mirror of https://github.com/PCSX2/pcsx2.git
195 lines
4.9 KiB
C++
195 lines
4.9 KiB
C++
#include "Global.h"
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#include "WindowsMessaging.h"
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#include "VKey.h"
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#include "DeviceEnumerator.h"
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#include "WndProcEater.h"
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#include "WindowsKeyboard.h"
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#include "WindowsMouse.h"
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ExtraWndProcResult WindowsMessagingWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output);
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class WindowsMessagingKeyboard;
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class WindowsMessagingMouse;
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static WindowsMessagingKeyboard *wmk = 0;
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static WindowsMessagingMouse *wmm = 0;
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class WindowsMessagingKeyboard : public WindowsKeyboard {
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public:
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WindowsMessagingKeyboard() : WindowsKeyboard(WM, L"WM Keyboard") {
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}
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int Activate(void *d) {
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InitInfo *info = (InitInfo*)d;
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// Redundant. Should match the next line.
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// Deactivate();
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if (wmk) wmk->Deactivate();
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HWND hWnd = info->hWnd;
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if (info->hWndButton) {
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hWnd = info->hWndButton;
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// hWndDlg = info->hWnd;
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}
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if (!wmm && !EatWndProc(hWnd, WindowsMessagingWndProc)) {
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Deactivate();
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return 0;
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}
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wmk = this;
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InitState();
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active = 1;
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return 1;
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}
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void Deactivate() {
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FreeState();
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if (active) {
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if (!wmm)
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ReleaseExtraProc(WindowsMessagingWndProc);
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active = 0;
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wmk = 0;
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}
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// hWndDlg = 0;
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}
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void CheckKey(int vkey) {
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UpdateKey(vkey, 1&(((unsigned short)GetAsyncKeyState(vkey))>>15));
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}
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};
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class WindowsMessagingMouse : public WindowsMouse {
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public:
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WindowsMessagingMouse() : WindowsMouse(WM, 1, L"WM Mouse") {
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}
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int Activate(void *d) {
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InitInfo *info = (InitInfo*)d;
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// Redundant. Should match the next line.
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// Deactivate();
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if (wmm) wmm->Deactivate();
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HWND hWnd = info->hWnd;
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if (info->hWndButton) {
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hWnd = info->hWndButton;
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}
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if (!wmk && !EatWndProc(hWnd, WindowsMessagingWndProc)) {
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Deactivate();
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return 0;
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}
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SetCapture(hWnd);
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ShowCursor(0);
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GetCursorPos(&origCursorPos);
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active = 1;
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RECT r;
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GetWindowRect(hWnd, &r);
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ClipCursor(&r);
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center.x = (r.left + r.right)/2;
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center.y = (r.top + r.bottom)/2;
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SetCursorPos(center.x, center.y);
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wmm = this;
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AllocState();
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return 1;
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}
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void Deactivate() {
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FreeState();
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if (active) {
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ClipCursor(0);
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ReleaseCapture();
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ShowCursor(1);
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SetCursorPos(origCursorPos.x, origCursorPos.y);
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if (!wmk)
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ReleaseExtraProc(WindowsMessagingWndProc);
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active = 0;
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wmm = 0;
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}
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}
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};
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ExtraWndProcResult WindowsMessagingWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output) {
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if (wmk) {
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if (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN || uMsg == WM_KEYUP || uMsg == WM_SYSKEYUP) {
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if (wParam == VK_SHIFT) {
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wmk->CheckKey(VK_RSHIFT);
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wmk->CheckKey(VK_LSHIFT);
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}
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else if (wParam == VK_CONTROL) {
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wmk->CheckKey(VK_RCONTROL);
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wmk->CheckKey(VK_LCONTROL);
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}
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else if (wParam == VK_MENU) {
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wmk->CheckKey(VK_RMENU);
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wmk->CheckKey(VK_LMENU);
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}
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else
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wmk->UpdateKey(wParam, (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN));
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return NO_WND_PROC;
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}
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// Needed to prevent default handling of keys in some situations.
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else if (uMsg == WM_CHAR || uMsg == WM_UNICHAR) {
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return NO_WND_PROC;
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}
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else if (uMsg == WM_ACTIVATE) {
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// Not really needed, but doesn't hurt.
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memset(wmk->physicalControlState, 0, sizeof(int) * wmk->numPhysicalControls);
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}
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}
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if (wmm) {
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if (uMsg == WM_MOUSEMOVE) {
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POINT p;
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GetCursorPos(&p);
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// Need check to prevent cursor movement cascade.
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if (p.x != wmm->center.x || p.y != wmm->center.y) {
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wmm->UpdateAxis(0, p.x - wmm->center.x);
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wmm->UpdateAxis(1, p.y - wmm->center.y);
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SetCursorPos(wmm->center.x, wmm->center.y);
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}
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return NO_WND_PROC;
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}
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else if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP) {
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wmm->UpdateButton(0, uMsg == WM_LBUTTONDOWN);
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return NO_WND_PROC;
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}
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else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP) {
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wmm->UpdateButton(1, uMsg == WM_RBUTTONDOWN);
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return NO_WND_PROC;
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}
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else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP) {
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wmm->UpdateButton(2, uMsg == WM_MBUTTONDOWN);
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return NO_WND_PROC;
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}
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else if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP) {
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wmm->UpdateButton(3+((wParam>>16) == XBUTTON2), uMsg == WM_XBUTTONDOWN);
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return NO_WND_PROC;
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}
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else if (uMsg == WM_MOUSEWHEEL) {
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wmm->UpdateAxis(2, ((int)wParam>>16)/WHEEL_DELTA);
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return NO_WND_PROC;
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}
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else if (uMsg == WM_MOUSEHWHEEL) {
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wmm->UpdateAxis(3, ((int)wParam>>16)/WHEEL_DELTA);
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return NO_WND_PROC;
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}
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// Taken care of elsewhere. When binding, killing focus means stop reading input.
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// When running PCSX2, I release all mouse and keyboard input elsewhere.
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/*else if (uMsg == WM_KILLFOCUS) {
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wmm->Deactivate();
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}//*/
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}
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return CONTINUE_BLISSFULLY;
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}
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void EnumWindowsMessagingDevices() {
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dm->AddDevice(new WindowsMessagingKeyboard());
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dm->AddDevice(new WindowsMessagingMouse());
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}
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