mirror of https://github.com/PCSX2/pcsx2.git
810 lines
13 KiB
C++
810 lines
13 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GPUState.h"
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GPUState::GPUState()
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: s_n(0)
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{
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memset(m_status, 0, sizeof(m_status));
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for(int i = 0; i < countof(m_fpGPUStatusCommandHandlers); i++)
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{
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m_fpGPUStatusCommandHandlers[i] = &GPUState::SCH_Null;
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}
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m_fpGPUStatusCommandHandlers[0x00] = &GPUState::SCH_ResetGPU;
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m_fpGPUStatusCommandHandlers[0x01] = &GPUState::SCH_ResetCommandBuffer;
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m_fpGPUStatusCommandHandlers[0x02] = &GPUState::SCH_ResetIRQ;
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m_fpGPUStatusCommandHandlers[0x03] = &GPUState::SCH_DisplayEnable;
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m_fpGPUStatusCommandHandlers[0x04] = &GPUState::SCH_DMASetup;
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m_fpGPUStatusCommandHandlers[0x05] = &GPUState::SCH_StartOfDisplayArea;
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m_fpGPUStatusCommandHandlers[0x06] = &GPUState::SCH_HorizontalDisplayRange;
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m_fpGPUStatusCommandHandlers[0x07] = &GPUState::SCH_VerticalDisplayRange;
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m_fpGPUStatusCommandHandlers[0x08] = &GPUState::SCH_DisplayMode;
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m_fpGPUStatusCommandHandlers[0x10] = &GPUState::SCH_GPUInfo;
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m_fpGPUPacketHandler[0] = &GPUState::PH_Command;
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m_fpGPUPacketHandler[1] = &GPUState::PH_Polygon;
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m_fpGPUPacketHandler[2] = &GPUState::PH_Line;
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m_fpGPUPacketHandler[3] = &GPUState::PH_Sprite;
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m_fpGPUPacketHandler[4] = &GPUState::PH_Move;
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m_fpGPUPacketHandler[5] = &GPUState::PH_Write;
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m_fpGPUPacketHandler[6] = &GPUState::PH_Read;
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m_fpGPUPacketHandler[7] = &GPUState::PH_Environment;
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Reset();
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}
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GPUState::~GPUState()
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{
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}
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void GPUState::Reset()
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{
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m_env.Reset();
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m_mem.Invalidate(GSVector4i(0, 0, 1024, 512));
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memset(&m_v, 0, sizeof(m_v));
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}
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void GPUState::Flush()
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{
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FlushPrim();
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}
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void GPUState::SetPrim(GPUReg* r)
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{
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if(m_env.PRIM.TYPE != r->PRIM.TYPE)
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{
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ResetPrim();
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}
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GPURegPRIM PRIM = r->PRIM;
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PRIM.VTX = 0;
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switch(r->PRIM.TYPE)
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{
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case GPU_POLYGON:
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PRIM.u32 = (r->PRIM.u32 & 0xF7000000) | 3; // TYPE IIP TME ABE TGE
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break;
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case GPU_LINE:
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PRIM.u32 = (r->PRIM.u32 & 0xF2000000) | 2; // TYPE IIP ABE
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PRIM.TGE = 1; // ?
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break;
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case GPU_SPRITE:
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PRIM.u32 = (r->PRIM.u32 & 0xE7000000) | 2; // TYPE TME ABE TGE
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break;
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}
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if(m_env.PRIM.u32 != PRIM.u32)
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{
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Flush();
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m_env.PRIM = PRIM;
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}
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}
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void GPUState::SetCLUT(GPUReg* r)
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{
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uint32 mask = 0xFFFF0000; // X Y
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uint32 value = (m_env.CLUT.u32 & ~mask) | (r->u32 & mask);
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if(m_env.CLUT.u32 != value)
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{
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Flush();
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m_env.CLUT.u32 = value;
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}
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}
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void GPUState::SetTPAGE(GPUReg* r)
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{
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uint32 mask = 0x000001FF; // TP ABR TY TX
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uint32 value = (m_env.STATUS.u32 & ~mask) | ((r->u32 >> 16) & mask);
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if(m_env.STATUS.u32 != value)
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{
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Flush();
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m_env.STATUS.u32 = value;
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}
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}
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void GPUState::Invalidate(const GSVector4i& r)
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{
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m_mem.Invalidate(r);
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}
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void GPUState::WriteData(const uint8* mem, uint32 size)
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{
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GSPerfMonAutoTimer pmat(&m_perfmon);
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size <<= 2;
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m_write.Append(mem, size);
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int i = 0;
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while(i < m_write.bytes)
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{
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GPUReg* r = (GPUReg*)&m_write.buff[i];
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int ret = (this->*m_fpGPUPacketHandler[r->PACKET.TYPE])(r, (m_write.bytes - i) >> 2);
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if(ret == 0) return; // need more data
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i += ret << 2;
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}
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m_write.Remove(i);
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}
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void GPUState::ReadData(uint8* mem, uint32 size)
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{
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GSPerfMonAutoTimer pmat(&m_perfmon);
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int remaining = m_read.bytes - m_read.cur;
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int bytes = (int)size << 2;
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if(bytes > remaining)
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{
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// ASSERT(0);
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// printf"WARNING: ReadData\n");
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// memset(&mem[remaining], 0, bytes - remaining);
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bytes = remaining;
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}
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memcpy(mem, &m_read.buff[m_read.cur], bytes);
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m_read.cur += bytes;
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if(m_read.cur >= m_read.bytes)
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{
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m_env.STATUS.IMG = 0;
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}
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}
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void GPUState::WriteStatus(uint32 status)
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{
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GSPerfMonAutoTimer pmat(&m_perfmon);
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uint32 b = status >> 24;
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m_status[b] = status;
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(this->*m_fpGPUStatusCommandHandlers[b])((GPUReg*)&status);
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}
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uint32 GPUState::ReadStatus()
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{
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GSPerfMonAutoTimer pmat(&m_perfmon);
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m_env.STATUS.LCF = ~m_env.STATUS.LCF; // ?
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return m_env.STATUS.u32;
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}
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void GPUState::Freeze(GPUFreezeData* data)
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{
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data->status = m_env.STATUS.u32;
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memcpy(data->control, m_status, 256 * 4);
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m_mem.ReadRect(GSVector4i(0, 0, 1024, 512), data->vram);
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}
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void GPUState::Defrost(const GPUFreezeData* data)
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{
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m_env.STATUS.u32 = data->status;
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memcpy(m_status, data->control, 256 * 4);
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m_mem.WriteRect(GSVector4i(0, 0, 1024, 512), data->vram);
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for(int i = 0; i <= 8; i++)
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{
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WriteStatus(m_status[i]);
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}
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}
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void GPUState::SCH_Null(GPUReg* r)
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{
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ASSERT(0);
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}
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void GPUState::SCH_ResetGPU(GPUReg* r)
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{
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Reset();
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}
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void GPUState::SCH_ResetCommandBuffer(GPUReg* r)
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{
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// ?
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}
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void GPUState::SCH_ResetIRQ(GPUReg* r)
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{
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// ?
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}
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void GPUState::SCH_DisplayEnable(GPUReg* r)
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{
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m_env.STATUS.DEN = r->DEN.DEN;
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}
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void GPUState::SCH_DMASetup(GPUReg* r)
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{
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m_env.STATUS.DMA = r->DMA.DMA;
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}
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void GPUState::SCH_StartOfDisplayArea(GPUReg* r)
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{
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m_env.DAREA = r->DAREA;
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}
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void GPUState::SCH_HorizontalDisplayRange(GPUReg* r)
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{
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m_env.DHRANGE = r->DHRANGE;
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}
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void GPUState::SCH_VerticalDisplayRange(GPUReg* r)
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{
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m_env.DVRANGE = r->DVRANGE;
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}
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void GPUState::SCH_DisplayMode(GPUReg* r)
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{
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m_env.STATUS.WIDTH0 = r->DMODE.WIDTH0;
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m_env.STATUS.HEIGHT = r->DMODE.HEIGHT;
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m_env.STATUS.ISPAL = r->DMODE.ISPAL;
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m_env.STATUS.ISRGB24 = r->DMODE.ISRGB24;
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m_env.STATUS.ISINTER = r->DMODE.ISINTER;
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m_env.STATUS.WIDTH1 = r->DMODE.WIDTH1;
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}
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void GPUState::SCH_GPUInfo(GPUReg* r)
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{
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uint32 value = 0;
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switch(r->GPUINFO.PARAM)
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{
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case 0x2:
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value = m_env.TWIN.u32;
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break;
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case 0x0:
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case 0x1:
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case 0x3:
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value = m_env.DRAREATL.u32;
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break;
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case 0x4:
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value = m_env.DRAREABR.u32;
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break;
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case 0x5:
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case 0x6:
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value = m_env.DROFF.u32;
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break;
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case 0x7:
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value = 2;
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break;
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case 0x8:
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case 0xf:
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value = 0xBFC03720; // ?
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break;
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default:
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ASSERT(0);
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break;
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}
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m_read.RemoveAll();
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m_read.Append((uint8*)&value, 4);
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m_read.cur = 0;
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}
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int GPUState::PH_Command(GPUReg* r, int size)
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{
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switch(r->PACKET.OPTION)
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{
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case 0: // ???
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return 1;
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case 1: // clear cache
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return 1;
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case 2: // fillrect
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if(size < 3) return 0;
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Flush();
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GSVector4i r2;
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r2.left = r[1].XY.X;
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r2.top = r[1].XY.Y;
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r2.right = r2.left + r[2].XY.X;
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r2.bottom = r2.top + r[2].XY.Y;
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uint16 c = (uint16)(((r[0].RGB.R >> 3) << 10) | ((r[0].RGB.R >> 3) << 5) | (r[0].RGB.R >> 3));
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m_mem.FillRect(r2, c);
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Invalidate(r2);
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Dump("f");
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return 3;
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}
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ASSERT(0);
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return 1;
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}
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int GPUState::PH_Polygon(GPUReg* r, int size)
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{
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int required = 1;
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int vertices = r[0].POLYGON.VTX ? 4 : 3;
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required += vertices;
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if(r[0].POLYGON.TME) required += vertices;
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if(r[0].POLYGON.IIP) required += vertices - 1;
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if(size < required) return 0;
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//
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SetPrim(r);
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if(r[0].POLYGON.TME)
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{
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SetCLUT(&r[2]);
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SetTPAGE(&r[r[0].POLYGON.IIP ? 5 : 4]);
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}
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//
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GPUVertex v[4];
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for(int i = 0, j = 0; j < vertices; j++)
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{
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v[j].RGB = r[r[0].POLYGON.IIP ? i : 0].RGB;
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if(j == 0 || r[0].POLYGON.IIP) i++;
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v[j].XY = r[i++].XY;
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if(r[0].POLYGON.TME)
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{
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v[j].UV.X = r[i].UV.U;
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v[j].UV.Y = r[i].UV.V;
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i++;
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}
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}
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for(int i = 0; i <= vertices - 3; i++)
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{
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// TODO: sse
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int y0 = v[i + 0].XY.Y;
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int y1 = v[i + 1].XY.Y;
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int y2 = v[i + 2].XY.Y;
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if(std::abs(y0 - y1) >= 512
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|| std::abs(y0 - y2) >= 512
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|| std::abs(y1 - y2) >= 512)
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{
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continue;
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}
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int x0 = v[i + 0].XY.X;
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int x1 = v[i + 1].XY.X;
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int x2 = v[i + 2].XY.X;
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if(std::abs(x0 - x1) >= 1024
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|| std::abs(x0 - x2) >= 1024
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|| std::abs(x1 - x2) >= 1024)
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{
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continue;
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}
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//
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for(int j = 0; j < 3; j++)
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{
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m_v = v[i + j];
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VertexKick();
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}
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}
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//
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return required;
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}
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int GPUState::PH_Line(GPUReg* r, int size)
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{
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int required = 1;
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int vertices = 0;
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if(r->LINE.PLL)
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{
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required++;
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for(int i = 1; i < size; i++)
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{
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if((r[i].u32 & 0xf000f000) == 0x50005000)
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{
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vertices = i - 1;
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}
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}
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if(vertices < 2)
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{
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return 0;
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}
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}
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else
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{
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vertices = 2;
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}
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required += vertices;
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if(r->LINE.IIP) required += vertices - 1;
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//
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SetPrim(r);
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//
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for(int i = 0, j = 0; j < vertices; j++)
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{
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if(j >= 2) VertexKick();
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m_v.RGB = r[r[0].LINE.IIP ? i : 0].RGB;
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if(j == 0 || r[0].LINE.IIP) i++;
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m_v.XY = r[i++].XY;
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VertexKick();
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}
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//
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return required;
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}
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int GPUState::PH_Sprite(GPUReg* r, int size)
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{
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int required = 2;
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if(r[0].SPRITE.TME) required++;
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if(r[0].SPRITE.SIZE == 0) required++;
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if(size < required) return 0;
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//
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SetPrim(r);
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if(r[0].SPRITE.TME)
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{
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SetCLUT(&r[2]);
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}
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//
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int i = 0;
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m_v.RGB = r[i++].RGB;
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m_v.XY = r[i++].XY;
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if(r[0].SPRITE.TME)
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{
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m_v.UV.X = r[i].UV.U;
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m_v.UV.Y = r[i].UV.V;
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i++;
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}
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VertexKick();
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int w = 0;
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int h = 0;
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switch(r[0].SPRITE.SIZE)
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{
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case 0: w = r[i].XY.X; h = r[i].XY.Y; i++; break;
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case 1: w = h = 1; break;
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case 2: w = h = 8; break;
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case 3: w = h = 16; break;
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default: __assume(0);
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}
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m_v.XY.X += w;
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m_v.XY.Y += h;
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if(r[0].SPRITE.TME)
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{
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m_v.UV.X += w;
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m_v.UV.Y += h;
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}
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VertexKick();
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//
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return required;
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}
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int GPUState::PH_Move(GPUReg* r, int size)
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{
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if(size < 4) return 0;
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Flush();
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int sx = r[1].XY.X;
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int sy = r[1].XY.Y;
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int dx = r[2].XY.X;
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int dy = r[2].XY.Y;
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int w = r[3].XY.X;
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int h = r[3].XY.Y;
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m_mem.MoveRect(sx, sy, dx, dy, w, h);
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|
Invalidate(GSVector4i(dx, dy, dx + w, dy + h));
|
|
|
|
// Dump("m");
|
|
|
|
return 4;
|
|
}
|
|
|
|
int GPUState::PH_Write(GPUReg* r, int size)
|
|
{
|
|
if(size < 3) return 0;
|
|
|
|
int w = r[2].XY.X;
|
|
int h = r[2].XY.Y;
|
|
|
|
int required = 3 + ((w * h + 1) >> 1);
|
|
|
|
if(size < required) return 0;
|
|
|
|
Flush();
|
|
|
|
GSVector4i r2;
|
|
|
|
r2.left = r[1].XY.X;
|
|
r2.top = r[1].XY.Y;
|
|
r2.right = r2.left + w;
|
|
r2.bottom = r2.top + h;
|
|
|
|
m_mem.WriteRect(r2, (const uint16*)&r[3]);
|
|
|
|
Invalidate(r2);
|
|
|
|
Dump("w");
|
|
|
|
m_perfmon.Put(GSPerfMon::Swizzle, w * h * 2);
|
|
|
|
return required;
|
|
}
|
|
|
|
int GPUState::PH_Read(GPUReg* r, int size)
|
|
{
|
|
if(size < 3) return 0;
|
|
|
|
Flush();
|
|
|
|
int w = r[2].XY.X;
|
|
int h = r[2].XY.Y;
|
|
|
|
if(w > 0 && h > 0)
|
|
{
|
|
GSVector4i r2;
|
|
|
|
r2.left = r[1].XY.X;
|
|
r2.top = r[1].XY.Y;
|
|
r2.right = r2.left + w;
|
|
r2.bottom = r2.top + h;
|
|
|
|
m_read.bytes = ((w * h + 1) & ~1) * 2;
|
|
m_read.cur = 0;
|
|
m_read.Reserve(m_read.bytes);
|
|
|
|
m_mem.ReadRect(r2, (uint16*)m_read.buff);
|
|
|
|
Dump("r");
|
|
}
|
|
|
|
m_env.STATUS.IMG = 1;
|
|
|
|
return 3;
|
|
}
|
|
|
|
int GPUState::PH_Environment(GPUReg* r, int size)
|
|
{
|
|
switch(r->PACKET.OPTION)
|
|
{
|
|
case 1: // draw mode setting
|
|
|
|
if(((m_env.STATUS.u32 ^ r->MODE.u32) & 0x7ff) != 0)
|
|
{
|
|
Flush();
|
|
|
|
m_env.STATUS.TX = r->MODE.TX;
|
|
m_env.STATUS.TY = r->MODE.TY;
|
|
m_env.STATUS.ABR = r->MODE.ABR;
|
|
m_env.STATUS.TP = r->MODE.TP;
|
|
m_env.STATUS.DTD = r->MODE.DTD;
|
|
m_env.STATUS.DFE = r->MODE.DFE;
|
|
}
|
|
|
|
return 1;
|
|
|
|
case 2: // texture window setting
|
|
|
|
if(((m_env.TWIN.u32 ^ r->TWIN.u32) & 0xfffff) != 0)
|
|
{
|
|
Flush();
|
|
|
|
m_env.TWIN = r->TWIN;
|
|
}
|
|
|
|
return 1;
|
|
|
|
case 3: // set drawing area top left
|
|
|
|
if(((m_env.DRAREATL.u32 ^ r->DRAREA.u32) & 0xfffff) != 0)
|
|
{
|
|
Flush();
|
|
|
|
m_env.DRAREATL = r->DRAREA;
|
|
}
|
|
|
|
return 1;
|
|
|
|
case 4: // set drawing area bottom right
|
|
|
|
if(((m_env.DRAREABR.u32 ^ r->DRAREA.u32) & 0xfffff) != 0)
|
|
{
|
|
Flush();
|
|
|
|
m_env.DRAREABR = r->DRAREA;
|
|
}
|
|
|
|
return 1;
|
|
|
|
case 5: // drawing offset
|
|
|
|
if(((m_env.DROFF.u32 ^ r->DROFF.u32) & 0x3fffff) != 0)
|
|
{
|
|
Flush();
|
|
|
|
m_env.DROFF = r->DROFF;
|
|
}
|
|
|
|
return 1;
|
|
|
|
case 6: // mask setting
|
|
|
|
if(m_env.STATUS.MD != r->MASK.MD || m_env.STATUS.ME != r->MASK.ME)
|
|
{
|
|
Flush();
|
|
|
|
m_env.STATUS.MD = r->MASK.MD;
|
|
m_env.STATUS.ME = r->MASK.ME;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
ASSERT(0);
|
|
|
|
return 1;
|
|
}
|
|
|
|
//
|
|
|
|
GPUState::Buffer::Buffer()
|
|
{
|
|
bytes = 0;
|
|
maxbytes = 4096;
|
|
buff = (uint8*)_aligned_malloc(maxbytes, 16);
|
|
cur = 0;
|
|
}
|
|
|
|
GPUState::Buffer::~Buffer()
|
|
{
|
|
_aligned_free(buff);
|
|
}
|
|
|
|
void GPUState::Buffer::Reserve(int size)
|
|
{
|
|
if(size > maxbytes)
|
|
{
|
|
int new_maxbytes = (maxbytes + size + 1023) & ~1023;
|
|
uint8* new_buff = (uint8*)_aligned_malloc(new_maxbytes, 16);
|
|
|
|
if(buff != NULL)
|
|
{
|
|
memcpy(new_buff, buff, maxbytes);
|
|
_aligned_free(buff);
|
|
}
|
|
|
|
maxbytes = new_maxbytes;
|
|
buff = new_buff;
|
|
}
|
|
}
|
|
|
|
void GPUState::Buffer::Append(const uint8* src, int size)
|
|
{
|
|
Reserve(bytes + (int)size);
|
|
|
|
memcpy(&buff[bytes], src, size);
|
|
|
|
bytes += size;
|
|
}
|
|
|
|
void GPUState::Buffer::Remove(int size)
|
|
{
|
|
ASSERT(size <= bytes);
|
|
|
|
if(size < bytes)
|
|
{
|
|
memmove(&buff[0], &buff[size], bytes - size);
|
|
|
|
bytes -= size;
|
|
}
|
|
else
|
|
{
|
|
bytes = 0;
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
memset(&buff[bytes], 0xff, maxbytes - bytes);
|
|
#endif
|
|
}
|
|
|
|
void GPUState::Buffer::RemoveAll()
|
|
{
|
|
bytes = 0;
|
|
}
|