pcsx2/plugins/GSdx/GSThread.h

370 lines
7.9 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSdx.h"
class IGSThread
{
protected:
virtual void ThreadProc() = 0;
};
class IGSLock
{
public:
virtual void Lock() = 0;
virtual bool TryLock() = 0;
virtual void Unlock() = 0;
};
class IGSEvent
{
public:
virtual void Set() = 0;
virtual bool Wait(IGSLock* l) = 0;
};
#ifdef _WINDOWS
typedef void (WINAPI * InitializeConditionVariablePtr)(CONDITION_VARIABLE* ConditionVariable);
typedef void (WINAPI * WakeConditionVariablePtr)(CONDITION_VARIABLE* ConditionVariable);
typedef void (WINAPI * WakeAllConditionVariablePtr)(CONDITION_VARIABLE* ConditionVariable);
typedef BOOL (WINAPI * SleepConditionVariableSRWPtr)(CONDITION_VARIABLE* ConditionVariable, SRWLOCK* SRWLock, DWORD dwMilliseconds, ULONG Flags);
typedef void (WINAPI * InitializeSRWLockPtr)(SRWLOCK* SRWLock);
typedef void (WINAPI * AcquireSRWLockExclusivePtr)(SRWLOCK* SRWLock);
typedef BOOLEAN (WINAPI * TryAcquireSRWLockExclusivePtr)(SRWLOCK* SRWLock);
typedef void (WINAPI * ReleaseSRWLockExclusivePtr)(SRWLOCK* SRWLock);
typedef void (WINAPI * AcquireSRWLockSharedPtr)(SRWLOCK* SRWLock);
typedef BOOLEAN (WINAPI * TryAcquireSRWLockSharedPtr)(SRWLOCK* SRWLock);
typedef void (WINAPI * ReleaseSRWLockSharedPtr)(SRWLOCK* SRWLock);
extern InitializeConditionVariablePtr pInitializeConditionVariable;
extern WakeConditionVariablePtr pWakeConditionVariable;
extern WakeAllConditionVariablePtr pWakeAllConditionVariable;
extern SleepConditionVariableSRWPtr pSleepConditionVariableSRW;
extern InitializeSRWLockPtr pInitializeSRWLock;
extern AcquireSRWLockExclusivePtr pAcquireSRWLockExclusive;
extern TryAcquireSRWLockExclusivePtr pTryAcquireSRWLockExclusive;
extern ReleaseSRWLockExclusivePtr pReleaseSRWLockExclusive;
extern AcquireSRWLockSharedPtr pAcquireSRWLockShared;
extern TryAcquireSRWLockSharedPtr pTryAcquireSRWLockShared;
extern ReleaseSRWLockSharedPtr pReleaseSRWLockShared;
class GSThread : public IGSThread
{
DWORD m_ThreadId;
HANDLE m_hThread;
static DWORD WINAPI StaticThreadProc(void* lpParam);
protected:
void CreateThread();
void CloseThread();
public:
GSThread();
virtual ~GSThread();
};
class GSCritSec : public IGSLock
{
CRITICAL_SECTION m_cs;
public:
GSCritSec() {InitializeCriticalSection(&m_cs);}
~GSCritSec() {DeleteCriticalSection(&m_cs);}
void Lock() {EnterCriticalSection(&m_cs);}
bool TryLock() {return TryEnterCriticalSection(&m_cs) == TRUE;}
void Unlock() {LeaveCriticalSection(&m_cs);}
};
class GSEvent : public IGSEvent
{
protected:
HANDLE m_hEvent;
public:
GSEvent() {m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);}
~GSEvent() {CloseHandle(m_hEvent);}
void Set() {SetEvent(m_hEvent);}
bool Wait(IGSLock* l) {if(l) l->Unlock(); bool b = WaitForSingleObject(m_hEvent, INFINITE) == WAIT_OBJECT_0; if(l) l->Lock(); return b;}
};
class GSCondVarLock : public IGSLock
{
SRWLOCK m_lock;
public:
GSCondVarLock() {pInitializeSRWLock(&m_lock);}
void Lock() {pAcquireSRWLockExclusive(&m_lock);}
bool TryLock() {return pTryAcquireSRWLockExclusive(&m_lock) == TRUE;}
void Unlock() {pReleaseSRWLockExclusive(&m_lock);}
operator SRWLOCK* () {return &m_lock;}
};
class GSCondVar : public IGSEvent
{
CONDITION_VARIABLE m_cv;
public:
GSCondVar() {pInitializeConditionVariable(&m_cv);}
void Set() {pWakeConditionVariable(&m_cv);}
bool Wait(IGSLock* l) {return pSleepConditionVariableSRW(&m_cv, *(GSCondVarLock*)l, INFINITE, 0) != 0;}
operator CONDITION_VARIABLE* () {return &m_cv;}
};
#else
#include <pthread.h>
#include <semaphore.h>
class GSThread : public IGSThread
{
pthread_attr_t m_thread_attr;
pthread_t m_thread;
static void* StaticThreadProc(void* param);
protected:
void CreateThread();
void CloseThread();
public:
GSThread();
virtual ~GSThread();
};
class GSCritSec : public IGSLock
{
pthread_mutexattr_t m_mutex_attr;
pthread_mutex_t m_mutex;
public:
GSCritSec(bool recursive = true)
{
pthread_mutexattr_init(&m_mutex_attr);
pthread_mutexattr_settype(&m_mutex_attr, recursive ? PTHREAD_MUTEX_RECURSIVE : PTHREAD_MUTEX_NORMAL);
pthread_mutex_init(&m_mutex, &m_mutex_attr);
}
~GSCritSec()
{
pthread_mutex_destroy(&m_mutex);
pthread_mutexattr_destroy(&m_mutex_attr);
}
void Lock() {pthread_mutex_lock(&m_mutex);}
bool TryLock() {return pthread_mutex_trylock(&m_mutex) == 0;}
void Unlock() {pthread_mutex_unlock(&m_mutex);}
operator pthread_mutex_t* () {return &m_mutex;}
};
class GSEvent : public IGSEvent
{
protected:
sem_t m_sem;
public:
GSEvent() {sem_init(&m_sem, 0, 0);}
~GSEvent() {sem_destroy(&m_sem);}
void Set() {sem_post(&m_sem);}
bool Wait(IGSLock* l) {if(l) l->Unlock(); bool b = sem_wait(&m_sem) == 0; if(l) l->Lock(); return b;}
};
class GSCondVarLock : public GSCritSec
{
public:
GSCondVarLock() : GSCritSec(false)
{
}
};
class GSCondVar : public IGSEvent
{
pthread_cond_t m_cv;
pthread_condattr_t m_cv_attr;
public:
GSCondVar()
{
pthread_condattr_init(&m_cv_attr);
pthread_cond_init(&m_cv, &m_cv_attr);
}
virtual ~GSCondVar()
{
pthread_condattr_destroy(&m_cv_attr);
pthread_cond_destroy(&m_cv);
}
void Set() {pthread_cond_signal(&m_cv);}
bool Wait(IGSLock* l) {pthread_cond_wait(&m_cv, *(GSCondVarLock*)l) == 0; return true;}
operator pthread_cond_t* () {return &m_cv;}
};
#endif
class GSAutoLock
{
IGSLock* m_lock;
public:
GSAutoLock(IGSLock* l) {(m_lock = l)->Lock();}
~GSAutoLock() {m_lock->Unlock();}
};
template<class T> class GSJobQueue : private GSThread
{
protected:
queue<T> m_queue;
volatile long m_count; // NOTE: it is the safest to have our own counter because m_queue.pop() might decrement its own before the last item runs out of its scope and gets destroyed (implementation dependent)
volatile bool m_exit;
IGSEvent* m_notempty;
IGSEvent* m_empty;
IGSLock* m_lock;
void ThreadProc()
{
m_lock->Lock();
while(true)
{
while(m_queue.empty())
{
m_notempty->Wait(m_lock);
if(m_exit) {m_lock->Unlock(); return;}
}
T& item = m_queue.front();
m_lock->Unlock();
Process(item);
m_lock->Lock();
m_queue.pop();
if(--m_count == 0)
{
m_empty->Set();
}
}
}
public:
GSJobQueue()
: m_count(0)
, m_exit(false)
{
bool condvar = !!theApp.GetConfig("condvar", 1);
#ifdef _WINDOWS
if(pInitializeConditionVariable == NULL)
{
condvar = false;
}
#endif
if(condvar)
{
m_notempty = new GSCondVar();
m_empty = new GSCondVar();
m_lock = new GSCondVarLock();
}
else
{
m_notempty = new GSEvent();
m_empty = new GSEvent();
m_lock = new GSCritSec();
}
CreateThread();
}
virtual ~GSJobQueue()
{
m_exit = true;
m_notempty->Set();
CloseThread();
delete m_notempty;
delete m_empty;
delete m_lock;
}
bool IsEmpty() const
{
ASSERT(m_count >= 0);
return m_count == 0;
}
void Push(const T& item)
{
m_lock->Lock();
m_queue.push(item);
if(m_count++ == 0)
{
m_notempty->Set();
}
m_lock->Unlock();
}
void Wait()
{
if(m_count > 0)
{
m_lock->Lock();
while(m_count != 0)
{
m_empty->Wait(m_lock);
}
ASSERT(m_queue.empty());
m_lock->Unlock();
}
}
virtual void Process(T& item) = 0;
};