mirror of https://github.com/PCSX2/pcsx2.git
1753 lines
32 KiB
C++
1753 lines
32 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GSUtil.h"
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#include "GSRendererSW.h"
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#include "GSRendererNull.h"
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#include "GSDeviceNull.h"
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#include "GSDeviceOGL.h"
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#include "GSRendererOGL.h"
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#include "GSRendererCL.h"
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#ifdef _WIN32
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#include "GSRendererDX9.h"
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#include "GSRendererDX11.h"
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#include "GSDevice9.h"
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#include "GSDevice11.h"
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#include "GSWndDX.h"
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#include "GSWndWGL.h"
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#include "GSRendererCS.h"
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#include "GSSettingsDlg.h"
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static HRESULT s_hr = E_FAIL;
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#else
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#include "GSWndOGL.h"
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#include "GSWndEGL.h"
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#include <gtk/gtk.h>
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#include <gdk/gdkx.h>
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extern bool RunLinuxDialog();
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#endif
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#define PS2E_LT_GS 0x01
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#define PS2E_GS_VERSION 0x0006
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#define PS2E_X86 0x01 // 32 bit
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#define PS2E_X86_64 0x02 // 64 bit
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static GSRenderer* s_gs = NULL;
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static void (*s_irq)() = NULL;
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static uint8* s_basemem = NULL;
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static GSRendererType s_renderer = GSRendererType::Undefined;
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static bool s_framelimit = true;
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static bool s_vsync = false;
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static bool s_exclusive = true;
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static const char *s_renderer_name = "";
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static const char *s_renderer_type = "";
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bool gsopen_done = false; // crash guard for GSgetTitleInfo2 and GSKeyEvent (replace with lock?)
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EXPORT_C_(uint32) PS2EgetLibType()
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{
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return PS2E_LT_GS;
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}
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EXPORT_C_(const char*) PS2EgetLibName()
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{
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return GSUtil::GetLibName();
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}
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EXPORT_C_(uint32) PS2EgetLibVersion2(uint32 type)
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{
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const uint32 revision = 1;
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const uint32 build = 1;
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return (build << 0) | (revision << 8) | (PS2E_GS_VERSION << 16) | (PLUGIN_VERSION << 24);
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}
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EXPORT_C_(uint32) PS2EgetCpuPlatform()
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{
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#ifdef _M_AMD64
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return PS2E_X86_64;
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#else
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return PS2E_X86;
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#endif
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}
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EXPORT_C GSsetBaseMem(uint8* mem)
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{
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s_basemem = mem;
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if(s_gs)
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{
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s_gs->SetRegsMem(s_basemem);
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}
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}
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EXPORT_C GSsetSettingsDir(const char* dir)
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{
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theApp.SetConfigDir(dir);
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}
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EXPORT_C_(int) GSinit()
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{
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if(!GSUtil::CheckSSE())
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{
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return -1;
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}
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#ifdef _WIN32
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s_hr = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
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if (!GSDeviceDX::LoadD3DCompiler())
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{
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return -1;
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}
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#endif
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return 0;
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}
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EXPORT_C GSshutdown()
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{
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gsopen_done = false;
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delete s_gs;
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s_gs = NULL;
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s_renderer = GSRendererType::Undefined;
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#ifdef _WIN32
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if(SUCCEEDED(s_hr))
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{
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::CoUninitialize();
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s_hr = E_FAIL;
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}
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GSDeviceDX::FreeD3DCompiler();
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#endif
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}
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EXPORT_C GSclose()
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{
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gsopen_done = false;
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if(s_gs == NULL) return;
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s_gs->ResetDevice();
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// Opengl requirement: It must be done before the Detach() of
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// the context
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delete s_gs->m_dev;
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s_gs->m_dev = NULL;
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if (s_gs->m_wnd)
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{
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s_gs->m_wnd->Detach();
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}
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}
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static int _GSopen(void** dsp, const char* title, GSRendererType renderer, int threads = -1)
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{
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GSDevice* dev = NULL;
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if(renderer == GSRendererType::Undefined)
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{
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renderer = static_cast<GSRendererType>(theApp.GetConfig("Renderer", static_cast<int>(GSRendererType::Default)));
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}
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if(threads == -1)
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{
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threads = theApp.GetConfig("extrathreads", DEFAULT_EXTRA_RENDERING_THREADS);
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}
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GSWnd* wnd[2] = { NULL, NULL };
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try
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{
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if (s_renderer != renderer)
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{
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// Emulator has made a render change request, which requires a completely
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// new s_gs -- if the emu doesn't save/restore the GS state across this
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// GSopen call then they'll get corrupted graphics, but that's not my problem.
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delete s_gs;
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s_gs = NULL;
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}
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const char* renderer_fullname = "";
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const char* renderer_mode = "";
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switch (renderer)
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{
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case GSRendererType::DX9_SW:
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case GSRendererType::DX1011_SW:
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case GSRendererType::OGL_SW:
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renderer_mode = "(Software mode)";
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break;
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case GSRendererType::Null:
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renderer_mode = "(Null mode)";
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break;
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case GSRendererType::DX9_OpenCL:
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case GSRendererType::DX1011_OpenCL:
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case GSRendererType::OGL_OpenCL:
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renderer_mode = "(OpenCL)";
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break;
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default:
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renderer_mode = "(Hardware mode)";
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break;
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}
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switch (renderer)
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{
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default:
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#ifdef _WIN32
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case GSRendererType::DX9_HW:
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case GSRendererType::DX9_SW:
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case GSRendererType::DX9_OpenCL:
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dev = new GSDevice9();
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s_renderer_name = " D3D9";
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renderer_fullname = "Direct3D9";
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break;
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case GSRendererType::DX1011_HW:
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case GSRendererType::DX1011_SW:
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case GSRendererType::DX1011_OpenCL:
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dev = new GSDevice11();
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s_renderer_name = " D3D11";
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renderer_fullname = "Direct3D11";
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break;
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#endif
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case GSRendererType::Null:
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dev = new GSDeviceNull();
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s_renderer_name = " Null";
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renderer_fullname = "Null";
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break;
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case GSRendererType::OGL_HW:
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case GSRendererType::OGL_SW:
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case GSRendererType::OGL_OpenCL:
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dev = new GSDeviceOGL();
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s_renderer_name = " OGL";
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renderer_fullname = "OpenGL";
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break;
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}
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printf("Current Renderer: %s %s\n", renderer_fullname, renderer_mode);
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if (dev == NULL)
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{
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return -1;
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}
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if (s_gs == NULL)
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{
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switch (renderer)
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{
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default:
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#ifdef _WIN32
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case GSRendererType::DX9_HW:
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s_gs = (GSRenderer*)new GSRendererDX9();
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s_renderer_type = " HW";
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break;
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case GSRendererType::DX1011_HW:
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s_gs = (GSRenderer*)new GSRendererDX11();
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s_renderer_type = " HW";
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break;
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#endif
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case GSRendererType::OGL_HW:
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s_gs = (GSRenderer*)new GSRendererOGL();
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s_renderer_type = " HW";
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break;
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case GSRendererType::DX9_SW:
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case GSRendererType::DX1011_SW:
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case GSRendererType::OGL_SW:
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s_gs = new GSRendererSW(threads);
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s_renderer_type = " SW";
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break;
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case GSRendererType::Null:
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s_gs = new GSRendererNull();
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s_renderer_type = " Null";
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break;
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case GSRendererType::DX9_OpenCL:
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case GSRendererType::DX1011_OpenCL:
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case GSRendererType::OGL_OpenCL:
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#ifdef ENABLE_OPENCL
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s_gs = new GSRendererCL();
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s_renderer_type = " OCL";
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#else
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printf("GSdx error: OpenCL is disabled\n");
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#endif
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break;
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}
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if (s_gs == NULL)
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return -1;
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s_renderer = renderer;
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}
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if (s_gs->m_wnd == NULL)
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{
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#ifdef _WIN32
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switch (renderer)
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{
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case GSRendererType::OGL_HW:
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case GSRendererType::OGL_SW:
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case GSRendererType::OGL_OpenCL:
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s_gs->m_wnd = new GSWndWGL();
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break;
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default:
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s_gs->m_wnd = new GSWndDX();
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break;
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}
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#else
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#ifdef EGL_SUPPORTED
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wnd[0] = new GSWndEGL();
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wnd[1] = new GSWndOGL();
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#else
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wnd[0] = new GSWndOGL();
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#endif
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#endif
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}
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}
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catch (std::exception& ex)
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{
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// Allowing std exceptions to escape the scope of the plugin callstack could
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// be problematic, because of differing typeids between DLL and EXE compilations.
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// ('new' could throw std::alloc)
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printf("GSdx error: Exception caught in GSopen: %s", ex.what());
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return -1;
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}
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s_gs->SetRegsMem(s_basemem);
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s_gs->SetIrqCallback(s_irq);
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s_gs->SetVSync(s_vsync);
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s_gs->SetFrameLimit(s_framelimit);
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if(*dsp == NULL)
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{
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// old-style API expects us to create and manage our own window:
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int w = theApp.GetConfig("ModeWidth", 0);
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int h = theApp.GetConfig("ModeHeight", 0);
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#if defined(__unix__)
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for(uint32 i = 0; i < 2; i++) {
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try
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{
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if (wnd[i] == NULL) continue;
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wnd[i]->Create(title, w, h);
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s_gs->m_wnd = wnd[i];
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if (i == 0) delete wnd[1];
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break;
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}
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catch (GSDXRecoverableError)
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{
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wnd[i]->Detach();
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delete wnd[i];
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}
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}
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if (s_gs->m_wnd == NULL)
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{
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GSclose();
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return -1;
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}
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#endif
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#ifdef _WIN32
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if(!s_gs->CreateWnd(title, w, h))
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{
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GSclose();
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return -1;
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}
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#endif
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s_gs->m_wnd->Show();
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*dsp = s_gs->m_wnd->GetDisplay();
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}
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else
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{
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s_gs->SetMultithreaded(true);
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#if defined(__unix__)
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if (s_gs->m_wnd) {
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// A window was already attached to s_gs so we also
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// need to restore the window state (Attach)
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s_gs->m_wnd->Attach((void*)((uptr*)(dsp)+1), false);
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} else {
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// No window found, try to attach a GLX win and retry
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// with EGL win if failed.
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for(uint32 i = 0; i < 2; i++) {
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try
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{
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if (wnd[i] == NULL) continue;
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wnd[i]->Attach((void*)((uptr*)(dsp)+1), false);
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s_gs->m_wnd = wnd[i];
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if (i == 0) delete wnd[1];
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break;
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}
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catch (GSDXRecoverableError)
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{
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wnd[i]->Detach();
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delete wnd[i];
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}
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}
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}
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#endif
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#ifdef _WIN32
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try
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{
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s_gs->m_wnd->Attach(*dsp, false);
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}
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catch (GSDXRecoverableError)
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{
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s_gs->m_wnd->Detach();
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delete s_gs->m_wnd;
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s_gs->m_wnd = NULL;
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}
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#endif
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if (s_gs->m_wnd == NULL)
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{
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return -1;
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}
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}
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if(!s_gs->CreateDevice(dev))
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{
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// This probably means the user has DX11 configured with a video card that is only DX9
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// compliant. Cound mean drivr issues of some sort also, but to be sure, that's the most
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// common cause of device creation errors. :) --air
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GSclose();
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return -1;
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}
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if (renderer == GSRendererType::OGL_HW && theApp.GetConfig("debug_glsl_shader", 0) == 2) {
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printf("GSdx: test OpenGL shader. Please wait...\n\n");
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static_cast<GSDeviceOGL*>(s_gs->m_dev)->SelfShaderTest();
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printf("\nGSdx: test OpenGL shader done. It will now exit\n");
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return -1;
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}
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return 0;
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}
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EXPORT_C_(int) GSopen2(void** dsp, uint32 flags)
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{
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static bool stored_toggle_state = false;
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bool toggle_state = !!(flags & 4);
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GSRendererType renderer = s_renderer;
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// Fresh start up or config file changed
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if (renderer == GSRendererType::Undefined)
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{
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#ifdef _WIN32
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GSRendererType default_renderer = GSUtil::CheckDirect3D11Level() >= D3D_FEATURE_LEVEL_10_0 ? GSRendererType::DX1011_HW : GSRendererType::DX9_HW;
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#else
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GSRendererType default_renderer = GSRendererType::Default;
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#endif
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renderer = static_cast<GSRendererType>(theApp.GetConfig("Renderer", static_cast<int>(default_renderer)));
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}
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else if (stored_toggle_state != toggle_state)
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{
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#ifdef _WIN32
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GSRendererType best_sw_renderer = GSUtil::CheckDirect3D11Level() >= D3D_FEATURE_LEVEL_10_0 ? GSRendererType::DX1011_SW : GSRendererType::DX9_SW;
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switch (renderer) {
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// Use alternative renderer (SW if currently using HW renderer, and vice versa, keeping the same API and API version)
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case GSRendererType::DX9_SW: renderer = GSRendererType::DX9_HW; break;
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case GSRendererType::DX9_HW: renderer = GSRendererType::DX9_SW; break;
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case GSRendererType::DX1011_SW: renderer = GSRendererType::DX1011_HW; break;
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case GSRendererType::DX1011_HW: renderer = GSRendererType::DX1011_SW; break;
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case GSRendererType::OGL_SW: renderer = GSRendererType::OGL_HW; break;
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case GSRendererType::OGL_HW: renderer = GSRendererType::OGL_SW; break;
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default: renderer = best_sw_renderer; break;// If wasn't using one of the above mentioned ones, use best SW renderer.
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}
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#endif
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#if defined(__unix__)
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switch(renderer) {
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// Use alternative renderer (SW if currently using HW renderer, and vice versa)
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case GSRendererType::OGL_SW: renderer = GSRendererType::OGL_HW; break;
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case GSRendererType::OGL_HW: renderer = GSRendererType::OGL_SW; break;
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default: renderer = GSRendererType::OGL_SW; break; // fallback to OGL SW
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}
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#endif
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}
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stored_toggle_state = toggle_state;
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int retval = _GSopen(dsp, "", renderer);
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if (s_gs != NULL)
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s_gs->SetAspectRatio(0); // PCSX2 manages the aspect ratios
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gsopen_done = true;
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return retval;
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}
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EXPORT_C_(int) GSopen(void** dsp, const char* title, int mt)
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{
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/*
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if(!XInitThreads()) return -1;
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Display* display = XOpenDisplay(0);
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XCloseDisplay(display);
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*/
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GSRendererType renderer = GSRendererType::Default;
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// Legacy GUI expects to acquire vsync from the configuration files.
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s_vsync = !!theApp.GetConfig("vsync", 0);
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if(mt == 2)
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{
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// pcsx2 sent a switch renderer request
|
|
|
|
#ifdef _WIN32
|
|
|
|
renderer = GSUtil::CheckDirect3D11Level() >= D3D_FEATURE_LEVEL_10_0 ? GSRendererType::DX1011_SW : GSRendererType::DX9_SW;
|
|
|
|
#endif
|
|
|
|
mt = 1;
|
|
}
|
|
else
|
|
{
|
|
// normal init
|
|
|
|
renderer = static_cast<GSRendererType>(theApp.GetConfig("Renderer", static_cast<int>(GSRendererType::Default)));
|
|
}
|
|
|
|
*dsp = NULL;
|
|
|
|
int retval = _GSopen(dsp, title, renderer);
|
|
|
|
if(retval == 0 && s_gs)
|
|
{
|
|
s_gs->SetMultithreaded(!!mt);
|
|
}
|
|
|
|
gsopen_done = true;
|
|
|
|
return retval;
|
|
}
|
|
|
|
EXPORT_C GSreset()
|
|
{
|
|
try
|
|
{
|
|
s_gs->Reset();
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSgifSoftReset(uint32 mask)
|
|
{
|
|
try
|
|
{
|
|
s_gs->SoftReset(mask);
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSwriteCSR(uint32 csr)
|
|
{
|
|
try
|
|
{
|
|
s_gs->WriteCSR(csr);
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSinitReadFIFO(uint8* mem)
|
|
{
|
|
GL_PERF("Init Read FIFO1");
|
|
try
|
|
{
|
|
s_gs->InitReadFIFO(mem, 1);
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSreadFIFO(uint8* mem)
|
|
{
|
|
try
|
|
{
|
|
s_gs->ReadFIFO(mem, 1);
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSinitReadFIFO2(uint8* mem, uint32 size)
|
|
{
|
|
GL_PERF("Init Read FIFO2");
|
|
try
|
|
{
|
|
s_gs->InitReadFIFO(mem, size);
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSreadFIFO2(uint8* mem, uint32 size)
|
|
{
|
|
try
|
|
{
|
|
s_gs->ReadFIFO(mem, size);
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSgifTransfer(const uint8* mem, uint32 size)
|
|
{
|
|
try
|
|
{
|
|
s_gs->Transfer<3>(mem, size);
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSgifTransfer1(uint8* mem, uint32 addr)
|
|
{
|
|
try
|
|
{
|
|
s_gs->Transfer<0>(const_cast<uint8*>(mem) + addr, (0x4000 - addr) / 16);
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSgifTransfer2(uint8* mem, uint32 size)
|
|
{
|
|
try
|
|
{
|
|
s_gs->Transfer<1>(const_cast<uint8*>(mem), size);
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSgifTransfer3(uint8* mem, uint32 size)
|
|
{
|
|
try
|
|
{
|
|
s_gs->Transfer<2>(const_cast<uint8*>(mem), size);
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSvsync(int field)
|
|
{
|
|
try
|
|
{
|
|
#ifdef _WIN32
|
|
|
|
if(s_gs->m_wnd->IsManaged())
|
|
{
|
|
MSG msg;
|
|
|
|
memset(&msg, 0, sizeof(msg));
|
|
|
|
while(msg.message != WM_QUIT && PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
|
{
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
s_gs->VSync(field);
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
}
|
|
|
|
EXPORT_C_(uint32) GSmakeSnapshot(char* path)
|
|
{
|
|
try
|
|
{
|
|
string s(path);
|
|
|
|
if(!s.empty() && s[s.length() - 1] != DIRECTORY_SEPARATOR)
|
|
{
|
|
s = s + DIRECTORY_SEPARATOR;
|
|
}
|
|
|
|
return s_gs->MakeSnapshot(s + "gsdx");
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSkeyEvent(GSKeyEventData* e)
|
|
{
|
|
try
|
|
{
|
|
if(gsopen_done)
|
|
{
|
|
s_gs->KeyEvent(e);
|
|
}
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
}
|
|
|
|
EXPORT_C_(int) GSfreeze(int mode, GSFreezeData* data)
|
|
{
|
|
try
|
|
{
|
|
if(mode == FREEZE_SAVE)
|
|
{
|
|
return s_gs->Freeze(data, false);
|
|
}
|
|
else if(mode == FREEZE_SIZE)
|
|
{
|
|
return s_gs->Freeze(data, true);
|
|
}
|
|
else if(mode == FREEZE_LOAD)
|
|
{
|
|
return s_gs->Defrost(data);
|
|
}
|
|
}
|
|
catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
EXPORT_C GSconfigure()
|
|
{
|
|
try
|
|
{
|
|
if(!GSUtil::CheckSSE()) return;
|
|
|
|
#ifdef _WIN32
|
|
GSDialog::InitCommonControls();
|
|
if(GSSettingsDlg().DoModal() == IDOK)
|
|
{
|
|
// Force a reload of the gs state
|
|
s_renderer = GSRendererType::Undefined;
|
|
}
|
|
|
|
#else
|
|
|
|
if (RunLinuxDialog()) {
|
|
theApp.ReloadConfig();
|
|
// Force a reload of the gs state
|
|
s_renderer = GSRendererType::Undefined;
|
|
}
|
|
|
|
#endif
|
|
|
|
} catch (GSDXRecoverableError)
|
|
{
|
|
}
|
|
}
|
|
|
|
EXPORT_C_(int) GStest()
|
|
{
|
|
if(!GSUtil::CheckSSE())
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
|
|
s_hr = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
|
|
|
if(!GSUtil::CheckDirectX())
|
|
{
|
|
if(SUCCEEDED(s_hr))
|
|
{
|
|
::CoUninitialize();
|
|
}
|
|
|
|
s_hr = E_FAIL;
|
|
|
|
return -1;
|
|
}
|
|
|
|
if(SUCCEEDED(s_hr))
|
|
{
|
|
::CoUninitialize();
|
|
}
|
|
|
|
s_hr = E_FAIL;
|
|
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
EXPORT_C GSabout()
|
|
{
|
|
}
|
|
|
|
EXPORT_C GSirqCallback(void (*irq)())
|
|
{
|
|
s_irq = irq;
|
|
|
|
if(s_gs)
|
|
{
|
|
s_gs->SetIrqCallback(s_irq);
|
|
}
|
|
}
|
|
|
|
void pt(const char* str){
|
|
struct tm *current;
|
|
time_t now;
|
|
|
|
time(&now);
|
|
current = localtime(&now);
|
|
|
|
printf("%02i:%02i:%02i%s", current->tm_hour, current->tm_min, current->tm_sec, str);
|
|
}
|
|
|
|
EXPORT_C_(int) GSsetupRecording(int start, void* data)
|
|
{
|
|
if (s_gs == NULL) {
|
|
printf("GSdx: no s_gs for recording\n");
|
|
return 0;
|
|
}
|
|
#if defined(__unix__)
|
|
if (!theApp.GetConfig("capture_enabled", 0)) {
|
|
printf("GSdx: Recording is disabled\n");
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
if(start & 1)
|
|
{
|
|
printf("GSdx: Recording start command\n");
|
|
if (s_gs->BeginCapture()) {
|
|
pt(" - Capture started\n");
|
|
} else {
|
|
pt(" - Capture cancelled\n");
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
printf("GSdx: Recording end command\n");
|
|
s_gs->EndCapture();
|
|
pt(" - Capture ended\n");
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
EXPORT_C GSsetGameCRC(uint32 crc, int options)
|
|
{
|
|
s_gs->SetGameCRC(crc, options);
|
|
}
|
|
|
|
EXPORT_C GSgetLastTag(uint32* tag)
|
|
{
|
|
s_gs->GetLastTag(tag);
|
|
}
|
|
|
|
EXPORT_C GSgetTitleInfo2(char* dest, size_t length)
|
|
{
|
|
string s = "GSdx";
|
|
s.append(s_renderer_name).append(s_renderer_type);
|
|
|
|
// TODO: this gets called from a different thread concurrently with GSOpen (on linux)
|
|
if (gsopen_done && s_gs != NULL && s_gs->m_GStitleInfoBuffer[0])
|
|
{
|
|
std::lock_guard<std::mutex> lock(s_gs->m_pGSsetTitle_Crit);
|
|
|
|
s.append(" | ").append(s_gs->m_GStitleInfoBuffer);
|
|
|
|
if(s.size() > length - 1)
|
|
{
|
|
s = s.substr(0, length - 1);
|
|
}
|
|
}
|
|
|
|
strcpy(dest, s.c_str());
|
|
}
|
|
|
|
EXPORT_C GSsetFrameSkip(int frameskip)
|
|
{
|
|
s_gs->SetFrameSkip(frameskip);
|
|
}
|
|
|
|
EXPORT_C GSsetVsync(int enabled)
|
|
{
|
|
s_vsync = !!enabled;
|
|
|
|
if(s_gs)
|
|
{
|
|
s_gs->SetVSync(s_vsync);
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSsetExclusive(int enabled)
|
|
{
|
|
s_exclusive = !!enabled;
|
|
|
|
if(s_gs)
|
|
{
|
|
s_gs->SetVSync(s_vsync);
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSsetFrameLimit(int limit)
|
|
{
|
|
s_framelimit = !!limit;
|
|
|
|
if(s_gs)
|
|
{
|
|
s_gs->SetFrameLimit(s_framelimit);
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
|
|
#include <io.h>
|
|
#include <fcntl.h>
|
|
|
|
class Console
|
|
{
|
|
HANDLE m_console;
|
|
string m_title;
|
|
|
|
public:
|
|
Console::Console(LPCSTR title, bool open)
|
|
: m_console(NULL)
|
|
, m_title(title)
|
|
{
|
|
if(open) Open();
|
|
}
|
|
|
|
Console::~Console()
|
|
{
|
|
Close();
|
|
}
|
|
|
|
void Console::Open()
|
|
{
|
|
if(m_console == NULL)
|
|
{
|
|
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
|
|
|
|
AllocConsole();
|
|
|
|
SetConsoleTitle(m_title.c_str());
|
|
|
|
m_console = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
|
|
COORD size;
|
|
|
|
size.X = 100;
|
|
size.Y = 300;
|
|
|
|
SetConsoleScreenBufferSize(m_console, size);
|
|
|
|
GetConsoleScreenBufferInfo(m_console, &csbiInfo);
|
|
|
|
SMALL_RECT rect;
|
|
|
|
rect = csbiInfo.srWindow;
|
|
rect.Right = rect.Left + 99;
|
|
rect.Bottom = rect.Top + 64;
|
|
|
|
SetConsoleWindowInfo(m_console, TRUE, &rect);
|
|
|
|
*stdout = *_fdopen(_open_osfhandle((long)m_console, _O_TEXT), "w");
|
|
|
|
setvbuf(stdout, NULL, _IONBF, 0);
|
|
}
|
|
}
|
|
|
|
void Console::Close()
|
|
{
|
|
if(m_console != NULL)
|
|
{
|
|
FreeConsole();
|
|
|
|
m_console = NULL;
|
|
}
|
|
}
|
|
};
|
|
|
|
// lpszCmdLine:
|
|
// First parameter is the renderer.
|
|
// Second parameter is the gs file to load and run.
|
|
|
|
EXPORT_C GSReplay(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow)
|
|
{
|
|
GSRendererType renderer = GSRendererType::Undefined;
|
|
|
|
{
|
|
char* start = lpszCmdLine;
|
|
char* end = NULL;
|
|
long n = strtol(lpszCmdLine, &end, 10);
|
|
if(end > start) {renderer = static_cast<GSRendererType>(n); lpszCmdLine = end;}
|
|
}
|
|
|
|
while(*lpszCmdLine == ' ') lpszCmdLine++;
|
|
|
|
::SetPriorityClass(::GetCurrentProcess(), HIGH_PRIORITY_CLASS);
|
|
|
|
if(FILE* fp = fopen(lpszCmdLine, "rb"))
|
|
{
|
|
Console console("GSdx", true);
|
|
|
|
GSinit();
|
|
|
|
uint8 regs[0x2000];
|
|
GSsetBaseMem(regs);
|
|
|
|
s_vsync = !!theApp.GetConfig("vsync", 0);
|
|
|
|
HWND hWnd = NULL;
|
|
|
|
_GSopen((void**)&hWnd, "", renderer);
|
|
|
|
uint32 crc;
|
|
fread(&crc, 4, 1, fp);
|
|
GSsetGameCRC(crc, 0);
|
|
|
|
GSFreezeData fd;
|
|
fread(&fd.size, 4, 1, fp);
|
|
fd.data = new uint8[fd.size];
|
|
fread(fd.data, fd.size, 1, fp);
|
|
GSfreeze(FREEZE_LOAD, &fd);
|
|
delete [] fd.data;
|
|
|
|
fread(regs, 0x2000, 1, fp);
|
|
|
|
long start = ftell(fp);
|
|
|
|
GSvsync(1);
|
|
|
|
struct Packet {uint8 type, param; uint32 size, addr; vector<uint8> buff;};
|
|
|
|
list<Packet*> packets;
|
|
vector<uint8> buff;
|
|
int type;
|
|
|
|
while((type = fgetc(fp)) != EOF)
|
|
{
|
|
Packet* p = new Packet();
|
|
|
|
p->type = (uint8)type;
|
|
|
|
switch(type)
|
|
{
|
|
case 0:
|
|
|
|
p->param = (uint8)fgetc(fp);
|
|
|
|
fread(&p->size, 4, 1, fp);
|
|
|
|
switch(p->param)
|
|
{
|
|
case 0:
|
|
p->buff.resize(0x4000);
|
|
p->addr = 0x4000 - p->size;
|
|
fread(&p->buff[p->addr], p->size, 1, fp);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
p->buff.resize(p->size);
|
|
fread(&p->buff[0], p->size, 1, fp);
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
p->param = (uint8)fgetc(fp);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
fread(&p->size, 4, 1, fp);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
p->buff.resize(0x2000);
|
|
|
|
fread(&p->buff[0], 0x2000, 1, fp);
|
|
|
|
break;
|
|
}
|
|
|
|
packets.push_back(p);
|
|
}
|
|
|
|
Sleep(100);
|
|
|
|
while(IsWindowVisible(hWnd))
|
|
{
|
|
for(list<Packet*>::iterator i = packets.begin(); i != packets.end(); i++)
|
|
{
|
|
Packet* p = *i;
|
|
|
|
switch(p->type)
|
|
{
|
|
case 0:
|
|
|
|
switch(p->param)
|
|
{
|
|
case 0: GSgifTransfer1(&p->buff[0], p->addr); break;
|
|
case 1: GSgifTransfer2(&p->buff[0], p->size / 16); break;
|
|
case 2: GSgifTransfer3(&p->buff[0], p->size / 16); break;
|
|
case 3: GSgifTransfer(&p->buff[0], p->size / 16); break;
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
GSvsync(p->param);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if(buff.size() < p->size) buff.resize(p->size);
|
|
|
|
GSreadFIFO2(&buff[0], p->size / 16);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
memcpy(regs, &p->buff[0], 0x2000);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for(list<Packet*>::iterator i = packets.begin(); i != packets.end(); i++)
|
|
{
|
|
delete *i;
|
|
}
|
|
|
|
packets.clear();
|
|
|
|
Sleep(100);
|
|
|
|
|
|
/*
|
|
vector<uint8> buff;
|
|
bool exit = false;
|
|
|
|
int round = 0;
|
|
|
|
while(!exit)
|
|
{
|
|
uint32 index;
|
|
uint32 size;
|
|
uint32 addr;
|
|
|
|
int pos;
|
|
|
|
switch(fgetc(fp))
|
|
{
|
|
case EOF:
|
|
fseek(fp, start, 0);
|
|
exit = !IsWindowVisible(hWnd);
|
|
//exit = ++round == 60;
|
|
break;
|
|
|
|
case 0:
|
|
index = fgetc(fp);
|
|
fread(&size, 4, 1, fp);
|
|
|
|
switch(index)
|
|
{
|
|
case 0:
|
|
if(buff.size() < 0x4000) buff.resize(0x4000);
|
|
addr = 0x4000 - size;
|
|
fread(&buff[addr], size, 1, fp);
|
|
GSgifTransfer1(&buff[0], addr);
|
|
break;
|
|
|
|
case 1:
|
|
if(buff.size() < size) buff.resize(size);
|
|
fread(&buff[0], size, 1, fp);
|
|
GSgifTransfer2(&buff[0], size / 16);
|
|
break;
|
|
|
|
case 2:
|
|
if(buff.size() < size) buff.resize(size);
|
|
fread(&buff[0], size, 1, fp);
|
|
GSgifTransfer3(&buff[0], size / 16);
|
|
break;
|
|
|
|
case 3:
|
|
if(buff.size() < size) buff.resize(size);
|
|
fread(&buff[0], size, 1, fp);
|
|
GSgifTransfer(&buff[0], size / 16);
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
GSvsync(fgetc(fp));
|
|
exit = !IsWindowVisible(hWnd);
|
|
break;
|
|
|
|
case 2:
|
|
fread(&size, 4, 1, fp);
|
|
if(buff.size() < size) buff.resize(size);
|
|
GSreadFIFO2(&buff[0], size / 16);
|
|
break;
|
|
|
|
case 3:
|
|
fread(regs, 0x2000, 1, fp);
|
|
break;
|
|
}
|
|
}
|
|
*/
|
|
|
|
GSclose();
|
|
GSshutdown();
|
|
|
|
fclose(fp);
|
|
}
|
|
}
|
|
|
|
EXPORT_C GSBenchmark(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow)
|
|
{
|
|
::SetPriorityClass(::GetCurrentProcess(), HIGH_PRIORITY_CLASS);
|
|
|
|
Console console("GSdx", true);
|
|
|
|
if(1)
|
|
{
|
|
GSLocalMemory* mem = new GSLocalMemory();
|
|
|
|
static struct {int psm; const char* name;} s_format[] =
|
|
{
|
|
{PSM_PSMCT32, "32"},
|
|
{PSM_PSMCT24, "24"},
|
|
{PSM_PSMCT16, "16"},
|
|
{PSM_PSMCT16S, "16S"},
|
|
{PSM_PSMT8, "8"},
|
|
{PSM_PSMT4, "4"},
|
|
{PSM_PSMT8H, "8H"},
|
|
{PSM_PSMT4HL, "4HL"},
|
|
{PSM_PSMT4HH, "4HH"},
|
|
{PSM_PSMZ32, "32Z"},
|
|
{PSM_PSMZ24, "24Z"},
|
|
{PSM_PSMZ16, "16Z"},
|
|
{PSM_PSMZ16S, "16ZS"},
|
|
};
|
|
|
|
uint8* ptr = (uint8*)_aligned_malloc(1024 * 1024 * 4, 32);
|
|
|
|
for(int i = 0; i < 1024 * 1024 * 4; i++) ptr[i] = (uint8)i;
|
|
|
|
//
|
|
|
|
for(int tbw = 5; tbw <= 10; tbw++)
|
|
{
|
|
int n = 256 << ((10 - tbw) * 2);
|
|
|
|
int w = 1 << tbw;
|
|
int h = 1 << tbw;
|
|
|
|
printf("%d x %d\n\n", w, h);
|
|
|
|
for(size_t i = 0; i < countof(s_format); i++)
|
|
{
|
|
const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[s_format[i].psm];
|
|
|
|
GSLocalMemory::writeImage wi = psm.wi;
|
|
GSLocalMemory::readImage ri = psm.ri;
|
|
GSLocalMemory::readTexture rtx = psm.rtx;
|
|
GSLocalMemory::readTexture rtxP = psm.rtxP;
|
|
|
|
GIFRegBITBLTBUF BITBLTBUF;
|
|
|
|
BITBLTBUF.SBP = 0;
|
|
BITBLTBUF.SBW = w / 64;
|
|
BITBLTBUF.SPSM = s_format[i].psm;
|
|
BITBLTBUF.DBP = 0;
|
|
BITBLTBUF.DBW = w / 64;
|
|
BITBLTBUF.DPSM = s_format[i].psm;
|
|
|
|
GIFRegTRXPOS TRXPOS;
|
|
|
|
TRXPOS.SSAX = 0;
|
|
TRXPOS.SSAY = 0;
|
|
TRXPOS.DSAX = 0;
|
|
TRXPOS.DSAY = 0;
|
|
|
|
GIFRegTRXREG TRXREG;
|
|
|
|
TRXREG.RRW = w;
|
|
TRXREG.RRH = h;
|
|
|
|
GSVector4i r(0, 0, w, h);
|
|
|
|
GIFRegTEX0 TEX0;
|
|
|
|
TEX0.TBP0 = 0;
|
|
TEX0.TBW = w / 64;
|
|
|
|
GIFRegTEXA TEXA;
|
|
|
|
TEXA.TA0 = 0;
|
|
TEXA.TA1 = 0x80;
|
|
TEXA.AEM = 0;
|
|
|
|
int trlen = w * h * psm.trbpp / 8;
|
|
int len = w * h * psm.bpp / 8;
|
|
|
|
clock_t start, end;
|
|
|
|
printf("[%4s] ", s_format[i].name);
|
|
|
|
start = clock();
|
|
|
|
for(int j = 0; j < n; j++)
|
|
{
|
|
int x = 0;
|
|
int y = 0;
|
|
|
|
(mem->*wi)(x, y, ptr, trlen, BITBLTBUF, TRXPOS, TRXREG);
|
|
}
|
|
|
|
end = clock();
|
|
|
|
printf("%6d %6d | ", (int)((float)trlen * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000));
|
|
|
|
start = clock();
|
|
|
|
for(int j = 0; j < n; j++)
|
|
{
|
|
int x = 0;
|
|
int y = 0;
|
|
|
|
(mem->*ri)(x, y, ptr, trlen, BITBLTBUF, TRXPOS, TRXREG);
|
|
}
|
|
|
|
end = clock();
|
|
|
|
printf("%6d %6d | ", (int)((float)trlen * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000));
|
|
|
|
const GSOffset* off = mem->GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM);
|
|
|
|
start = clock();
|
|
|
|
for(int j = 0; j < n; j++)
|
|
{
|
|
(mem->*rtx)(off, r, ptr, w * 4, TEXA);
|
|
}
|
|
|
|
end = clock();
|
|
|
|
printf("%6d %6d ", (int)((float)len * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000));
|
|
|
|
if(psm.pal > 0)
|
|
{
|
|
start = clock();
|
|
|
|
for(int j = 0; j < n; j++)
|
|
{
|
|
(mem->*rtxP)(off, r, ptr, w, TEXA);
|
|
}
|
|
|
|
end = clock();
|
|
|
|
printf("| %6d %6d ", (int)((float)len * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000));
|
|
}
|
|
|
|
printf("\n");
|
|
}
|
|
|
|
printf("\n");
|
|
}
|
|
|
|
_aligned_free(ptr);
|
|
|
|
delete mem;
|
|
}
|
|
|
|
//
|
|
|
|
if(0)
|
|
{
|
|
GSLocalMemory* mem = new GSLocalMemory();
|
|
|
|
uint8* ptr = (uint8*)_aligned_malloc(1024 * 1024 * 4, 32);
|
|
|
|
for(int i = 0; i < 1024 * 1024 * 4; i++) ptr[i] = (uint8)i;
|
|
|
|
const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[PSM_PSMCT32];
|
|
|
|
GSLocalMemory::writeImage wi = psm.wi;
|
|
|
|
GIFRegBITBLTBUF BITBLTBUF;
|
|
|
|
BITBLTBUF.DBP = 0;
|
|
BITBLTBUF.DBW = 32;
|
|
BITBLTBUF.DPSM = PSM_PSMCT32;
|
|
|
|
GIFRegTRXPOS TRXPOS;
|
|
|
|
TRXPOS.DSAX = 0;
|
|
TRXPOS.DSAY = 1;
|
|
|
|
GIFRegTRXREG TRXREG;
|
|
|
|
TRXREG.RRW = 256;
|
|
TRXREG.RRH = 256;
|
|
|
|
int trlen = 256 * 256 * psm.trbpp / 8;
|
|
|
|
int x = 0;
|
|
int y = 0;
|
|
|
|
(mem->*wi)(x, y, ptr, trlen, BITBLTBUF, TRXPOS, TRXREG);
|
|
|
|
delete mem;
|
|
}
|
|
|
|
//
|
|
|
|
PostQuitMessage(0);
|
|
}
|
|
|
|
#endif
|
|
|
|
#if defined(__unix__)
|
|
|
|
#include "GSLzma.h"
|
|
|
|
inline unsigned long timeGetTime()
|
|
{
|
|
struct timespec t;
|
|
clock_gettime(CLOCK_REALTIME, &t);
|
|
return (unsigned long)(t.tv_sec*1000 + t.tv_nsec/1000000);
|
|
}
|
|
|
|
// Note
|
|
EXPORT_C GSReplay(char* lpszCmdLine, int renderer)
|
|
{
|
|
GLLoader::in_replayer = true;
|
|
|
|
GSRendererType m_renderer;
|
|
// Allow to easyly switch between SW/HW renderer -> this effectively removes the ability to select the renderer by function args
|
|
m_renderer = static_cast<GSRendererType>(theApp.GetConfig("Renderer", static_cast<int>(GSRendererType::Default)));
|
|
// alternatively:
|
|
// m_renderer = static_cast<GSRendererType>(renderer);
|
|
|
|
if (m_renderer != GSRendererType::OGL_HW && m_renderer != GSRendererType::OGL_SW)
|
|
{
|
|
fprintf(stderr, "wrong renderer selected %d\n", static_cast<int>(m_renderer));
|
|
return;
|
|
}
|
|
|
|
struct Packet {uint8 type, param; uint32 size, addr; vector<uint8> buff;};
|
|
|
|
list<Packet*> packets;
|
|
vector<uint8> buff;
|
|
vector<float> stats;
|
|
stats.clear();
|
|
uint8 regs[0x2000];
|
|
|
|
GSinit();
|
|
|
|
GSsetBaseMem(regs);
|
|
|
|
s_vsync = !!theApp.GetConfig("vsync", 0);
|
|
|
|
void* hWnd = NULL;
|
|
|
|
int err = _GSopen((void**)&hWnd, "", m_renderer);
|
|
if (err != 0) {
|
|
fprintf(stderr, "Error failed to GSopen\n");
|
|
return;
|
|
}
|
|
if (s_gs->m_wnd == NULL) return;
|
|
|
|
{ // Read .gs content
|
|
std::string f(lpszCmdLine);
|
|
#ifdef LZMA_SUPPORTED
|
|
GSDumpFile* file = (f.size() >= 4) && (f.compare(f.size()-3, 3, ".xz") == 0)
|
|
? (GSDumpFile*) new GSDumpLzma(lpszCmdLine)
|
|
: (GSDumpFile*) new GSDumpRaw(lpszCmdLine);
|
|
#else
|
|
GSDumpFile* file = new GSDumpRaw(lpszCmdLine);
|
|
#endif
|
|
|
|
uint32 crc;
|
|
file->Read(&crc, 4);
|
|
GSsetGameCRC(crc, 0);
|
|
|
|
GSFreezeData fd;
|
|
file->Read(&fd.size, 4);
|
|
fd.data = new uint8[fd.size];
|
|
file->Read(fd.data, fd.size);
|
|
|
|
GSfreeze(FREEZE_LOAD, &fd);
|
|
delete [] fd.data;
|
|
|
|
file->Read(regs, 0x2000);
|
|
|
|
GSvsync(1);
|
|
|
|
|
|
while(!file->IsEof())
|
|
{
|
|
uint8 type;
|
|
file->Read(&type, 1);
|
|
|
|
Packet* p = new Packet();
|
|
|
|
p->type = type;
|
|
|
|
switch(type)
|
|
{
|
|
case 0:
|
|
file->Read(&p->param, 1);
|
|
file->Read(&p->size, 4);
|
|
|
|
switch(p->param)
|
|
{
|
|
case 0:
|
|
p->buff.resize(0x4000);
|
|
p->addr = 0x4000 - p->size;
|
|
file->Read(&p->buff[p->addr], p->size);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
p->buff.resize(p->size);
|
|
file->Read(&p->buff[0], p->size);
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
file->Read(&p->param, 1);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
file->Read(&p->size, 4);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
p->buff.resize(0x2000);
|
|
|
|
file->Read(&p->buff[0], 0x2000);
|
|
|
|
break;
|
|
}
|
|
|
|
packets.push_back(p);
|
|
}
|
|
|
|
delete file;
|
|
}
|
|
|
|
sleep(1);
|
|
|
|
//while(IsWindowVisible(hWnd))
|
|
//FIXME map?
|
|
int finished = theApp.GetConfig("linux_replay", 1);
|
|
if (theApp.GetConfig("dump", 0)) {
|
|
fprintf(stderr, "Dump is enabled. Replay will be disabled\n");
|
|
finished = 1;
|
|
}
|
|
unsigned long frame_number = 0;
|
|
unsigned long total_frame_nb = 0;
|
|
while(finished > 0)
|
|
{
|
|
frame_number = 0;
|
|
unsigned long start = timeGetTime();
|
|
for(auto i = packets.begin(); i != packets.end(); i++)
|
|
{
|
|
Packet* p = *i;
|
|
|
|
switch(p->type)
|
|
{
|
|
case 0:
|
|
|
|
switch(p->param)
|
|
{
|
|
case 0: GSgifTransfer1(&p->buff[0], p->addr); break;
|
|
case 1: GSgifTransfer2(&p->buff[0], p->size / 16); break;
|
|
case 2: GSgifTransfer3(&p->buff[0], p->size / 16); break;
|
|
case 3: GSgifTransfer(&p->buff[0], p->size / 16); break;
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
GSvsync(p->param);
|
|
frame_number++;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if(buff.size() < p->size) buff.resize(p->size);
|
|
|
|
GSreadFIFO2(&buff[0], p->size / 16);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
memcpy(regs, &p->buff[0], 0x2000);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Ensure the rendering is complete to measure correctly the time.
|
|
glFinish();
|
|
|
|
if (finished > 90) {
|
|
sleep(1);
|
|
} else {
|
|
unsigned long end = timeGetTime();
|
|
frame_number = std::max(1ul, frame_number); // avoid a potential division by 0
|
|
|
|
fprintf(stderr, "The %ld frames of the scene was render on %ldms\n", frame_number, end - start);
|
|
fprintf(stderr, "A means of %fms by frame\n", (float)(end - start)/(float)frame_number);
|
|
|
|
stats.push_back((float)(end - start));
|
|
|
|
finished--;
|
|
total_frame_nb += frame_number;
|
|
}
|
|
}
|
|
|
|
if (theApp.GetConfig("linux_replay", 1) > 1) {
|
|
// Print some nice stats
|
|
// Skip first frame (shader compilation populate the result)
|
|
// it divides by 10 the standard deviation...
|
|
float n = (float)theApp.GetConfig("linux_replay", 1) - 1.0f;
|
|
float mean = 0;
|
|
float sd = 0;
|
|
for (auto i = stats.begin()+1; i != stats.end(); i++) {
|
|
mean += *i;
|
|
}
|
|
mean = mean/n;
|
|
for (auto i = stats.begin()+1; i != stats.end(); i++) {
|
|
sd += pow((*i)-mean, 2);
|
|
}
|
|
sd = sqrt(sd/n);
|
|
|
|
fprintf(stderr, "\n\nMean: %fms\n", mean);
|
|
fprintf(stderr, "Standard deviation: %fms\n", sd);
|
|
fprintf(stderr, "Mean by frame: %fms (%ffps)\n", mean/(float)frame_number, 1000.0f*frame_number/mean);
|
|
fprintf(stderr, "Standard deviatin by frame: %fms\n", sd/(float)frame_number);
|
|
}
|
|
#ifdef ENABLE_OGL_DEBUG_MEM_BW
|
|
total_frame_nb *= 1024;
|
|
fprintf(stderr, "memory bandwith. T: %f KB/f. V: %f KB/f. U: %f KB/f\n",
|
|
(float)g_real_texture_upload_byte/(float)total_frame_nb,
|
|
(float)g_vertex_upload_byte/(float)total_frame_nb,
|
|
(float)g_uniform_upload_byte/(float)total_frame_nb
|
|
);
|
|
#endif
|
|
|
|
for(auto i = packets.begin(); i != packets.end(); i++)
|
|
{
|
|
delete *i;
|
|
}
|
|
|
|
packets.clear();
|
|
|
|
sleep(1);
|
|
|
|
GSclose();
|
|
GSshutdown();
|
|
}
|
|
#endif
|
|
|