mirror of https://github.com/PCSX2/pcsx2.git
125 lines
3.8 KiB
C++
125 lines
3.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/common/effects.cpp
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// Purpose: wxEffects implementation
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// Author: Julian Smart
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// Modified by:
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// Created: 25/4/2000
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// RCS-ID: $Id: effects.cpp 42755 2006-10-30 19:41:46Z VZ $
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/effects.h"
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#ifndef WX_PRECOMP
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#include "wx/dcmemory.h"
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#include "wx/pen.h"
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#include "wx/settings.h"
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#include "wx/gdicmn.h"
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#endif //WX_PRECOMP
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/*
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* wxEffects: various 3D effects
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*/
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IMPLEMENT_CLASS(wxEffects, wxObject)
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// Assume system colours
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wxEffects::wxEffects()
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{
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m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ;
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m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ;
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m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE) ;
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m_mediumShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ;
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m_darkShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW) ;
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}
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// Going from lightest to darkest
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wxEffects::wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
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const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow)
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{
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m_highlightColour = highlightColour;
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m_lightShadow = lightShadow;
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m_faceColour = faceColour;
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m_mediumShadow = mediumShadow;
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m_darkShadow = darkShadow;
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}
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// Draw a sunken edge
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void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize))
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{
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wxPen highlightPen(m_highlightColour, 1, wxSOLID);
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wxPen lightShadowPen(m_lightShadow, 1, wxSOLID);
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wxPen facePen(m_faceColour, 1, wxSOLID);
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wxPen mediumShadowPen(m_mediumShadow, 1, wxSOLID);
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wxPen darkShadowPen(m_darkShadow, 1, wxSOLID);
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//// LEFT AND TOP
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// Draw a medium shadow pen on left and top, followed by dark shadow line to
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// right and below of these lines
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dc.SetPen(mediumShadowPen);
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dc.DrawLine(rect.x, rect.y, rect.x+rect.width-1, rect.y); // Top
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dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height-1); // Left
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dc.SetPen(darkShadowPen);
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dc.DrawLine(rect.x+1, rect.y+1, rect.x+rect.width-2, rect.y+1); // Top
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dc.DrawLine(rect.x+1, rect.y+1, rect.x+1, rect.y+rect.height-1); // Left
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//// RIGHT AND BOTTOM
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dc.SetPen(highlightPen);
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dc.DrawLine(rect.x+rect.width-1, rect.y, rect.x+rect.width-1, rect.y+rect.height-1); // Right
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dc.DrawLine(rect.x, rect.y+rect.height-1, rect.x+rect.width, rect.y+rect.height-1); // Bottom
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dc.SetPen(lightShadowPen);
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dc.DrawLine(rect.x+rect.width-2, rect.y+1, rect.x+rect.width-2, rect.y+rect.height-2); // Right
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dc.DrawLine(rect.x+1, rect.y+rect.height-2, rect.x+rect.width-1, rect.y+rect.height-2); // Bottom
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dc.SetPen(wxNullPen);
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}
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bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
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{
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int w = bitmap.GetWidth();
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int h = bitmap.GetHeight();
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wxMemoryDC dcMem;
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#if wxUSE_PALETTE
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static bool hiColour = (wxDisplayDepth() >= 16) ;
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if (bitmap.GetPalette() && !hiColour)
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{
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dc.SetPalette(* bitmap.GetPalette());
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dcMem.SetPalette(* bitmap.GetPalette());
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}
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#endif // wxUSE_PALETTE
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dcMem.SelectObjectAsSource(bitmap);
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int i, j;
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for (i = rect.x; i < rect.x + rect.width; i += w)
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{
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for (j = rect.y; j < rect.y + rect.height; j+= h)
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dc.Blit(i, j, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
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}
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dcMem.SelectObject(wxNullBitmap);
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#if wxUSE_PALETTE
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if (bitmap.GetPalette() && !hiColour)
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{
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dc.SetPalette(wxNullPalette);
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dcMem.SetPalette(wxNullPalette);
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}
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#endif // wxUSE_PALETTE
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return true;
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}
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