mirror of https://github.com/PCSX2/pcsx2.git
94 lines
3.0 KiB
C++
94 lines
3.0 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/Pcsx2Defs.h"
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#include <string>
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#include <mutex>
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#include "Config.h"
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class SettingsInterface;
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namespace Host
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{
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/// Sets host-specific default settings.
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void SetDefaultUISettings(SettingsInterface& si);
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} // namespace Host
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namespace CommonHost
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{
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/// Initializes critical folders (AppRoot, DataRoot, Settings). Call once on startup.
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bool InitializeCriticalFolders();
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/// Checks settings version. Call once on startup. If it returns false, you should prompt the user to reset.
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bool CheckSettingsVersion();
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/// Loads early settings. Call once on startup.
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void LoadStartupSettings();
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/// Sets default settings for the specified categories.
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void SetDefaultSettings(SettingsInterface& si, bool folders, bool core, bool controllers, bool hotkeys, bool ui);
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/// Initializes common host state, called on the CPU thread.
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void CPUThreadInitialize();
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/// Cleans up common host state, called on the CPU thread.
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void CPUThreadShutdown();
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/// Loads common host settings (including input bindings).
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void LoadSettings(SettingsInterface& si, std::unique_lock<std::mutex>& lock);
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/// Called after settings are updated.
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void CheckForSettingsChanges(const Pcsx2Config& old_config);
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/// Called when the VM is starting initialization, but has not been completed yet.
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void OnVMStarting();
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/// Called when the VM is created.
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void OnVMStarted();
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/// Called when the VM is shut down or destroyed.
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void OnVMDestroyed();
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/// Called when the VM is paused.
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void OnVMPaused();
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/// Called when the VM is resumed after being paused.
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void OnVMResumed();
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/// Called when the running executable changes.
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void OnGameChanged(const std::string& disc_path, const std::string& elf_override, const std::string& game_serial,
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const std::string& game_name, u32 game_crc);
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/// Provided by the host; called once per frame at guest vsync.
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void CPUThreadVSync();
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/// Returns the time elapsed in the current play session.
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u64 GetSessionPlayedTime();
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#ifdef ENABLE_DISCORD_PRESENCE
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/// Called when the rich presence string, provided by RetroAchievements, changes.
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void UpdateDiscordPresence(const std::string& rich_presence);
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#endif
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namespace Internal
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{
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/// Resets any state for hotkey-related VMs, called on VM startup.
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void ResetVMHotkeyState();
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} // namespace Internal
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} // namespace CommonHost
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