interface)
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value = m_profile_interface->GetStringValue(section, key, default_value);
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else
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value = Host::GetBaseStringSettingValue(section, key, default_value);
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return value;
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}
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void ControllerSettingsDialog::setBoolValue(const char* section, const char* key, bool value)
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{
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if (m_profile_interface)
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{
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m_profile_interface->SetBoolValue(section, key, value);
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m_profile_interface->Save();
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g_emu_thread->reloadGameSettings();
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}
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else
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{
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Host::SetBaseBoolSettingValue(section, key, value);
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Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
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}
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}
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void ControllerSettingsDialog::setIntValue(const char* section, const char* key, s32 value)
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{
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if (m_profile_interface)
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{
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m_profile_interface->SetIntValue(section, key, value);
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m_profile_interface->Save();
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g_emu_thread->reloadGameSettings();
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}
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else
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{
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Host::SetBaseIntSettingValue(section, key, value);
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Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
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}
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}
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void ControllerSettingsDialog::setStringValue(const char* section, const char* key, const char* value)
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{
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if (m_profile_interface)
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{
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m_profile_interface->SetStringValue(section, key, value);
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m_profile_interface->Save();
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g_emu_thread->reloadGameSettings();
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}
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else
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{
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Host::SetBaseStringSettingValue(section, key, value);
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Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
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}
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}
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void ControllerSettingsDialog::clearSettingValue(const char* section, const char* key)
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{
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if (m_profile_interface)
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{
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m_profile_interface->DeleteValue(section, key);
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m_profile_interface->Save();
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g_emu_thread->reloadGameSettings();
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}
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else
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{
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Host::RemoveBaseSettingValue(section, key);
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Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
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}
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}
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void ControllerSettingsDialog::createWidgets()
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{
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QSignalBlocker sb(m_ui.settingsContainer);
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QSignalBlocker sb2(m_ui.settingsCategory);
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while (m_ui.settingsContainer->count() > 0)
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{
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QWidget* widget = m_ui.settingsContainer->widget(m_ui.settingsContainer->count() - 1);
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m_ui.settingsContainer->removeWidget(widget);
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widget->deleteLater();
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}
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m_ui.settingsCategory->clear();
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m_global_settings = nullptr;
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m_hotkey_settings = nullptr;
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{
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// global settings
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QListWidgetItem* item = new QListWidgetItem();
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item->setText(tr("Global Settings"));
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item->setIcon(QIcon::fromTheme("settings-3-line"));
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m_ui.settingsCategory->addItem(item);
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m_ui.settingsCategory->setCurrentRow(0);
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m_global_settings = new ControllerGlobalSettingsWidget(m_ui.settingsContainer, this);
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m_ui.settingsContainer->addWidget(m_global_settings);
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connect(m_global_settings, &ControllerGlobalSettingsWidget::bindingSetupChanged, this, &ControllerSettingsDialog::createWidgets);
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for (const QPair<QString, QString>& dev : m_device_list)
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m_global_settings->addDeviceToList(dev.first, dev.second);
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}
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// load mtap settings
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const std::array<bool, 2> mtap_enabled = {{getBoolValue("Pad", "MultitapPort1", false), getBoolValue("Pad", "MultitapPort2", false)}};
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// we reorder things a little to make it look less silly for mtap
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static constexpr const std::array<u32, MAX_PORTS> mtap_port_order = {{0, 2, 3, 4, 1, 5, 6, 7}};
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// create the ports
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for (u32 global_slot : mtap_port_order)
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{
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const bool is_mtap_port = sioPadIsMultitapSlot(global_slot);
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const auto [port, slot] = sioConvertPadToPortAndSlot(global_slot);
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if (is_mtap_port && !mtap_enabled[port])
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continue;
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m_port_bindings[global_slot] = new ControllerBindingWidget(m_ui.settingsContainer, this, global_slot);
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m_ui.settingsContainer->addWidget(m_port_bindings[global_slot]);
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const Pad::ControllerInfo* ci = Pad::GetControllerInfo(m_port_bindings[global_slot]->getControllerType());
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const QString display_name(QString::fromUtf8(ci ? ci->GetLocalizedName() : "Unknown"));
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QListWidgetItem* item = new QListWidgetItem();
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//: Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
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item->setText(mtap_enabled[port] ? (tr("Controller Port %1%2\n%3").arg(port + 1).arg(s_mtap_slot_names[slot]).arg(display_name)) :
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//: Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
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tr("Controller Port %1\n%2").arg(port + 1).arg(display_name));
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item->setIcon(m_port_bindings[global_slot]->getIcon());
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item->setData(Qt::UserRole, QVariant(global_slot));
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m_ui.settingsCategory->addItem(item);
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}
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// USB ports
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for (u32 port = 0; port < USB::NUM_PORTS; port++)
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{
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m_usb_bindings[port] = new USBDeviceWidget(m_ui.settingsContainer, this, port);
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m_ui.settingsContainer->addWidget(m_usb_bindings[port]);
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const std::string dtype(getStringValue(fmt::format("USB{}", port + 1).c_str(), "Type", "None"));
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const QString display_name(qApp->translate("USB", USB::GetDeviceName(dtype)));
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QListWidgetItem* item = new QListWidgetItem();
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item->setText(tr("USB Port %1\n%2").arg(port + 1).arg(display_name));
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item->setIcon(m_usb_bindings[port]->getIcon());
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item->setData(Qt::UserRole, QVariant(MAX_PORTS + port));
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m_ui.settingsCategory->addItem(item);
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}
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// only add hotkeys if we're editing global settings
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if (!m_profile_interface || m_profile_interface->GetBoolValue("Pad", "UseProfileHotkeyBindings", false))
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{
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QListWidgetItem* item = new QListWidgetItem();
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item->setText(tr("Hotkeys"));
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item->setIcon(QIcon::fromTheme("keyboard-line"));
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m_ui.settingsCategory->addItem(item);
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m_hotkey_settings = new HotkeySettingsWidget(m_ui.settingsContainer, this);
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m_ui.settingsContainer->addWidget(m_hotkey_settings);
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}
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m_ui.loadProfile->setEnabled(isEditingProfile());
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m_ui.deleteProfile->setEnabled(isEditingProfile());
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m_ui.restoreDefaults->setEnabled(isEditingGlobalSettings());
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}
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void ControllerSettingsDialog::updateListDescription(u32 global_slot, ControllerBindingWidget* widget)
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{
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for (int i = 0; i < m_ui.settingsCategory->count(); i++)
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{
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QListWidgetItem* item = m_ui.settingsCategory->item(i);
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const QVariant data(item->data(Qt::UserRole));
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if (data.metaType().id() == QMetaType::UInt && data.toUInt() == global_slot)
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{
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const auto [port, slot] = sioConvertPadToPortAndSlot(global_slot);
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const bool mtap_enabled = getBoolValue("Pad", (port == 0) ? "MultitapPort1" : "MultitapPort2", false);
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const Pad::ControllerInfo* ci = Pad::GetControllerInfo(widget->getControllerType());
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const QString display_name = QString::fromUtf8(ci ? ci->GetLocalizedName() : "Unknown");
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//: Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
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item->setText(mtap_enabled ? (tr("Controller Port %1%2\n%3").arg(port + 1).arg(s_mtap_slot_names[slot]).arg(display_name)) :
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//: Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
|
|
tr("Controller Port %1\n%2").arg(port + 1).arg(display_name));
|
|
item->setIcon(widget->getIcon());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ControllerSettingsDialog::updateListDescription(u32 port, USBDeviceWidget* widget)
|
|
{
|
|
for (int i = 0; i < m_ui.settingsCategory->count(); i++)
|
|
{
|
|
QListWidgetItem* item = m_ui.settingsCategory->item(i);
|
|
const QVariant data(item->data(Qt::UserRole));
|
|
if (data.metaType().id() == QMetaType::UInt && data.toUInt() == (MAX_PORTS + port))
|
|
{
|
|
const std::string dtype(getStringValue(fmt::format("USB{}", port + 1).c_str(), "Type", "None"));
|
|
const QString display_name(qApp->translate("USB", USB::GetDeviceName(dtype)));
|
|
|
|
item->setText(tr("USB Port %1\n%2").arg(port + 1).arg(display_name));
|
|
item->setIcon(widget->getIcon());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ControllerSettingsDialog::refreshProfileList()
|
|
{
|
|
const std::vector<std::string> names = Pad::GetInputProfileNames();
|
|
|
|
QSignalBlocker sb(m_ui.currentProfile);
|
|
m_ui.currentProfile->clear();
|
|
//: "Shared" refers here to the shared input profile.
|
|
m_ui.currentProfile->addItem(tr("Shared"));
|
|
if (isEditingGlobalSettings())
|
|
m_ui.currentProfile->setCurrentIndex(0);
|
|
|
|
for (const std::string& name : names)
|
|
{
|
|
const QString qname(QString::fromStdString(name));
|
|
m_ui.currentProfile->addItem(qname);
|
|
if (qname == m_profile_name)
|
|
m_ui.currentProfile->setCurrentIndex(m_ui.currentProfile->count() - 1);
|
|
}
|
|
}
|
|
|
|
void ControllerSettingsDialog::switchProfile(const QString& name)
|
|
{
|
|
QSignalBlocker sb(m_ui.currentProfile);
|
|
|
|
if (!name.isEmpty())
|
|
{
|
|
std::string path(VMManager::GetInputProfilePath(name.toStdString()));
|
|
if (!FileSystem::FileExists(path.c_str()))
|
|
{
|
|
QMessageBox::critical(this, tr("Error"), tr("The input profile named '%1' cannot be found.").arg(name));
|
|
return;
|
|
}
|
|
|
|
std::unique_ptr<INISettingsInterface> sif(std::make_unique<INISettingsInterface>(std::move(path)));
|
|
sif->Load();
|
|
m_profile_interface = std::move(sif);
|
|
m_ui.currentProfile->setCurrentIndex(m_ui.currentProfile->findText(name));
|
|
}
|
|
else
|
|
{
|
|
m_profile_interface.reset();
|
|
m_ui.currentProfile->setCurrentIndex(0);
|
|
}
|
|
|
|
m_profile_name = name;
|
|
createWidgets();
|
|
}
|