mirror of https://github.com/PCSX2/pcsx2.git
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSRendererHW.h"
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#include "GSDeviceDX.h"
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class GSRendererDX : public GSRendererHW
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{
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GSVector2 m_pixelcenter;
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bool m_logz;
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bool m_fba;
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bool UserHacks_AlphaHack;
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bool UserHacks_AlphaStencil;
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protected:
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void EmulateAtst(const int pass, const GSTextureCache::Source* tex);
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void EmulateZbuffer();
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virtual void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex);
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virtual void SetupIA() = 0;
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virtual void UpdateFBA(GSTexture* rt) {}
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unsigned int UserHacks_TCOffset;
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float UserHacks_TCO_x, UserHacks_TCO_y;
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bool DATE;
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GSDrawingContext* context;
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GSDrawingEnvironment env;
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GSDeviceDX* dev;
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GSDeviceDX::OMDepthStencilSelector om_dssel;
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GSDeviceDX::OMBlendSelector om_bsel;
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GSDeviceDX::PSSelector ps_sel;
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GSDeviceDX::PSSamplerSelector ps_ssel;
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GSDeviceDX::PSConstantBuffer ps_cb;
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public:
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GSRendererDX(GSTextureCache* tc, const GSVector2& pixelcenter = GSVector2(0, 0));
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virtual ~GSRendererDX();
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};
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