mirror of https://github.com/PCSX2/pcsx2.git
60 lines
2.5 KiB
C
60 lines
2.5 KiB
C
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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typedef void (__fastcall *UNPACKFUNCTYPE)(u32 *dest, u32 *data);
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typedef void (__fastcall *UNPACKFUNCTYPE_ODD)(u32 *dest, u32 *data, int size);
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typedef int (*UNPACKPARTFUNCTYPESSE)(u32 *dest, u32 *data, int size);
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#define create_unpack_u_type(bits) typedef void (__fastcall *UNPACKFUNCTYPE_U##bits)(u32 *dest, u##bits *data);
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#define create_unpack_odd_u_type(bits) typedef void (__fastcall *UNPACKFUNCTYPE_ODD_U##bits)(u32 *dest, u##bits *data, int size);
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#define create_unpack_s_type(bits) typedef void (__fastcall *UNPACKFUNCTYPE_S##bits)(u32 *dest, s##bits *data);
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#define create_unpack_odd_s_type(bits) typedef void (__fastcall *UNPACKFUNCTYPE_ODD_S##bits)(u32 *dest, s##bits *data, int size);
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#define create_some_unpacks(bits) \
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create_unpack_u_type(bits); \
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create_unpack_odd_u_type(bits); \
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create_unpack_s_type(bits); \
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create_unpack_odd_s_type(bits);
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create_some_unpacks(32);
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create_some_unpacks(16);
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create_some_unpacks(8);
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struct VIFUnpackFuncTable
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{
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UNPACKFUNCTYPE funcU;
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UNPACKFUNCTYPE funcS;
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UNPACKFUNCTYPE_ODD oddU; // needed for old-style vif only, remove when old vif is removed.
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UNPACKFUNCTYPE_ODD oddS; // needed for old-style vif only, remove when old vif is removed.
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u8 bsize; // currently unused
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u8 dsize; // byte size of one channel
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u8 gsize; // size of data in bytes used for each write cycle
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u8 qsize; // used for unpack parts, num of vectors that
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// will be decompressed from data for 1 cycle
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};
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extern const __aligned16 VIFUnpackFuncTable VIFfuncTable[32];
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extern int nVifUnpack (int idx, u8 *data);
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extern void initNewVif (int idx);
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extern void resetNewVif(int idx);
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extern __forceinline void vif0UnpackSetup(u32 *data);
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extern __forceinline void vif1UnpackSetup(u32 *data);
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