PCSX2 - The Playstation 2 Emulator
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sudonim1@gmail.com 4f79c4d1cb GSDX: Fixed my inability to remember or look up (I swear that page was hiding) coordinate systems in r5279 and assumed that it was a rounding error instead. The symptom was that palette indices above around 250 were being rounded up to the next palette entry causing visible glitches (only in D3D10 for some reason). Changed the code to keep the fractional part after multiplication by 256 around 0.5 and the steps around 1.0. Should be very safe against small errors.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5280 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-09 08:03:27 +00:00
3rdparty gsdx-ogl: sync from trunk 5179:5091 2012-04-26 19:51:07 +00:00
bin zzogl: 2012-06-08 18:14:47 +00:00
cmake zzogl: rework dump test, to avoid bad mix between u32/u8 2012-05-27 08:13:27 +00:00
common Handle exceptions raised inside the access violation exception filter which we use for various emulation tasks. 2012-04-07 15:35:53 +00:00
debian-unstable-upstream debian: don't ship null plugins 2012-06-02 08:01:04 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
linux_various zzogl: 2012-06-08 18:14:47 +00:00
locales i18n: 2012-06-03 11:29:13 +00:00
nsis NSIS Un/Installer: updates (for both full/web installers): 2012-06-06 14:55:15 +00:00
pcsx2 Revert original fix for Realta Nua as Pseudonym found the proper fix. This should get rid of the regression on Agressive Inline and one of the Matt Hoffman games having textureless graphics. 2012-06-07 21:41:00 +00:00
plugins GSDX: Fixed my inability to remember or look up (I swear that page was hiding) coordinate systems in r5279 and assumed that it was a rounding error instead. The symptom was that palette indices above around 250 were being rounded up to the next palette entry causing visible glitches (only in D3D10 for some reason). Changed the code to keep the fractional part after multiplication by 256 around 0.5 and the steps around 1.0. Should be very safe against small errors. 2012-06-09 08:03:27 +00:00
tools GSdx: CRC hacks: "Aggressive" mode (and related stuff). 2012-05-23 06:38:37 +00:00
CMakeLists.txt cmake: apply some updated pathes of Micove 2012-05-07 16:29:06 +00:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
build.sh debian: don't ship null plugins 2012-06-02 08:01:04 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
pcsx2-codeblocks.workspace zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
pcsx2_suite_2008.sln zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
pcsx2_suite_2010.sln zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00