mirror of https://github.com/PCSX2/pcsx2.git
921 lines
28 KiB
C++
921 lines
28 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GS.h"
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#include "GSTables.h"
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#include "GSVector.h"
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#include "GSBlock.h"
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#include "GSClut.h"
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class GSOffset : public GSAlignedClass<32>
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{
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public:
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struct alignas(32) Block
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{
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short row[256]; // yn (n = 0 8 16 ...)
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short* col; // blockOffset*
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};
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struct alignas(32) Pixel
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{
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int row[4096]; // yn (n = 0 1 2 ...) NOTE: this wraps around above 2048, only transfers should address the upper half (dark cloud 2 inventing)
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int* col[8]; // rowOffset*
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};
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union {uint32 hash; struct {uint32 bp:14, bw:6, psm:6;};};
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Block block;
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Pixel pixel;
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uint32* coverages[256]; // texture page coverage based on the texture size. Lazy allocated
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GSOffset(uint32 bp, uint32 bw, uint32 psm);
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virtual ~GSOffset();
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enum {EOP = 0xffffffff};
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uint32* GetPages(const GSVector4i& rect, uint32* pages = NULL, GSVector4i* bbox = NULL);
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GSVector4i* GetPagesAsBits(const GSVector4i& rect, GSVector4i* pages = NULL, GSVector4i* bbox = NULL); // free returned value with _aligned_free
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};
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struct GSPixelOffset
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{
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// 16 bit offsets (m_vm16[...])
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GSVector2i row[2048]; // f yn | z yn
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GSVector2i col[2048]; // f xn | z xn
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uint32 hash;
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uint32 fbp, zbp, fpsm, zpsm, bw;
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};
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struct GSPixelOffset4
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{
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// 16 bit offsets (m_vm16[...])
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GSVector2i row[2048]; // f yn | z yn (n = 0 1 2 ...)
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GSVector2i col[512]; // f xn | z xn (n = 0 4 8 ...)
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uint32 hash;
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uint32 fbp, zbp, fpsm, zpsm, bw;
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};
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class GSLocalMemory : public GSAlignedClass<32>
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{
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public:
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typedef uint32 (*pixelAddress)(int x, int y, uint32 bp, uint32 bw);
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typedef void (GSLocalMemory::*writePixel)(int x, int y, uint32 c, uint32 bp, uint32 bw);
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typedef void (GSLocalMemory::*writeFrame)(int x, int y, uint32 c, uint32 bp, uint32 bw);
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typedef uint32 (GSLocalMemory::*readPixel)(int x, int y, uint32 bp, uint32 bw) const;
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typedef uint32 (GSLocalMemory::*readTexel)(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
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typedef void (GSLocalMemory::*writePixelAddr)(uint32 addr, uint32 c);
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typedef void (GSLocalMemory::*writeFrameAddr)(uint32 addr, uint32 c);
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typedef uint32 (GSLocalMemory::*readPixelAddr)(uint32 addr) const;
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typedef uint32 (GSLocalMemory::*readTexelAddr)(uint32 addr, const GIFRegTEXA& TEXA) const;
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typedef void (GSLocalMemory::*writeImage)(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
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typedef void (GSLocalMemory::*readImage)(int& tx, int& ty, uint8* dst, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) const;
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typedef void (GSLocalMemory::*readTexture)(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
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typedef void (GSLocalMemory::*readTextureBlock)(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
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struct alignas(128) psm_t
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{
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pixelAddress pa, bn;
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readPixel rp;
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readPixelAddr rpa;
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writePixel wp;
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writePixelAddr wpa;
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readTexel rt;
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readTexelAddr rta;
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writeFrameAddr wfa;
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writeImage wi;
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readImage ri;
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readTexture rtx, rtxP;
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readTextureBlock rtxb, rtxbP;
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uint16 bpp, trbpp, pal, fmt;
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GSVector2i bs, pgs;
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int* rowOffset[8];
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short* blockOffset;
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uint8 msk, depth;
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};
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static psm_t m_psm[64];
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static const int m_vmsize = 1024 * 1024 * 4;
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uint8* m_vm8;
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uint16* m_vm16;
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uint32* m_vm32;
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GSClut m_clut;
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protected:
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static uint32 pageOffset32[32][32][64];
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static uint32 pageOffset32Z[32][32][64];
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static uint32 pageOffset16[32][64][64];
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static uint32 pageOffset16S[32][64][64];
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static uint32 pageOffset16Z[32][64][64];
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static uint32 pageOffset16SZ[32][64][64];
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static uint32 pageOffset8[32][64][128];
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static uint32 pageOffset4[32][128][128];
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static int rowOffset32[4096];
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static int rowOffset32Z[4096];
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static int rowOffset16[4096];
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static int rowOffset16S[4096];
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static int rowOffset16Z[4096];
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static int rowOffset16SZ[4096];
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static int rowOffset8[2][4096];
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static int rowOffset4[2][4096];
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static short blockOffset32[256];
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static short blockOffset32Z[256];
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static short blockOffset16[256];
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static short blockOffset16S[256];
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static short blockOffset16Z[256];
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static short blockOffset16SZ[256];
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static short blockOffset8[256];
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static short blockOffset4[256];
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__forceinline static uint32 Expand24To32(uint32 c, const GIFRegTEXA& TEXA)
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{
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return (((!TEXA.AEM | (c & 0xffffff)) ? TEXA.TA0 : 0) << 24) | (c & 0xffffff);
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}
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__forceinline static uint32 Expand16To32(uint16 c, const GIFRegTEXA& TEXA)
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{
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return (((c & 0x8000) ? TEXA.TA1 : (!TEXA.AEM | c) ? TEXA.TA0 : 0) << 24) | ((c & 0x7c00) << 9) | ((c & 0x03e0) << 6) | ((c & 0x001f) << 3);
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}
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// TODO
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friend class GSClut;
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//
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hash_map<uint32, GSOffset*> m_omap;
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hash_map<uint32, GSPixelOffset*> m_pomap;
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hash_map<uint32, GSPixelOffset4*> m_po4map;
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hash_map<uint64, vector<GSVector2i>*> m_p2tmap;
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public:
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GSLocalMemory();
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virtual ~GSLocalMemory();
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GSOffset* GetOffset(uint32 bp, uint32 bw, uint32 psm);
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GSPixelOffset* GetPixelOffset(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF);
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GSPixelOffset4* GetPixelOffset4(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF);
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vector<GSVector2i>* GetPage2TileMap(const GIFRegTEX0& TEX0);
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// address
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static uint32 BlockNumber32(int x, int y, uint32 bp, uint32 bw)
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{
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return bp + (y & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable32[(y >> 3) & 3][(x >> 3) & 7];
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}
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static uint32 BlockNumber16(int x, int y, uint32 bp, uint32 bw)
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{
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return bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable16[(y >> 3) & 7][(x >> 4) & 3];
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}
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static uint32 BlockNumber16S(int x, int y, uint32 bp, uint32 bw)
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{
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return bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable16S[(y >> 3) & 7][(x >> 4) & 3];
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}
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static uint32 BlockNumber8(int x, int y, uint32 bp, uint32 bw)
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{
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// ASSERT((bw & 1) == 0); // allowed for mipmap levels
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return bp + ((y >> 1) & ~0x1f) * (bw >> 1) + ((x >> 2) & ~0x1f) + blockTable8[(y >> 4) & 3][(x >> 4) & 7];
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}
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static uint32 BlockNumber4(int x, int y, uint32 bp, uint32 bw)
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{
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// ASSERT((bw & 1) == 0); // allowed for mipmap levels
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return bp + ((y >> 2) & ~0x1f) * (bw >> 1) + ((x >> 2) & ~0x1f) + blockTable4[(y >> 4) & 7][(x >> 5) & 3];
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}
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static uint32 BlockNumber32Z(int x, int y, uint32 bp, uint32 bw)
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{
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return bp + (y & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable32Z[(y >> 3) & 3][(x >> 3) & 7];
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}
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static uint32 BlockNumber16Z(int x, int y, uint32 bp, uint32 bw)
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{
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return bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable16Z[(y >> 3) & 7][(x >> 4) & 3];
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}
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static uint32 BlockNumber16SZ(int x, int y, uint32 bp, uint32 bw)
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{
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return bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable16SZ[(y >> 3) & 7][(x >> 4) & 3];
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}
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uint8* BlockPtr(uint32 bp) const
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{
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ASSERT(bp < 16384);
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return &m_vm8[bp << 8];
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}
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uint8* BlockPtr32(int x, int y, uint32 bp, uint32 bw) const
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{
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return &m_vm8[BlockNumber32(x, y, bp, bw) << 8];
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}
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uint8* BlockPtr16(int x, int y, uint32 bp, uint32 bw) const
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{
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return &m_vm8[BlockNumber16(x, y, bp, bw) << 8];
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}
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uint8* BlockPtr16S(int x, int y, uint32 bp, uint32 bw) const
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{
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return &m_vm8[BlockNumber16S(x, y, bp, bw) << 8];
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}
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uint8* BlockPtr8(int x, int y, uint32 bp, uint32 bw) const
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{
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return &m_vm8[BlockNumber8(x, y, bp, bw) << 8];
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}
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uint8* BlockPtr4(int x, int y, uint32 bp, uint32 bw) const
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{
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return &m_vm8[BlockNumber4(x, y, bp, bw) << 8];
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}
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uint8* BlockPtr32Z(int x, int y, uint32 bp, uint32 bw) const
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{
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return &m_vm8[BlockNumber32Z(x, y, bp, bw) << 8];
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}
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uint8* BlockPtr16Z(int x, int y, uint32 bp, uint32 bw) const
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{
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return &m_vm8[BlockNumber16Z(x, y, bp, bw) << 8];
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}
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uint8* BlockPtr16SZ(int x, int y, uint32 bp, uint32 bw) const
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{
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return &m_vm8[BlockNumber16SZ(x, y, bp, bw) << 8];
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}
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static uint32 PixelAddressOrg32(int x, int y, uint32 bp, uint32 bw)
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{
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return (BlockNumber32(x, y, bp, bw) << 6) + columnTable32[y & 7][x & 7];
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}
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static uint32 PixelAddressOrg16(int x, int y, uint32 bp, uint32 bw)
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{
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return (BlockNumber16(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15];
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}
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static uint32 PixelAddressOrg16S(int x, int y, uint32 bp, uint32 bw)
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{
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return (BlockNumber16S(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15];
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}
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static uint32 PixelAddressOrg8(int x, int y, uint32 bp, uint32 bw)
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{
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return (BlockNumber8(x, y, bp, bw) << 8) + columnTable8[y & 15][x & 15];
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}
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static uint32 PixelAddressOrg4(int x, int y, uint32 bp, uint32 bw)
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{
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return (BlockNumber4(x, y, bp, bw) << 9) + columnTable4[y & 15][x & 31];
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}
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static uint32 PixelAddressOrg32Z(int x, int y, uint32 bp, uint32 bw)
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{
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return (BlockNumber32Z(x, y, bp, bw) << 6) + columnTable32[y & 7][x & 7];
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}
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static uint32 PixelAddressOrg16Z(int x, int y, uint32 bp, uint32 bw)
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{
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return (BlockNumber16Z(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15];
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}
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static uint32 PixelAddressOrg16SZ(int x, int y, uint32 bp, uint32 bw)
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{
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return (BlockNumber16SZ(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15];
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}
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static __forceinline uint32 PixelAddress32(int x, int y, uint32 bp, uint32 bw)
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{
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uint32 page = (bp >> 5) + (y >> 5) * bw + (x >> 6);
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uint32 word = (page << 11) + pageOffset32[bp & 0x1f][y & 0x1f][x & 0x3f];
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return word;
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}
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static __forceinline uint32 PixelAddress16(int x, int y, uint32 bp, uint32 bw)
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{
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uint32 page = (bp >> 5) + (y >> 6) * bw + (x >> 6);
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uint32 word = (page << 12) + pageOffset16[bp & 0x1f][y & 0x3f][x & 0x3f];
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return word;
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}
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static __forceinline uint32 PixelAddress16S(int x, int y, uint32 bp, uint32 bw)
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{
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uint32 page = (bp >> 5) + (y >> 6) * bw + (x >> 6);
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uint32 word = (page << 12) + pageOffset16S[bp & 0x1f][y & 0x3f][x & 0x3f];
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return word;
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}
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static __forceinline uint32 PixelAddress8(int x, int y, uint32 bp, uint32 bw)
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{
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// ASSERT((bw & 1) == 0); // allowed for mipmap levels
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uint32 page = (bp >> 5) + (y >> 6) * (bw >> 1) + (x >> 7);
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uint32 word = (page << 13) + pageOffset8[bp & 0x1f][y & 0x3f][x & 0x7f];
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return word;
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}
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static __forceinline uint32 PixelAddress4(int x, int y, uint32 bp, uint32 bw)
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{
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// ASSERT((bw & 1) == 0); // allowed for mipmap levels
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uint32 page = (bp >> 5) + (y >> 7) * (bw >> 1) + (x >> 7);
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uint32 word = (page << 14) + pageOffset4[bp & 0x1f][y & 0x7f][x & 0x7f];
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return word;
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}
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static __forceinline uint32 PixelAddress32Z(int x, int y, uint32 bp, uint32 bw)
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{
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uint32 page = (bp >> 5) + (y >> 5) * bw + (x >> 6);
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uint32 word = (page << 11) + pageOffset32Z[bp & 0x1f][y & 0x1f][x & 0x3f];
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return word;
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}
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static __forceinline uint32 PixelAddress16Z(int x, int y, uint32 bp, uint32 bw)
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{
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uint32 page = (bp >> 5) + (y >> 6) * bw + (x >> 6);
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uint32 word = (page << 12) + pageOffset16Z[bp & 0x1f][y & 0x3f][x & 0x3f];
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return word;
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}
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static __forceinline uint32 PixelAddress16SZ(int x, int y, uint32 bp, uint32 bw)
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{
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uint32 page = (bp >> 5) + (y >> 6) * bw + (x >> 6);
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uint32 word = (page << 12) + pageOffset16SZ[bp & 0x1f][y & 0x3f][x & 0x3f];
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return word;
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}
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// pixel R/W
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__forceinline uint32 ReadPixel32(uint32 addr) const
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{
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return m_vm32[addr];
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}
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__forceinline uint32 ReadPixel24(uint32 addr) const
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{
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return m_vm32[addr] & 0x00ffffff;
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}
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__forceinline uint32 ReadPixel16(uint32 addr) const
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{
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return (uint32)m_vm16[addr];
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}
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__forceinline uint32 ReadPixel8(uint32 addr) const
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{
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return (uint32)m_vm8[addr];
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}
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__forceinline uint32 ReadPixel4(uint32 addr) const
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{
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return (m_vm8[addr >> 1] >> ((addr & 1) << 2)) & 0x0f;
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}
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__forceinline uint32 ReadPixel8H(uint32 addr) const
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{
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return m_vm32[addr] >> 24;
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}
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__forceinline uint32 ReadPixel4HL(uint32 addr) const
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{
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return (m_vm32[addr] >> 24) & 0x0f;
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}
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__forceinline uint32 ReadPixel4HH(uint32 addr) const
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{
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return (m_vm32[addr] >> 28) & 0x0f;
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}
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__forceinline uint32 ReadFrame24(uint32 addr) const
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{
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return 0x80000000 | (m_vm32[addr] & 0xffffff);
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}
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__forceinline uint32 ReadFrame16(uint32 addr) const
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{
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uint32 c = (uint32)m_vm16[addr];
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return ((c & 0x8000) << 16) | ((c & 0x7c00) << 9) | ((c & 0x03e0) << 6) | ((c & 0x001f) << 3);
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}
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__forceinline uint32 ReadPixel32(int x, int y, uint32 bp, uint32 bw) const
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{
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return ReadPixel32(PixelAddress32(x, y, bp, bw));
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}
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__forceinline uint32 ReadPixel24(int x, int y, uint32 bp, uint32 bw) const
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{
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return ReadPixel24(PixelAddress32(x, y, bp, bw));
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|
}
|
|
|
|
__forceinline uint32 ReadPixel16(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadPixel16(PixelAddress16(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadPixel16S(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadPixel16(PixelAddress16S(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadPixel8(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadPixel8(PixelAddress8(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadPixel4(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadPixel4(PixelAddress4(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadPixel8H(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadPixel8H(PixelAddress32(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadPixel4HL(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadPixel4HL(PixelAddress32(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadPixel4HH(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadPixel4HH(PixelAddress32(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadPixel32Z(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadPixel32(PixelAddress32Z(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadPixel24Z(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadPixel24(PixelAddress32Z(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadPixel16Z(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadPixel16(PixelAddress16Z(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadPixel16SZ(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadPixel16(PixelAddress16SZ(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadFrame24(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadFrame24(PixelAddress32(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadFrame16(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadFrame16(PixelAddress16(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadFrame16S(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadFrame16(PixelAddress16S(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadFrame24Z(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadFrame24(PixelAddress32Z(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadFrame16Z(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadFrame16(PixelAddress16Z(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline uint32 ReadFrame16SZ(int x, int y, uint32 bp, uint32 bw) const
|
|
{
|
|
return ReadFrame16(PixelAddress16SZ(x, y, bp, bw));
|
|
}
|
|
|
|
__forceinline void WritePixel32(uint32 addr, uint32 c)
|
|
{
|
|
m_vm32[addr] = c;
|
|
}
|
|
|
|
__forceinline void WritePixel24(uint32 addr, uint32 c)
|
|
{
|
|
m_vm32[addr] = (m_vm32[addr] & 0xff000000) | (c & 0x00ffffff);
|
|
}
|
|
|
|
__forceinline void WritePixel16(uint32 addr, uint32 c)
|
|
{
|
|
m_vm16[addr] = (uint16)c;
|
|
}
|
|
|
|
__forceinline void WritePixel8(uint32 addr, uint32 c)
|
|
{
|
|
m_vm8[addr] = (uint8)c;
|
|
}
|
|
|
|
__forceinline void WritePixel4(uint32 addr, uint32 c)
|
|
{
|
|
int shift = (addr & 1) << 2; addr >>= 1;
|
|
|
|
m_vm8[addr] = (uint8)((m_vm8[addr] & (0xf0 >> shift)) | ((c & 0x0f) << shift));
|
|
}
|
|
|
|
__forceinline void WritePixel8H(uint32 addr, uint32 c)
|
|
{
|
|
m_vm32[addr] = (m_vm32[addr] & 0x00ffffff) | (c << 24);
|
|
}
|
|
|
|
__forceinline void WritePixel4HL(uint32 addr, uint32 c)
|
|
{
|
|
m_vm32[addr] = (m_vm32[addr] & 0xf0ffffff) | ((c & 0x0f) << 24);
|
|
}
|
|
|
|
__forceinline void WritePixel4HH(uint32 addr, uint32 c)
|
|
{
|
|
m_vm32[addr] = (m_vm32[addr] & 0x0fffffff) | ((c & 0x0f) << 28);
|
|
}
|
|
|
|
__forceinline void WriteFrame16(uint32 addr, uint32 c)
|
|
{
|
|
uint32 rb = c & 0x00f800f8;
|
|
uint32 ga = c & 0x8000f800;
|
|
|
|
WritePixel16(addr, (ga >> 16) | (rb >> 9) | (ga >> 6) | (rb >> 3));
|
|
}
|
|
|
|
__forceinline void WritePixel32(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WritePixel32(PixelAddress32(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WritePixel24(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WritePixel24(PixelAddress32(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WritePixel16(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WritePixel16(PixelAddress16(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WritePixel16S(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WritePixel16(PixelAddress16S(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WritePixel8(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WritePixel8(PixelAddress8(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WritePixel4(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WritePixel4(PixelAddress4(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WritePixel8H(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WritePixel8H(PixelAddress32(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WritePixel4HL(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WritePixel4HL(PixelAddress32(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WritePixel4HH(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WritePixel4HH(PixelAddress32(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WritePixel32Z(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WritePixel32(PixelAddress32Z(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WritePixel24Z(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WritePixel24(PixelAddress32Z(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WritePixel16Z(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WritePixel16(PixelAddress16Z(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WritePixel16SZ(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WritePixel16(PixelAddress16SZ(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WriteFrame16(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WriteFrame16(PixelAddress16(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WriteFrame16S(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WriteFrame16(PixelAddress16S(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WriteFrame16Z(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WriteFrame16(PixelAddress16Z(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WriteFrame16SZ(int x, int y, uint32 c, uint32 bp, uint32 bw)
|
|
{
|
|
WriteFrame16(PixelAddress16SZ(x, y, bp, bw), c);
|
|
}
|
|
|
|
__forceinline void WritePixel32(uint8* RESTRICT src, uint32 pitch, GSOffset* off, const GSVector4i& r)
|
|
{
|
|
src -= r.left * sizeof(uint32);
|
|
|
|
for(int y = r.top; y < r.bottom; y++, src += pitch)
|
|
{
|
|
uint32* RESTRICT s = (uint32*)src;
|
|
uint32* RESTRICT d = &m_vm32[off->pixel.row[y]];
|
|
int* RESTRICT col = off->pixel.col[0];
|
|
|
|
for(int x = r.left; x < r.right; x++)
|
|
{
|
|
d[col[x]] = s[x];
|
|
}
|
|
}
|
|
}
|
|
|
|
__forceinline void WritePixel24(uint8* RESTRICT src, uint32 pitch, GSOffset* off, const GSVector4i& r)
|
|
{
|
|
src -= r.left * sizeof(uint32);
|
|
|
|
for(int y = r.top; y < r.bottom; y++, src += pitch)
|
|
{
|
|
uint32* RESTRICT s = (uint32*)src;
|
|
uint32* RESTRICT d = &m_vm32[off->pixel.row[y]];
|
|
int* RESTRICT col = off->pixel.col[0];
|
|
|
|
for(int x = r.left; x < r.right; x++)
|
|
{
|
|
d[col[x]] = (d[col[x]] & 0xff000000) | (s[x] & 0x00ffffff);
|
|
}
|
|
}
|
|
}
|
|
|
|
__forceinline void WritePixel16(uint8* RESTRICT src, uint32 pitch, GSOffset* off, const GSVector4i& r)
|
|
{
|
|
src -= r.left * sizeof(uint16);
|
|
|
|
for(int y = r.top; y < r.bottom; y++, src += pitch)
|
|
{
|
|
uint16* RESTRICT s = (uint16*)src;
|
|
uint16* RESTRICT d = &m_vm16[off->pixel.row[y]];
|
|
int* RESTRICT col = off->pixel.col[0];
|
|
|
|
for(int x = r.left; x < r.right; x++)
|
|
{
|
|
d[col[x]] = s[x];
|
|
}
|
|
}
|
|
}
|
|
|
|
__forceinline void WriteFrame16(uint8* RESTRICT src, uint32 pitch, GSOffset* off, const GSVector4i& r)
|
|
{
|
|
src -= r.left * sizeof(uint32);
|
|
|
|
for(int y = r.top; y < r.bottom; y++, src += pitch)
|
|
{
|
|
uint32* RESTRICT s = (uint32*)src;
|
|
uint16* RESTRICT d = &m_vm16[off->pixel.row[y]];
|
|
int* RESTRICT col = off->pixel.col[0];
|
|
|
|
for(int x = r.left; x < r.right; x++)
|
|
{
|
|
uint32 rb = s[x] & 0x00f800f8;
|
|
uint32 ga = s[x] & 0x8000f800;
|
|
|
|
d[col[x]] = (uint16)((ga >> 16) | (rb >> 9) | (ga >> 6) | (rb >> 3));
|
|
}
|
|
}
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel32(uint32 addr, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return m_vm32[addr];
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel24(uint32 addr, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return Expand24To32(m_vm32[addr], TEXA);
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel16(uint32 addr, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return Expand16To32(m_vm16[addr], TEXA);
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel8(uint32 addr, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return m_clut[ReadPixel8(addr)];
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel4(uint32 addr, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return m_clut[ReadPixel4(addr)];
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel8H(uint32 addr, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return m_clut[ReadPixel8H(addr)];
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel4HL(uint32 addr, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return m_clut[ReadPixel4HL(addr)];
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel4HH(uint32 addr, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return m_clut[ReadPixel4HH(addr)];
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel32(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return ReadTexel32(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel24(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return ReadTexel24(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel16(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return ReadTexel16(PixelAddress16(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel16S(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return ReadTexel16(PixelAddress16S(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel8(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return ReadTexel8(PixelAddress8(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel4(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return ReadTexel4(PixelAddress4(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel8H(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return ReadTexel8H(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel4HL(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return ReadTexel4HL(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel4HH(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return ReadTexel4HH(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel32Z(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return ReadTexel32(PixelAddress32Z(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel24Z(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return ReadTexel24(PixelAddress32Z(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel16Z(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return ReadTexel16(PixelAddress16Z(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
|
|
}
|
|
|
|
__forceinline uint32 ReadTexel16SZ(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
|
|
{
|
|
return ReadTexel16(PixelAddress16SZ(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
|
|
}
|
|
|
|
//
|
|
|
|
template<int psm, int bsx, int bsy, int alignment>
|
|
void WriteImageColumn(int l, int r, int y, int h, const uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF);
|
|
|
|
template<int psm, int bsx, int bsy, int alignment>
|
|
void WriteImageBlock(int l, int r, int y, int h, const uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF);
|
|
|
|
template<int psm, int bsx, int bsy>
|
|
void WriteImageLeftRight(int l, int r, int y, int h, const uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF);
|
|
|
|
template<int psm, int bsx, int bsy, int trbpp>
|
|
void WriteImageTopBottom(int l, int r, int y, int h, const uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF);
|
|
|
|
template<int psm, int bsx, int bsy, int trbpp>
|
|
void WriteImage(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
|
|
|
|
void WriteImage24(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
|
|
void WriteImage8H(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
|
|
void WriteImage4HL(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
|
|
void WriteImage4HH(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
|
|
void WriteImage24Z(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
|
|
void WriteImageX(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
|
|
|
|
// TODO: ReadImage32/24/...
|
|
|
|
void ReadImageX(int& tx, int& ty, uint8* dst, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) const;
|
|
|
|
// * => 32
|
|
|
|
void ReadTexture32(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
|
|
void ReadTexture24(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
|
|
void ReadTexture16(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
|
|
void ReadTexture8(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
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void ReadTexture4(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
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void ReadTexture8H(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
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void ReadTexture4HL(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
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void ReadTexture4HH(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
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void ReadTexture(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
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void ReadTextureBlock32(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
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void ReadTextureBlock24(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
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void ReadTextureBlock16(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
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void ReadTextureBlock8(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
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void ReadTextureBlock4(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
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void ReadTextureBlock8H(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
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void ReadTextureBlock4HL(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
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void ReadTextureBlock4HH(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
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// pal ? 8 : 32
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void ReadTexture8P(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
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void ReadTexture4P(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
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void ReadTexture8HP(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
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void ReadTexture4HLP(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
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void ReadTexture4HHP(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
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void ReadTextureBlock8P(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
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void ReadTextureBlock4P(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
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void ReadTextureBlock8HP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
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void ReadTextureBlock4HLP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
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void ReadTextureBlock4HHP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
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//
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template<typename T> void ReadTexture(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
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//
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void SaveBMP(const string& fn, uint32 bp, uint32 bw, uint32 psm, int w, int h);
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};
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