mirror of https://github.com/PCSX2/pcsx2.git
370 lines
7.9 KiB
C++
370 lines
7.9 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSdx.h"
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class IGSThread
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{
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protected:
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virtual void ThreadProc() = 0;
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};
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class IGSLock
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{
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public:
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virtual void Lock() = 0;
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virtual bool TryLock() = 0;
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virtual void Unlock() = 0;
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};
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class IGSEvent
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{
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public:
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virtual void Set() = 0;
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virtual bool Wait(IGSLock* l) = 0;
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};
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#ifdef _WINDOWS
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typedef void (WINAPI * InitializeConditionVariablePtr)(CONDITION_VARIABLE* ConditionVariable);
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typedef void (WINAPI * WakeConditionVariablePtr)(CONDITION_VARIABLE* ConditionVariable);
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typedef void (WINAPI * WakeAllConditionVariablePtr)(CONDITION_VARIABLE* ConditionVariable);
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typedef BOOL (WINAPI * SleepConditionVariableSRWPtr)(CONDITION_VARIABLE* ConditionVariable, SRWLOCK* SRWLock, DWORD dwMilliseconds, ULONG Flags);
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typedef void (WINAPI * InitializeSRWLockPtr)(SRWLOCK* SRWLock);
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typedef void (WINAPI * AcquireSRWLockExclusivePtr)(SRWLOCK* SRWLock);
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typedef BOOLEAN (WINAPI * TryAcquireSRWLockExclusivePtr)(SRWLOCK* SRWLock);
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typedef void (WINAPI * ReleaseSRWLockExclusivePtr)(SRWLOCK* SRWLock);
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typedef void (WINAPI * AcquireSRWLockSharedPtr)(SRWLOCK* SRWLock);
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typedef BOOLEAN (WINAPI * TryAcquireSRWLockSharedPtr)(SRWLOCK* SRWLock);
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typedef void (WINAPI * ReleaseSRWLockSharedPtr)(SRWLOCK* SRWLock);
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extern InitializeConditionVariablePtr pInitializeConditionVariable;
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extern WakeConditionVariablePtr pWakeConditionVariable;
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extern WakeAllConditionVariablePtr pWakeAllConditionVariable;
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extern SleepConditionVariableSRWPtr pSleepConditionVariableSRW;
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extern InitializeSRWLockPtr pInitializeSRWLock;
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extern AcquireSRWLockExclusivePtr pAcquireSRWLockExclusive;
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extern TryAcquireSRWLockExclusivePtr pTryAcquireSRWLockExclusive;
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extern ReleaseSRWLockExclusivePtr pReleaseSRWLockExclusive;
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extern AcquireSRWLockSharedPtr pAcquireSRWLockShared;
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extern TryAcquireSRWLockSharedPtr pTryAcquireSRWLockShared;
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extern ReleaseSRWLockSharedPtr pReleaseSRWLockShared;
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class GSThread : public IGSThread
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{
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DWORD m_ThreadId;
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HANDLE m_hThread;
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static DWORD WINAPI StaticThreadProc(void* lpParam);
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protected:
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void CreateThread();
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void CloseThread();
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public:
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GSThread();
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virtual ~GSThread();
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};
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class GSCritSec : public IGSLock
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{
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CRITICAL_SECTION m_cs;
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public:
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GSCritSec() {InitializeCriticalSection(&m_cs);}
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~GSCritSec() {DeleteCriticalSection(&m_cs);}
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void Lock() {EnterCriticalSection(&m_cs);}
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bool TryLock() {return TryEnterCriticalSection(&m_cs) == TRUE;}
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void Unlock() {LeaveCriticalSection(&m_cs);}
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};
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class GSEvent : public IGSEvent
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{
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protected:
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HANDLE m_hEvent;
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public:
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GSEvent() {m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);}
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~GSEvent() {CloseHandle(m_hEvent);}
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void Set() {SetEvent(m_hEvent);}
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bool Wait(IGSLock* l) {if(l) l->Unlock(); bool b = WaitForSingleObject(m_hEvent, INFINITE) == WAIT_OBJECT_0; if(l) l->Lock(); return b;}
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};
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class GSCondVarLock : public IGSLock
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{
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SRWLOCK m_lock;
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public:
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GSCondVarLock() {pInitializeSRWLock(&m_lock);}
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void Lock() {pAcquireSRWLockExclusive(&m_lock);}
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bool TryLock() {return pTryAcquireSRWLockExclusive(&m_lock) == TRUE;}
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void Unlock() {pReleaseSRWLockExclusive(&m_lock);}
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operator SRWLOCK* () {return &m_lock;}
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};
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class GSCondVar : public IGSEvent
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{
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CONDITION_VARIABLE m_cv;
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public:
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GSCondVar() {pInitializeConditionVariable(&m_cv);}
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void Set() {pWakeConditionVariable(&m_cv);}
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bool Wait(IGSLock* l) {return pSleepConditionVariableSRW(&m_cv, *(GSCondVarLock*)l, INFINITE, 0) != 0;}
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operator CONDITION_VARIABLE* () {return &m_cv;}
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};
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#else
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#include <pthread.h>
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#include <semaphore.h>
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class GSThread : public IGSThread
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{
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pthread_attr_t m_thread_attr;
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pthread_t m_thread;
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static void* StaticThreadProc(void* param);
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protected:
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void CreateThread();
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void CloseThread();
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public:
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GSThread();
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virtual ~GSThread();
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};
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class GSCritSec : public IGSLock
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{
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pthread_mutexattr_t m_mutex_attr;
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pthread_mutex_t m_mutex;
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public:
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GSCritSec(bool recursive = true)
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{
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pthread_mutexattr_init(&m_mutex_attr);
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pthread_mutexattr_settype(&m_mutex_attr, recursive ? PTHREAD_MUTEX_RECURSIVE : PTHREAD_MUTEX_NORMAL);
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pthread_mutex_init(&m_mutex, &m_mutex_attr);
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}
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~GSCritSec()
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{
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pthread_mutex_destroy(&m_mutex);
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pthread_mutexattr_destroy(&m_mutex_attr);
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}
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void Lock() {pthread_mutex_lock(&m_mutex);}
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bool TryLock() {return pthread_mutex_trylock(&m_mutex) == 0;}
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void Unlock() {pthread_mutex_unlock(&m_mutex);}
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operator pthread_mutex_t* () {return &m_mutex;}
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};
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class GSEvent : public IGSEvent
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{
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protected:
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sem_t m_sem;
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public:
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GSEvent() {sem_init(&m_sem, 0, 0);}
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~GSEvent() {sem_destroy(&m_sem);}
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void Set() {sem_post(&m_sem);}
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bool Wait(IGSLock* l) {if(l) l->Unlock(); bool b = sem_wait(&m_sem) == 0; if(l) l->Lock(); return b;}
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};
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class GSCondVarLock : public GSCritSec
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{
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public:
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GSCondVarLock() : GSCritSec(false)
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{
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}
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};
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class GSCondVar : public IGSEvent
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{
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pthread_cond_t m_cv;
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pthread_condattr_t m_cv_attr;
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public:
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GSCondVar()
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{
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pthread_condattr_init(&m_cv_attr);
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pthread_cond_init(&m_cv, &m_cv_attr);
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}
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virtual ~GSCondVar()
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{
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pthread_condattr_destroy(&m_cv_attr);
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pthread_cond_destroy(&m_cv);
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}
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void Set() {pthread_cond_signal(&m_cv);}
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bool Wait(IGSLock* l) {pthread_cond_wait(&m_cv, *(GSCondVarLock*)l) == 0; return true;}
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operator pthread_cond_t* () {return &m_cv;}
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};
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#endif
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class GSAutoLock
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{
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IGSLock* m_lock;
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public:
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GSAutoLock(IGSLock* l) {(m_lock = l)->Lock();}
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~GSAutoLock() {m_lock->Unlock();}
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};
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template<class T> class GSJobQueue : private GSThread
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{
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protected:
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queue<T> m_queue;
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volatile long m_count; // NOTE: it is the safest to have our own counter because m_queue.pop() might decrement its own before the last item runs out of its scope and gets destroyed (implementation dependent)
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volatile bool m_exit;
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IGSEvent* m_notempty;
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IGSEvent* m_empty;
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IGSLock* m_lock;
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void ThreadProc()
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{
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m_lock->Lock();
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while(true)
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{
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while(m_queue.empty())
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{
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m_notempty->Wait(m_lock);
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if(m_exit) {m_lock->Unlock(); return;}
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}
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T& item = m_queue.front();
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m_lock->Unlock();
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Process(item);
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m_lock->Lock();
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m_queue.pop();
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if(--m_count == 0)
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{
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m_empty->Set();
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}
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}
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}
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public:
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GSJobQueue()
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: m_count(0)
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, m_exit(false)
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{
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bool condvar = !!theApp.GetConfig("condvar", 1);
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#ifdef _WINDOWS
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if(pInitializeConditionVariable == NULL)
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{
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condvar = false;
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}
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#endif
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if(condvar)
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{
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m_notempty = new GSCondVar();
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m_empty = new GSCondVar();
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m_lock = new GSCondVarLock();
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}
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else
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{
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m_notempty = new GSEvent();
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m_empty = new GSEvent();
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m_lock = new GSCritSec();
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}
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CreateThread();
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}
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virtual ~GSJobQueue()
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{
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m_exit = true;
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m_notempty->Set();
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CloseThread();
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delete m_notempty;
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delete m_empty;
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delete m_lock;
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}
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bool IsEmpty() const
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{
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ASSERT(m_count >= 0);
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return m_count == 0;
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}
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void Push(const T& item)
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{
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m_lock->Lock();
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m_queue.push(item);
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if(m_count++ == 0)
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{
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m_notempty->Set();
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}
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m_lock->Unlock();
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}
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void Wait()
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{
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if(m_count > 0)
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{
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m_lock->Lock();
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while(m_count != 0)
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{
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m_empty->Wait(m_lock);
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}
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ASSERT(m_queue.empty());
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m_lock->Unlock();
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}
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}
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virtual void Process(T& item) = 0;
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};
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