pcsx2/pcsx2/Achievements.h

79 lines
2.0 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/Pcsx2Types.h"
#include <vector>
namespace Achievements
{
#ifdef ENABLE_ACHIEVEMENTS
// Implemented in Host.
extern bool OnReset();
extern void LoadState(const u8* state_data, u32 state_data_size);
extern std::vector<u8> SaveState();
extern void GameChanged(u32 crc);
/// Re-enables hardcode mode if it is enabled in the settings.
extern bool ResetChallengeMode();
/// Forces hardcore mode off until next reset.
extern void DisableChallengeMode();
/// Prompts the user to disable hardcore mode, if they agree, returns true.
extern bool ConfirmChallengeModeDisable(const char* trigger);
/// Returns true if features such as save states should be disabled.
extern bool ChallengeModeActive();
#else
// Make noops when compiling without cheevos.
static inline bool OnReset()
{
return true;
}
static inline void LoadState(const u8* state_data, u32 state_data_size)
{
}
static inline std::vector<u8> SaveState()
{
return {};
}
static inline void GameChanged()
{
}
static constexpr inline bool ChallengeModeActive()
{
return false;
}
static inline bool ResetChallengeMode()
{
return false;
}
static inline void DisableChallengeMode() {}
static inline bool ConfirmChallengeModeDisable(const char* trigger)
{
return true;
}
#endif
} // namespace Achievements