mirror of https://github.com/PCSX2/pcsx2.git
119 lines
2.9 KiB
C++
119 lines
2.9 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GS.h"
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#include "GSLocalMemory.h"
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__aligned(class, 32) GSDrawingContext
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{
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public:
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GIFRegXYOFFSET XYOFFSET;
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GIFRegTEX0 TEX0;
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GIFRegTEX1 TEX1;
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GIFRegTEX2 TEX2;
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GIFRegCLAMP CLAMP;
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GIFRegMIPTBP1 MIPTBP1;
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GIFRegMIPTBP2 MIPTBP2;
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GIFRegSCISSOR SCISSOR;
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GIFRegALPHA ALPHA;
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GIFRegTEST TEST;
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GIFRegFBA FBA;
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GIFRegFRAME FRAME;
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GIFRegZBUF ZBUF;
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struct
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{
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GSVector4 in;
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GSVector4 ofex;
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uint32 ofxy;
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} scissor;
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struct
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{
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GSOffset* fb;
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GSOffset* zb;
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GSOffset* tex;
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GSPixelOffset* fzb;
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GSPixelOffset4* fzb4;
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} offset;
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GSDrawingContext()
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{
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memset(&offset, 0, sizeof(offset));
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Reset();
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}
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void Reset()
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{
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memset(&XYOFFSET, 0, sizeof(XYOFFSET));
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memset(&TEX0, 0, sizeof(TEX0));
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memset(&TEX1, 0, sizeof(TEX1));
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memset(&TEX2, 0, sizeof(TEX2));
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memset(&CLAMP, 0, sizeof(CLAMP));
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memset(&MIPTBP1, 0, sizeof(MIPTBP1));
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memset(&MIPTBP2, 0, sizeof(MIPTBP2));
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memset(&SCISSOR, 0, sizeof(SCISSOR));
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memset(&ALPHA, 0, sizeof(ALPHA));
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memset(&TEST, 0, sizeof(TEST));
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memset(&FBA, 0, sizeof(FBA));
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memset(&FRAME, 0, sizeof(FRAME));
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memset(&ZBUF, 0, sizeof(ZBUF));
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}
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void UpdateScissor()
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{
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scissor.ofex = GSVector4(
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(int)((SCISSOR.SCAX0 << 4) + XYOFFSET.OFX),
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(int)((SCISSOR.SCAY0 << 4) + XYOFFSET.OFY),
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(int)((SCISSOR.SCAX1 << 4) + XYOFFSET.OFX),
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(int)((SCISSOR.SCAY1 << 4) + XYOFFSET.OFY));
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scissor.in = GSVector4(
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(int)SCISSOR.SCAX0,
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(int)SCISSOR.SCAY0,
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(int)SCISSOR.SCAX1 + 1,
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(int)SCISSOR.SCAY1 + 1);
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uint16 ofx = (uint16)XYOFFSET.OFX - 15;
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uint16 ofy = (uint16)XYOFFSET.OFY - 15;
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scissor.ofxy = ((ofy << 16) | ofx); // ceil(xy) => (xy - offset + 15) >> 4 => (xy - [offset - 15]) >> 4
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}
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bool DepthRead() const
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{
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return TEST.ZTE && TEST.ZTST >= 2;
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}
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bool DepthWrite() const
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{
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if(TEST.ATE && TEST.ATST == ATST_NEVER && TEST.AFAIL != AFAIL_ZB_ONLY) // alpha test, all pixels fail, z buffer is not updated
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{
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return false;
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}
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return ZBUF.ZMSK == 0 && TEST.ZTE != 0; // ZTE == 0 is bug on the real hardware, write is blocked then
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}
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};
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