PCSX2 - The Playstation 2 Emulator
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cottonvibes 5025b3886e microVU: Removed the "Exiting from Possible Infinite Loop" logic from Release builds, should be a small speedup.
Its still there in debug/devel builds, so we can easily tell if a game is hanging on VU1.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1606 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-05 08:49:25 +00:00
3rdparty Major Build System changes: 2009-06-18 08:20:19 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Stub out some functions in the cache code. 2009-07-30 23:50:39 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
nsis Switched from vs2008 to NSIS for creating the installer. 2009-07-14 20:20:31 +00:00
pcsx2 microVU: Removed the "Exiting from Possible Infinite Loop" logic from Release builds, should be a small speedup. 2009-08-05 08:49:25 +00:00
plugins GSdx: fixed the crash when booting through the bios 2009-08-03 11:01:36 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
build.sh ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled). 2009-05-23 11:57:28 +00:00
clean_msvc.cmd Added clean_msvc.cmd, which is a batch file that deletes all the mess MSVC leaves behind even with Clean/Rebuild. Chances are if you're having compiler/linker problems you can just double-click clean_msvc.cmd and have it fixed, rather than having to do a full re-checkout of sources (see file for more details on why). 2009-07-23 13:52:27 +00:00
pcsx2_suite_2008.sln Remade CDVDisoReader from CDVDiso, without removing the blockdump stuff. 2009-07-12 22:52:39 +00:00