mirror of https://github.com/PCSX2/pcsx2.git
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
#define EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES 1
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/* Need this to let window be subclassed multiple times but still clean up nicely.
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*/
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enum ExtraWndProcResult {
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CONTINUE_BLISSFULLY,
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// Calls ReleaseExtraProc without messing up order.
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CONTINUE_BLISSFULLY_AND_RELEASE_PROC,
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USE_DEFAULT_WND_PROC,
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NO_WND_PROC
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};
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typedef ExtraWndProcResult (*ExtraWndProc)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *out);
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struct ExtraWndProcInfo {
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ExtraWndProc proc;
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DWORD flags;
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};
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class WndProcEater
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{
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public:
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HWND hWndEaten;
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WNDPROC eatenWndProc;
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ExtraWndProcInfo* extraProcs;
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int numExtraProcs;
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HANDLE hMutex;
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public:
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WndProcEater();
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virtual ~WndProcEater() throw();
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bool SetWndHandle(HWND hWnd);
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void Eat(ExtraWndProc proc, DWORD flags);
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void ReleaseExtraProc(ExtraWndProc proc);
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void Release();
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LRESULT _OverrideWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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};
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extern WndProcEater hWndGSProc;
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extern WndProcEater hWndTopProc;
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extern WndProcEater hWndButtonProc;
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