pcsx2/common/include/Utilities/wxGuiTools.h

375 lines
12 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if wxUSE_GUI
#include "Dependencies.h"
#include "ScopedPtr.h"
#include <stack>
#include <wx/wx.h>
class pxStaticText;
class pxCheckBox;
#define wxSF wxSizerFlags()
// --------------------------------------------------------------------------------------
// pxWindowAndFlags
// --------------------------------------------------------------------------------------
// This struct is a go-between for combining windows and sizer flags in "neat" fashion.
// To create the struct, use the | operator, like so:
//
// myPanel | wxSizerFlags().Expand()
//
// Implementation Note: This struct is a template as it allows us to use a special
// version of the += operator that retains the type information of the window, in case
// the window implements its own += overloads (one example is pxStaticText). Without the
// template, the type of the window would only be known as "wxWindow" when it's added to the
// sizer, and would thus fail to invoke the correct operator overload.
//
template< typename WinType >
struct pxWindowAndFlags
{
WinType* window;
wxSizerFlags flags;
};
template< typename WinType >
static pxWindowAndFlags<WinType> operator | ( WinType* _win, const wxSizerFlags& _flgs )
{
pxWindowAndFlags<WinType> result = { _win, _flgs };
return result;
}
template< typename WinType >
static pxWindowAndFlags<WinType> operator | ( WinType& _win, const wxSizerFlags& _flgs )
{
pxWindowAndFlags<WinType> result = { &_win, _flgs };
return result;
}
template< typename WinType >
static pxWindowAndFlags<WinType> operator | ( const wxSizerFlags& _flgs, WinType* _win )
{
pxWindowAndFlags<WinType> result = { _win, _flgs };
return result;
}
template< typename WinType >
static pxWindowAndFlags<WinType> operator | ( const wxSizerFlags& _flgs, WinType& _win )
{
pxWindowAndFlags<WinType> result = { &_win, _flgs };
return result;
}
// --------------------------------------------------------------------------------------
// wxSizer Operator += .. a wxSizer.Add() Substitute
// --------------------------------------------------------------------------------------
// This set of operators is the *recommended* method for adding windows to sizers, not just
// because it's a lot prettier but also because it allows controls like pxStaticText to over-
// ride default sizerflags behavior.
//
// += operator works on either sizers, wxDialogs or wxPanels. In the latter case, the window
// is added to the dialog/panel's toplevel sizer (wxPanel.GetSizer() is used). If the panel
// has no sizer set via SetSizer(), an assertion is generated.
//
template< typename WinType >
static void operator+=( wxSizer& target, const pxWindowAndFlags<WinType>& src )
{
target.Add( src.window, src.flags );
}
static void operator+=( wxSizer& target, wxWindow* src )
{
target.Add( src );
}
static void operator+=( wxSizer& target, wxSizer* src )
{
target.Add( src );
}
static void operator+=( wxSizer& target, int spacer )
{
target.AddSpacer( spacer );
}
template< typename WinType >
static void operator+=( wxPanel& target, const pxWindowAndFlags<WinType>& src )
{
if( !pxAssert( target.GetSizer() != NULL ) ) return;
*target.GetSizer() += src;
}
template< typename WinType >
static void operator+=( wxPanel& target, WinType* src )
{
if( !pxAssert( target.GetSizer() != NULL ) ) return;
*target.GetSizer() += src;
}
static void operator+=( wxPanel& target, int spacer )
{
if( !pxAssert( target.GetSizer() != NULL ) ) return;
target.GetSizer()->AddSpacer( spacer );
}
template< typename WinType >
static void operator+=( wxDialog& target, const pxWindowAndFlags<WinType>& src )
{
if( !pxAssert( target.GetSizer() != NULL ) ) return;
*target.GetSizer() += src;
}
template< typename WinType >
static void operator+=( wxDialog& target, WinType* src )
{
if( !pxAssert( target.GetSizer() != NULL ) ) return;
*target.GetSizer() += src;
}
static void operator+=( wxDialog& target, int spacer )
{
if( !pxAssert( target.GetSizer() != NULL ) ) return;
target.GetSizer()->AddSpacer( spacer );
}
// ----------------------------------------------------------------------------
// wxGuiTools.h
//
// This file is meant to contain utility classes for users of the wxWidgets library.
// All classes in this file are dependent on wxBase and wxCore libraries! Meaning
// you will have to use wxCore header files and link against wxCore (GUI) to build
// them. For tools which require only wxBase, see wxBaseTools.h
// ----------------------------------------------------------------------------
namespace pxSizerFlags
{
static const int StdPadding = 6;
extern wxSizerFlags StdSpace();
extern wxSizerFlags StdCenter();
extern wxSizerFlags StdExpand();
extern wxSizerFlags TopLevelBox();
extern wxSizerFlags SubGroup();
extern wxSizerFlags StdButton();
extern wxSizerFlags Checkbox();
};
// --------------------------------------------------------------------------------------
// wxDialogWithHelpers
// --------------------------------------------------------------------------------------
class wxDialogWithHelpers : public wxDialog
{
DECLARE_DYNAMIC_CLASS_NO_COPY(wxDialogWithHelpers)
protected:
bool m_hasContextHelp;
int m_idealWidth;
public:
wxDialogWithHelpers();
wxDialogWithHelpers(wxWindow* parent, int id, const wxString& title, bool hasContextHelp, const wxPoint& pos=wxDefaultPosition, const wxSize& size=wxDefaultSize );
virtual ~wxDialogWithHelpers() throw();
void AddOkCancel( wxSizer& sizer, bool hasApply=false );
wxDialogWithHelpers& SetIdealWidth( int newWidth ) { m_idealWidth = newWidth; return *this; }
int GetIdealWidth() const { return m_idealWidth; }
bool HasIdealWidth() const { return m_idealWidth != wxDefaultCoord; }
protected:
void OnActivate(wxActivateEvent& evt);
};
// --------------------------------------------------------------------------------------
// wxPanelWithHelpers
// --------------------------------------------------------------------------------------
// Overview of Helpers provided by this class:
// * Simpler constructors that have wxID, position, and size parameters removed (We never
// use them in pcsx2)
//
// * Automatic 'primary box sizer' creation, assigned via SetSizer() -- use GetSizer()
// to retrieve it, or use the "*this += window;" syntax to add windows directly to it.
//
// * Built-in support for StaticBoxes (aka groupboxes). Create one at construction with
// a wxString label, or add one "after the fact" using AddStaticBox.
//
// * Propagates IdealWidth settings from parenting wxPanelWithHelpers classes, and auto-
// matically adjusts the width based on the sizer type (groupsizers get truncated to
// account for borders).
//
class wxPanelWithHelpers : public wxPanel
{
DECLARE_DYNAMIC_CLASS_NO_COPY(wxPanelWithHelpers)
protected:
int m_idealWidth;
public:
wxPanelWithHelpers( wxWindow* parent, wxOrientation orient, const wxString& staticBoxLabel );
wxPanelWithHelpers( wxWindow* parent, wxOrientation orient );
wxPanelWithHelpers( wxWindow* parent, const wxPoint& pos, const wxSize& size=wxDefaultSize );
explicit wxPanelWithHelpers( wxWindow* parent=NULL );
wxPanelWithHelpers* AddStaticBox( const wxString& label, wxOrientation orient=wxVERTICAL );
// TODO : Propagate to children?
wxPanelWithHelpers& SetIdealWidth( int width ) { m_idealWidth = width; return *this; }
int GetIdealWidth() const { return m_idealWidth; }
bool HasIdealWidth() const { return m_idealWidth != wxDefaultCoord; }
protected:
void Init();
};
// --------------------------------------------------------------------------------------
// pxTextWrapperBase
// --------------------------------------------------------------------------------------
// this class is used to wrap the text on word boundary: wrapping is done by calling
// OnStartLine() and OnOutputLine() functions. This class by itself can be used as a
// line counting tool, but produces no formatted text output.
//
// [class "borrowed" from wxWidgets private code, made public, and renamed to avoid possible
// conflicts with future editions of wxWidgets which might make it public. Why this isn't
// publicly available already in wxBase I'll never know-- air]
//
class pxTextWrapperBase
{
protected:
bool m_eol;
int m_linecount;
public:
virtual ~pxTextWrapperBase() throw() { }
pxTextWrapperBase()
{
m_eol = false;
m_linecount = 0;
}
// win is used for getting the font, text is the text to wrap, width is the
// max line width or -1 to disable wrapping
pxTextWrapperBase& Wrap( const wxWindow& win, const wxString& text, int widthMax );
int GetLineCount() const
{
return m_linecount;
}
protected:
// line may be empty
virtual void OnOutputLine(const wxString& line) { }
// called at the start of every new line (except the very first one)
virtual void OnNewLine() { }
void DoOutputLine(const wxString& line);
bool IsStartOfNewLine();
};
// --------------------------------------------------------------------------------------
// pxTextWrapper
// --------------------------------------------------------------------------------------
// This class extends pxTextWrapperBase and adds the ability to retrieve the formatted
// result of word wrapping.
//
class pxTextWrapper : public pxTextWrapperBase
{
typedef pxTextWrapperBase _parent;
protected:
wxString m_text;
public:
pxTextWrapper() : pxTextWrapperBase() { }
virtual ~pxTextWrapper() throw() { }
const wxString& GetResult() const
{
return m_text;
}
pxTextWrapper& Wrap( const wxWindow& win, const wxString& text, int widthMax );
protected:
virtual void OnOutputLine(const wxString& line);
virtual void OnNewLine();
};
// --------------------------------------------------------------------------------------
// MoreStockCursors
// --------------------------------------------------------------------------------------
// Because (inexplicably) the ArrowWait cursor isn't in wxWidgets stock list.
//
class MoreStockCursors
{
protected:
ScopedPtr<wxCursor> m_arrowWait;
public:
MoreStockCursors() { }
virtual ~MoreStockCursors() throw() { }
const wxCursor& GetArrowWait();
};
enum BusyCursorType
{
Cursor_NotBusy,
Cursor_KindaBusy,
Cursor_ReallyBusy,
};
extern MoreStockCursors StockCursors;
// --------------------------------------------------------------------------------------
// ScopedBusyCursor
// --------------------------------------------------------------------------------------
// ... because wxWidgets wxBusyCursor doesn't really do proper nesting (doesn't let me
// override a partially-busy cursor with a really busy one)
class ScopedBusyCursor
{
protected:
static std::stack<BusyCursorType> m_cursorStack;
static BusyCursorType m_defBusyType;
public:
ScopedBusyCursor( BusyCursorType busytype );
virtual ~ScopedBusyCursor() throw();
static void SetDefault( BusyCursorType busytype );
static void SetManualBusyCursor( BusyCursorType busytype );
};
//////////////////////////////////////////////////////////////////////////////////////////////
extern bool pxDialogExists( wxWindowID id );
extern bool pxIsValidWindowPosition( const wxWindow& window, const wxPoint& windowPos );
extern wxRect wxGetDisplayArea();
extern wxString pxFormatToolTipText( wxWindow* wind, const wxString& src );
extern void pxSetToolTip( wxWindow* wind, const wxString& src );
extern void pxSetToolTip( wxWindow& wind, const wxString& src );
#endif