mirror of https://github.com/PCSX2/pcsx2.git
210 lines
5.9 KiB
C++
210 lines
5.9 KiB
C++
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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#pragma once
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#pragma warning(disable: 4996 4995 4324 4100 4101 4201)
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#ifdef _WINDOWS
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// The following macros define the minimum required platform. The minimum required platform
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// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run
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// your application. The macros work by enabling all features available on platform versions up to and
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// including the version specified.
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// Modify the following defines if you have to target a platform prior to the ones specified below.
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// Refer to MSDN for the latest info on corresponding values for different platforms.
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#ifndef WINVER // Specifies that the minimum required platform is Windows Vista.
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#define WINVER 0x0600 // Change this to the appropriate value to target other versions of Windows.
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#endif
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#ifndef _WIN32_WINNT // Specifies that the minimum required platform is Windows Vista.
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#define _WIN32_WINNT 0x0600 // Change this to the appropriate value to target other versions of Windows.
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#endif
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#ifndef _WIN32_WINDOWS // Specifies that the minimum required platform is Windows 98.
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#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
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#endif
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#ifndef _WIN32_IE // Specifies that the minimum required platform is Internet Explorer 7.0.
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#define _WIN32_IE 0x0700 // Change this to the appropriate value to target other versions of IE.
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#endif
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#include <commctrl.h>
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#include <commdlg.h>
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#include <shellapi.h>
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#include <atlbase.h>
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#endif
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// stdc
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#include <math.h>
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#include <time.h>
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#include <cstring>
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#include <string>
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#include <vector>
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#include <list>
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#include <map>
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#include <hash_map>
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#include <hash_set>
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#include <algorithm>
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// Let's take advantage of the work that's already been done on making things cross-platform by bringing this in.
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#include "Pcsx2Defs.h"
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using namespace std;
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#ifdef _WINDOWS
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using namespace stdext;
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#endif
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extern string format(const char* fmt, ...);
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struct delete_object {template<class T> void operator()(T& p) {delete p;}};
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struct delete_first {template<class T> void operator()(T& p) {delete p.first;}};
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struct delete_second {template<class T> void operator()(T& p) {delete p.second;}};
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struct aligned_free_object {template<class T> void operator()(T& p) {_aligned_free(p);}};
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struct aligned_free_first {template<class T> void operator()(T& p) {_aligned_free(p.first);}};
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struct aligned_free_second {template<class T> void operator()(T& p) {_aligned_free(p.second);}};
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// syntactic sugar
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// put these into vc9/common7/ide/usertype.dat to have them highlighted
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typedef unsigned char uint8;
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typedef signed char int8;
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typedef unsigned short uint16;
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typedef signed short int16;
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typedef unsigned int uint32;
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typedef signed int int32;
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typedef unsigned long long uint64;
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typedef signed long long int64;
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#define countof(a) (sizeof(a) / sizeof(a[0]))
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#define EXPORT_C extern "C" __declspec(dllexport) void __stdcall
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#define EXPORT_C_(type) extern "C" __declspec(dllexport) type __stdcall
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#define ALIGN_STACK(n) __aligned(n) int __dummy;
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#ifndef RESTRICT
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#ifdef __INTEL_COMPILER
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#define RESTRICT restrict
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#elif _MSC_VER >= 1400 // TODO: gcc
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#define RESTRICT __restrict
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#else
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#define RESTRICT
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#endif
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#endif
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#if defined(_DEBUG) && defined(_MSC_VER)
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#include <assert.h>
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#define ASSERT assert
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#else
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#define ASSERT(exp) ((void)0)
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#endif
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#ifdef __x86_64__
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#define _M_AMD64
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#endif
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#ifdef _WINDOWS
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// directx
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#include <ddraw.h>
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#include <d3d11.h>
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#include <d3dx11.h>
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#include <d3d9.h>
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#include <d3dx9.h>
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#define D3DCOLORWRITEENABLE_RGBA (D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA)
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#define USE_UPSCALE_HACKS //Hacks intended to fix upscaling / rendering glitches in HW renderers
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// dxsdk beta missing these:
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#define D3D11_SHADER_MACRO D3D10_SHADER_MACRO
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#define ID3D11Blob ID3D10Blob
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#endif
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// opengl
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#include <GL/glew.h>
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#include <GL/glut.h>
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#ifdef _WINDOWS
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#include <GL/wglew.h>
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#endif
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// sse
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#if !defined(_M_SSE) && (!defined(_WINDOWS) || defined(_M_AMD64) || defined(_M_IX86_FP) && _M_IX86_FP >= 2)
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#define _M_SSE 0x200
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#endif
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#if _M_SSE >= 0x200
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#include <xmmintrin.h>
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#include <emmintrin.h>
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#ifndef _MM_DENORMALS_ARE_ZERO
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#define _MM_DENORMALS_ARE_ZERO 0x0040
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#endif
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#define MXCSR (_MM_DENORMALS_ARE_ZERO | _MM_MASK_MASK | _MM_ROUND_NEAREST | _MM_FLUSH_ZERO_ON)
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#if _MSC_VER < 1500
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__forceinline __m128i _mm_castps_si128(__m128 a) {return *(__m128i*)&a;}
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__forceinline __m128 _mm_castsi128_ps(__m128i a) {return *(__m128*)&a;}
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__forceinline __m128i _mm_castpd_si128(__m128d a) {return *(__m128i*)&a;}
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__forceinline __m128d _mm_castsi128_pd(__m128i a) {return *(__m128d*)&a;}
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__forceinline __m128d _mm_castps_pd(__m128 a) {return *(__m128d*)&a;}
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__forceinline __m128 _mm_castpd_ps(__m128d a) {return *(__m128*)&a;}
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#endif
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#define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \
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{ \
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__m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \
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__m128 tmp2 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0xEE); \
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__m128 tmp1 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0x44); \
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__m128 tmp3 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0xEE); \
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(row0) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0x88)); \
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(row1) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0xDD)); \
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(row2) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0x88)); \
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(row3) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0xDD)); \
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}
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#else
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#error TODO: GSVector4 and GSRasterizer needs SSE2
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#endif
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#if _M_SSE >= 0x301
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#include <tmmintrin.h>
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#endif
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#if _M_SSE >= 0x401
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#include <smmintrin.h>
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#endif
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#undef min
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#undef max |